RimWorld

RimWorld

Zen Garden
141 Comments
ozfresh 16 Apr, 2024 @ 4:13pm 
1.5 update?
Playzr 🐵 9 Nov, 2022 @ 1:26pm 
1.4 update? I miss this mod.
Mlie 12 Mar, 2022 @ 1:57pm 
@mantrasong Got a request on patching this mod and have published a version after reading your last comment.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2777931683
Hope it helps anyone!
Ickura 24 Feb, 2022 @ 7:34pm 
F
ozfresh 14 Feb, 2022 @ 1:02pm 
I keep getting bug notifications about the secondary harvesting, and I also cant secondary harvest any of the trees.
mantrasong  [author] 26 Jan, 2022 @ 1:52pm 
I'll be honest, I don't have any idea when I'm going to get back to attempting to update this properly. If someone wants to make a fork of this and patch it, they're welcome to it.
Nemeroth 24 Jan, 2022 @ 7:49am 
Fountain water dont work
KiTarn 19 Jan, 2022 @ 10:12am 
Found out I messed up and put the trees under non-minify in the Minify Everything settings. Thinking of editing the zen cherry trees to just make zen cherries like the other mod has the fruit trees have fruit as harvest and tweak the cherry blossom trees from T's Samuri Faction mod to have cherry wood instead of plain wood for local copy.
Signal 18 Jan, 2022 @ 7:42pm 
KiTarn, with 1.3 + Ideology I have no trouble extracting and replanting the trees added by this mod. I routinely move them around. Possibly another mod is conflicting in your game?
KiTarn 18 Jan, 2022 @ 6:53pm 
Besides not being able to harvest secondary items the trees also can't be extracted to be replanted.
Signal 18 Jan, 2022 @ 5:48pm 
I noticed that trees added by this mod only have beauty 1, despite having a beauty rating of up to 10. I found that they're missing the BeautyOutdoors property (presumably new for Ideology or 1.3). Adding BeautyOutdoors to the trees in Plants.xml makes the trees beautiful again, so my colonists can truly enjoy the cherry trees surrounding the garden.
Taemaly 7 Jan, 2022 @ 2:47pm 
Same problem
GamerGuy604 7 Jan, 2022 @ 12:50pm 
As mentioned previously, I was able to harvest these trees about 8 months ago when I last played with this mod. However, I am not able to harvest the trees any longer. I click the option to harvest and the pawn immediately goes to do something else.
DeeHasApples 20 Nov, 2021 @ 1:35pm 
I'm also having the same standing bug with the secondary resources. Took me FOREVER to find what was doing it.
Sunlight88 6 Oct, 2021 @ 10:19am 
Yes, me too. Same as Noir. Pawns get locked into infinte "started 10 jobs in one tick" error message... Zen trees can not be harvested this way.
Noir 14 Sep, 2021 @ 3:25am 
I've got a bug where if anything is set to "harvest secondary" my pawns end up locked in standing position and doing nothing at all.
mantrasong  [author] 8 Aug, 2021 @ 6:05am 
@lilwhitemouse - it's in the description - https://github.com/mantrasong/Zen-Garden

