XCOM 2

XCOM 2

Skirmisher Heretic Hero Class
Počet komentářů: 43
sunwalker0347 21. úno. 2024 v 20.21 
Does anyone know if this is usable without the [WOTC] LW2 Classes and Perks? That mod disables the standard classes and invalidates portions of my preferred mod list. I'd really love to test this class out...
attiladuran123 16. úno. 2024 v 0.59 
yes it is possible but you need to still have somthing to have the Psi-Abilitys ( i sugest to get the " Dedicated Pistol Slot" and the trough the config get the Sidearm
Somthing like this ( +ADD_SLOT=(SOLDIER_CLASS="SkirmisherHeretic", WEAPON_CAT="psiamp", ALLOW_EMPTY=false)
Nero 20. led. 2022 v 0.28 
is it possible to not use psionic melee and replace it with other melee weapons through config edit?
Rhyse Montreago 25. pro. 2021 v 3.20 
is there anyway to upgrade the Psi Gauntlets in LWOTC?
you can buy new ones but cant equip them to the heretic presumably because they arent templars
BlazinHothead 15. dub. 2021 v 8.49 
How safe is it to activate this and the other hero class mods mid-campaign? I want my first hero units to be the default ones and I don't want it to be left up to chance. So I thought I could just not have the mod active til I get Mox, Dragunova and a Templar first. Is that feasible?
lolcatjunior 7. úno. 2021 v 14.39 
Does this mod work with the true primary secondary's and without the psionic melee?
Waves 1. pro. 2019 v 16.50 
So... my skirmisher heavy has all the same abilities as a normal skirmisher, the only diference is its called a heretic, has the acoloyte rankers and uses the cannon. Wat went wrong?
AcidLite 30. říj. 2019 v 0.39 
@Mitzruti I got it working. I needed to change the loadout in 1 more file and I needed to reload another skirmisher that was heretic. I don't know about the twin fangs as that is a random ability so couldn't test that, but now that I have the psi amp, all the other mind powers work.
AcidLite 29. říj. 2019 v 20.55 
I made a copy of the orginal file and changed it to this and started my mission. Didn't change anything though from what I can tell. Not sure if I would need to change another section in the file XComClassData or if I need to change this and something else in another file to.

lol or I might be doing this all wrong ha ha ha

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="bullpup")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")
AcidLite 29. říj. 2019 v 20.14 
I also didn't have psionic melee selected. But I still would like to know how to change those options in a config file
AcidLite 29. říj. 2019 v 20.12 
Ok so if I am understanding the config file correctly, I need to equip these weapon types. I don't have the option to equip a cannon. I don't know about replace_psiamp but I know it is on a ripjack now. So that might be why it doesn't work.

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="cannon")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="replace_psiamp")

what would I put in if I wanted the option to equip any weaponType and/or switch the weapon type to bullops?
AcidLite 29. říj. 2019 v 19.52 
Ok you are right, I tracked it down the the grimy classes and went threw the config files and it does say weapon category is sniper rifle for all of those abilities. Probably why it doesn't work with the skirmisher as well.

I don't want to change it, just wanted to understand. I try to read the info on most of the mods but I have a lot of mods I am trying, so I probably missed it.

Thank you.
AcidLite 29. říj. 2019 v 19.27 
o wow, I didn't know that, it didn't say it was restricted. Thanks, that is probably it.
Mitzruti  [autor] 29. říj. 2019 v 19.11 
@JC_Uchiha
The headhunter spec likely restricts twin fangs/etc to sniper rifles.

Luckily, it's a config thing, so you can remove it if you want to. (look in the configs of the mod that adds the headhunter spec.)
AcidLite 29. říj. 2019 v 17.13 
Drawing a comparison between the two. Both the Super Soldier(rapter training and nano-suit) and Skirmisher (Heretic) both are using the Skirmisher base weapon (the bullops) and the super soldier has maraduar(2 shot twice).

