Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Somthing like this ( +ADD_SLOT=(SOLDIER_CLASS="SkirmisherHeretic", WEAPON_CAT="psiamp", ALLOW_EMPTY=false)
you can buy new ones but cant equip them to the heretic presumably because they arent templars
lol or I might be doing this all wrong ha ha ha
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="bullpup")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp")
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="cannon")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="replace_psiamp")
what would I put in if I wanted the option to equip any weaponType and/or switch the weapon type to bullops?
I don't want to change it, just wanted to understand. I try to read the info on most of the mods but I have a lot of mods I am trying, so I probably missed it.
Thank you.
The headhunter spec likely restricts twin fangs/etc to sniper rifles.
Luckily, it's a config thing, so you can remove it if you want to. (look in the configs of the mod that adds the headhunter spec.)
So maybe it is skirmisher based, I don't know. Trying to narrow it down more.
Is there a cheat to level up just 1 soldier automatically?
That way I can put a rookie in the barracks, level him up to give him those abilities, give him another weapon and no skirmisher stuff and test out if it works.
So the x com soldier has that specialization and the headhunter specialization that specializes in special type of ammo. I tested this out case it has the same type of ability with other abilities that are similar. You basically get to shoot a special type of bullet after moving. Like the thunder clap ability or the skirmisher ability two fangs.
And neither of those abilities show up to be used.
What do you mean when you say rpgo specs? I know I have the skirmisher re balance mod on.
I don't understand that response lol.
I have a lot of rpgo specializations added.
It's possible you might have some other mod applying weapon restrictions to the abilitys. rpgo specs, maybe?
I do have another question, not sure if it is me but the skirmisher. The abilities Inspire, Insanity and Twin Fangs don't seem to work. When I start a mission I don't see these abilities to use even after I have bought them.
Not sure if I am doing something wrong or not. The suppression, area of suppression, and mindmerge works. I haven't bought the other ones to try them out yet.
The Heretic can get marauder, but you have to get a bit lucky with AWC skills. Shouldn't have any impact on regular skirmishers.
once upon a time there as a concept for a psi soldier focused on control abilites, which eventually evolved into this. I might revisit the concept at some point, but am working on a different sort of class atm.
EDIT:
Also, apologies if it seems a bit too intruding, I was wondering if you ever plan to do a variation of the Skirmisher Heretic that perhaps uses the Psi Amp instead of the Psi Blades? It's mostly that I find the Psi Blades a bit of a downside to the Heretic, as the Psi Blades were made to work only for the Templar, still I see that it works decently when modded with other classes, but it does seem to cause many visual bugs...
So I wondered if you ever plan to do a seperate variation of the Heretic that uses Psi-Op based skills and other variants from the other class packs that add additional Psionic abilities?
visual glitch likely has something to do with how regular skirms never actually have to put their gun away to scratch. Is probablly beyond my current ability to fix.
those 5 are from Lw2. you can use Deadput's version without the classes instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1790938526
With 'Justice', the Canon visually bugs while the Skirmisher strikes in the Psi-Blades Attack animation, where the Canon will stick to his hand while striking, merging with the Psi-blade model on his right hand as well.
Also some of the skills don't appear to be visible on my Heretic, such as the skills:
'Mind Merge' - 'Area Suppression' - 'Soul Merge' - 'Lockdown' - 'Tactical Sense'
Again i'm unsure if this is due to me not having LW2 Classes and Perks (which I do not use due to how I like to use the Base-Game classes more in favourite) or just how the Skill Pool works.
Marauder already is in the Xcom pool, but it is a pretty big pool and you don't typically get a whole lot of heros, so you may have just not seen it yet. It's also very strong because cannons hit a lot harder than bullpups.
I see your point with Corrupt, will put a note on my list to do something there.
For Corrupt, perhaps replacing it with the ability that Sectoids can use to reanimate undead? Due to the nature of Corrupt (Warlock only ability) it tends to be rather useless unless in the certain scenario you don't need to 'rescue' Civillians.
And with my experience with Cool Under Pressure, perhaps consider replacing it with the Skirmisher ability / or placing a skill in the XCOM pool that lets a Unit use their Primary two times in their turn? This would level the Heretic in flexibility of movement and attacks the default Skirmisher has, since the Heretic does not have the Ripjack, his movement potential is not that good.
alternatively,you could alter the SO configs to disable SO classes and re-enable LW classes.
DOes it replace the normal skirmisher