I've been too busy to take a look at fixing this, but I'll happily look at PRs, or take a look at this in a week or so
lilwhitemouse 6 Aug, 2021 @ 7:09pm 
What is the current github for pull requests?
Kolljak 5 Aug, 2021 @ 6:35am 
hate to do it. but to buggy in current form. gota remove it.
SleepyFox 4 Aug, 2021 @ 1:17pm 
I am also having the issue of pawns standing when trying to harvest a zen cherry tree,
Kolljak 1 Aug, 2021 @ 2:15pm 
i do not seem to be able to harvest from zen cherry tree's.
ecstaticegg 1 Aug, 2021 @ 10:29am 
I also am having the issue where my pawns end up "standing" still and not doing anything because of this mod. I disabled and renabled all mods and narrowed it down to this one as the cause of my issue.
E.Klos 31 Jul, 2021 @ 3:54am 
Can't harvest from tree...1.3
Christian Seagaard 28 Jul, 2021 @ 12:23pm 
I'm experiencing the same issue as Skyarc.
白樱满修殿 28 Jul, 2021 @ 9:41am 
and can harvest vanilla trees with no trouble
白樱满修殿 28 Jul, 2021 @ 9:36am 
cannot harvest trees in this mod in 1.3,my character stand still and doesn't do anything while harvesting
啦啦啦德玛西亚 20 Jul, 2021 @ 9:23pm 
remove 1.3 folder ,error goes
啦啦啦德玛西亚 20 Jul, 2021 @ 9:13pm 
i'm using 1.2.30
啦啦啦德玛西亚 20 Jul, 2021 @ 9:13pm 
this caused Root level exception in OnGUI()
啦啦啦德玛西亚 20 Jul, 2021 @ 9:12pm 
at Verse.Building+<GetGizmos>d__18.MoveNext () [0x00180] in <7927e938de4c4089b4add4215e58d5b1>:0
at RemoteTech.Building_DetonatorTable+<GetGizmos>d__9.MoveNext () [0x001da] in <4b31feb2854f431895378a653f800b57>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0(System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
啦啦啦德玛西亚 20 Jul, 2021 @ 9:12pm 
hello
System.MissingMethodException: void Verse.Log.Error(string)
at ZenGarden.Designator_ZoneAdd_Orchard.get_Visible () [0x00002] in <6e1c9d394c104e64a304da7b75afa0f5>:0
at RimWorld.BuildCopyCommandUtility.FindAllowedDesignatorRecursive (Verse.Designator designator, Verse.BuildableDef buildable, System.Boolean mustBeVisible) [0x00017] in <7927e938de4c4089b4add4215e58d5b1>:0
at RimWorld.BuildCopyCommandUtility.FindAllowedDesignator (Verse.BuildableDef buildable, System.Boolean mustBeVisible) [0x0007c] in <7927e938de4c4089b4add4215e58d5b1>:0
at RimWorld.BuildCopyCommandUtility.BuildCommand (Verse.BuildableDef buildable, Verse.ThingDef stuff, System.String label, System.String description, System.Boolean allowHotKey) [0x0000d] in <7927e938de4c4089b4add4215e58d5b1>:0
at (wrapper dynamic-method) RimWorld.BuildCopyCommandUtility.RimWorld.BuildCopyCommandUtility.BuildCopyCommand_Patch1(Verse.BuildableDef,Verse.ThingDef)
Signal 20 Jul, 2021 @ 7:43pm 
Thank you very much for the 1.3 update! I couldn't live without my Zen garden.
1337 Kiwi 15 Jul, 2021 @ 9:55pm 
Yes, 1.3 would be appreciated, thanks.
AuroraWolf 8 Jul, 2021 @ 11:16am 
I hope you'll update this mod for 1.3, I can't imagine playing my games without the lovely gardens
Lilcya 22 May, 2021 @ 7:11am 
I love this mod, but I was wondering if it would be possible to make the "border path" into something the colonists actually want to walk? Instead of right beside it, which they are currently doing.
Maybe if it counted as flooring?
SonosFuer 17 Oct, 2020 @ 2:58pm 
Hey Mantrasong, first off TYSM for maintaining this!!!!

I was wondering if you had reached out to CP at all about the maintenance of these, Steam has the ability to set multiple creators for a mod so there may be benefit having you both set as creator and have a single workshop page with all versions loaded in. Mainly it would be really nice if all the details from that page were uploaded to the main page. Feel free to add me if you want to DM about this.
Destined 14 Sep, 2020 @ 9:08am 
Thanks for keeping this up to date! Love this mod!
TGA 15 Aug, 2020 @ 7:24am 
I put border tiles next to walls, but drafted pawns cannot be ordered to get on top of them. Instead, they are positionned to an adjacent space. If there's a gap, thus no border tile, the pawn can be ordered to there without a problem. Is it a bug or a feature?
natthegreat668 14 Aug, 2020 @ 9:50pm 
oh baby, it's back
charming crab 15 Jul, 2020 @ 8:36am 
"[syr]coffee and tea"as well.
charming crab 15 Jul, 2020 @ 8:27am 
hi,it seems your mod maybe require a limited number of mods,some my mods doesnt actually work with yours.but it's too much.when the mods no conflict,its limit is about 60.when mods conflict,"metal trader" may be one of them,there are too much in my list,i cant list them one by one,but i think the limited mods number is the central key to my problem.
charming crab 14 Jul, 2020 @ 2:46pm 
My problem is like @Xina.No colonist harvest zen.
velcroboy333 24 Jun, 2020 @ 10:22pm 
Hey, I did that thing. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2141107008

(I had completely forgotten about it until today when I came back here to get the link for someone.)
velcroboy333 8 Jun, 2020 @ 10:21pm 
@cstoneburner I might look into this over the next couple weeks.
cstoneburner 8 May, 2020 @ 2:03pm 
@Im4zoos, not sure if you were responding to me, but if mods can give us self-sweetening cocoa, I see no reason they can't make crabapples tastier. Also, what I really want them for is alcohol, and they'd work for that unaltered.
Xina 4 May, 2020 @ 10:06am 
For some reason no one ever harvests the zen cherries now.
Im4zoos 22 Apr, 2020 @ 7:15pm 
Crabapples are like raw potatoes in terms of palatability fyi
cstoneburner 13 Apr, 2020 @ 5:46pm 
Is there a patch available that I am unaware of that would make persimmons, crabapples and zen cherries act as fruit for Vegetable Garden and related mods?
mantrasong  [author] 29 Mar, 2020 @ 11:25am 
@maple - easiest way is to make a pull request on the github, and I'll merge it in
云无意 27 Mar, 2020 @ 10:24pm 
Nice job.Really love this mod.I complete Chinese translation of this version.How can I send it to you?