So maybe it is skirmisher based, I don't know. Trying to narrow it down more.

Is there a cheat to level up just 1 soldier automatically?

That way I can put a rookie in the barracks, level him up to give him those abilities, give him another weapon and no skirmisher stuff and test out if it works.
AcidLite 29. říj. 2019 v 17.13 
So I run another test case on super-soldier specialist. It is a soldier that uses rapter training with the nano suit.

So the x com soldier has that specialization and the headhunter specialization that specializes in special type of ammo. I tested this out case it has the same type of ability with other abilities that are similar. You basically get to shoot a special type of bullet after moving. Like the thunder clap ability or the skirmisher ability two fangs.

And neither of those abilities show up to be used.
AcidLite 29. říj. 2019 v 14.37 
ok I will go threw my weapon mods and see.

What do you mean when you say rpgo specs? I know I have the skirmisher re balance mod on.

I don't understand that response lol.

I have a lot of rpgo specializations added.
Mitzruti  [autor] 29. říj. 2019 v 12.25 
@JC_Uchiha
It's possible you might have some other mod applying weapon restrictions to the abilitys. rpgo specs, maybe?
AcidLite 29. říj. 2019 v 1.57 
I used the cheat giveFactionSoldier to test it out and you are right thanks.

I do have another question, not sure if it is me but the skirmisher. The abilities Inspire, Insanity and Twin Fangs don't seem to work. When I start a mission I don't see these abilities to use even after I have bought them.

Not sure if I am doing something wrong or not. The suppression, area of suppression, and mindmerge works. I haven't bought the other ones to try them out yet.
AcidLite 28. říj. 2019 v 21.32 
ok thanks. I asked in the other discussion what is AWS. I looked it up. It seems like you are saying, random abilities get generated when I get this class and it is possible the ability could be there in one of the trees when I am ranking up and possible it might not?
Mitzruti  [autor] 28. říj. 2019 v 18.32 
@JC_Uchiha
The Heretic can get marauder, but you have to get a bit lucky with AWC skills. Shouldn't have any impact on regular skirmishers.
AcidLite 28. říj. 2019 v 15.18 
I have a question, does this class make where the skirmisher doesn't shoot twice in a row anymore? I mean if you don't move. I can only shoot 1 time like a normal soldier.
Mitzruti  [autor] 12. srp. 2019 v 12.18 
One of the issues with Skirmisher armour is that they don't have forearms. There's workarounds for that but it's easier to just use something that covers up the gap.

once upon a time there as a concept for a psi soldier focused on control abilites, which eventually evolved into this. I might revisit the concept at some point, but am working on a different sort of class atm.
Mirahael 12. srp. 2019 v 5.02 
Thanks for pointing me to the workaround! Now I can use some of the LW2 skill-pack reliant mods without sacrificing the original classes I love to play with.

EDIT:
Also, apologies if it seems a bit too intruding, I was wondering if you ever plan to do a variation of the Skirmisher Heretic that perhaps uses the Psi Amp instead of the Psi Blades? It's mostly that I find the Psi Blades a bit of a downside to the Heretic, as the Psi Blades were made to work only for the Templar, still I see that it works decently when modded with other classes, but it does seem to cause many visual bugs...

So I wondered if you ever plan to do a seperate variation of the Heretic that uses Psi-Op based skills and other variants from the other class packs that add additional Psionic abilities?
Mitzruti  [autor] 10. srp. 2019 v 18.58 
@Ratak the Warden
visual glitch likely has something to do with how regular skirms never actually have to put their gun away to scratch. Is probablly beyond my current ability to fix.

those 5 are from Lw2. you can use Deadput's version without the classes instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1790938526
Mirahael 10. srp. 2019 v 14.33 
Oh and I also came across some minor visual glitches, unsure if they can be helped or not or if it's just something on my end.

With 'Justice', the Canon visually bugs while the Skirmisher strikes in the Psi-Blades Attack animation, where the Canon will stick to his hand while striking, merging with the Psi-blade model on his right hand as well.

Also some of the skills don't appear to be visible on my Heretic, such as the skills:
'Mind Merge' - 'Area Suppression' - 'Soul Merge' - 'Lockdown' - 'Tactical Sense'

Again i'm unsure if this is due to me not having LW2 Classes and Perks (which I do not use due to how I like to use the Base-Game classes more in favourite) or just how the Skill Pool works.
Mitzruti  [autor] 10. srp. 2019 v 12.54 
@Ratak the Warden
Marauder already is in the Xcom pool, but it is a pretty big pool and you don't typically get a whole lot of heros, so you may have just not seen it yet. It's also very strong because cannons hit a lot harder than bullpups.

I see your point with Corrupt, will put a note on my list to do something there.
Mirahael 10. srp. 2019 v 4.23 
So I've been playing with the Skirmisher Heretic for a while, and believe that there might be some ways to improve the Heretic with some skill changes.

For Corrupt, perhaps replacing it with the ability that Sectoids can use to reanimate undead? Due to the nature of Corrupt (Warlock only ability) it tends to be rather useless unless in the certain scenario you don't need to 'rescue' Civillians.

And with my experience with Cool Under Pressure, perhaps consider replacing it with the Skirmisher ability / or placing a skill in the XCOM pool that lets a Unit use their Primary two times in their turn? This would level the Heretic in flexibility of movement and attacks the default Skirmisher has, since the Heretic does not have the Ripjack, his movement potential is not that good.
Mitzruti  [autor] 14. dub. 2019 v 14.09 
afaik, RPGO doesn't do anything to hero classes.
N3V3RFORGOTT3N 10. dub. 2019 v 17.01 
is there a way to balance this for RPGO? is it as simple as changing the ini file for stat progression?
Mitzruti  [autor] 17. bře. 2019 v 14.08 
No longer requires Shadow Ops. (but does need my perk pack) also, the correct number of ks in Dakka.
SimplyySerenity 14. úno. 2019 v 10.46 
ah ok cool thanks!
Mitzruti  [autor] 14. úno. 2019 v 7.37 
It'll be missing a few perks on the suppression line, and occasionally be missing an XCom perk, but it'll work.

alternatively,you could alter the SO configs to disable SO classes and re-enable LW classes.
SimplyySerenity 14. úno. 2019 v 7.15 
can i use this without the shadow ops pack.. i love the idea of this class but i really like the base LW2 classes not the SO pack?
Jakesullycom13 10. úno. 2019 v 7.05 
Looks like a cool clas but is it good and balanced to not be to shit or to op?
Crowley 23. led. 2019 v 5.09 
@SeñorFoxtrot It don't replace normal skirmisher, it only add an alternative version of them, meaning when you'll recruit a skirmisher you'll have a chance to get a normal one or a heretic one. It's sort of another class for them. And from my own experience it work with Lost and Abandoned enabled, I even had Pratal Mox as an heretic skirmisher once.
SerFxtrot 23. led. 2019 v 2.00 
Can I obtain this with Lost and Abandoned enabled?
DOes it replace the normal skirmisher
Mitzruti  [autor] 15. led. 2019 v 6.36 
In the multiple fction classes mod there's a config setting for if it should favour new classes instead of base ones. It defaults to true, but can be turned off if you like.
Crowley 15. led. 2019 v 5.06 
Is there a way to edit/modify the appearing rate of this class? Cause actually, all the Squirmishers I recruited are Heretics. I'd like to get some normal Squirmishers too, and with three heretics I think I already have enough.
Mitzruti  [autor] 2. lis. 2018 v 19.30 
woops.
Viper 2. lis. 2018 v 17.51 
Dakka has 2 Ks literally unplayable
Bosmun 1. lis. 2018 v 23.14 
third line name: More Daka, that made me do a double take and laugh