Stellaris
Better Diverse Ascension
104 commenti
Aisede 6 dic 2023, ore 18:14 
If I take Engineered Evolution and Mind Over Matter, both the Genetics and Psionics traditions trees disappear
Smoking_GNU 13 nov 2021, ore 4:34 
Ah, well that's sad to hear. Another good mod gone.
Red-Eyed_Gelynome  [autore] 23 ago 2021, ore 6:08 
@Parus: I understand your concern, but im too pre-occupied with a lot of stand alone ships and RL stuff that, as of now, cant manage everything, My only suggestion for you is to use mods that makes all those traits compatible to each other. As i know, there's a few of them out there.

@Kopp-Spooks: Nice to see that!

@everyone: you have to understand that I only made this for my own roleplay purposes, I cant cater to everyones need, While I keep tryin to push certain changes for this, that''s only when it matches what I need or it wont affect too much of what I want.

Also, it still works as of v3.0.# of the game, but some trait like parus reported are present.
Parus 3 mag 2021, ore 17:41 
As of patch 3.0.3, Biolgical tier 2 and Psychic tier 1 do not stack (erudite is not presented in new leaders after taking psychic tier 1).
Spooker 2 mag 2021, ore 7:07 
Also, thanks for the inspiration. This mod is very useful.
Spooker 2 mag 2021, ore 7:06 
Tate 27 apr 2021, ore 9:22 
@Tulifurdum
Guess that means I can't update it... Too bad really.
ุReshy 24 apr 2021, ore 19:09 
If this gets updated in the future, is there any chance that Better Diverse Ascension Tweak can be integrated? (IE taking tier 2 Psychic and tier 2 Genetic).
Fr1edi 23 apr 2021, ore 12:25 
doesnt work for me in 3.02
Tate 22 apr 2021, ore 6:36 
I dont think the creator is going to update this which is a disappointment, i wanted to have Psionic Cyborgs. But i'd love to know if anyone has tested this on 3.0.1/2
Cúchulainn 20 apr 2021, ore 21:34 
Has anyone tested to see if it works tho
Mad Cow 19 apr 2021, ore 3:58 
This seems like a perfect mod concept. I hope it gets updated for 3.0.1
ุReshy 5 apr 2021, ore 23:09 
Any chance we can get compatibility for the Psionic Ascension traits from the Unofficial Hive Queens DLC?

Secondly, I would like if you could pick up both Genetic and Psionic tier 3, there's an outdated mod that does something similar but it'd be nice were it an option in leu of taking all three tier 1 ascension paths, as a sort of "The flesh is strong" sort of setup.
Leaf! ∆Θ 6 dic 2020, ore 17:57 
Also for its compatibility patches
Leaf! ∆Θ 6 dic 2020, ore 17:56 
I was excited when I found this mod, but could we get an update for the newest/next game version?
Ashkenazishe Yingele 16 nov 2020, ore 22:31 
Yes, i, by myself, allow ou to use it.
The Fool 16 nov 2020, ore 5:29 
Hi, can I use this for 2.8?
InvIzIble 14 nov 2020, ore 8:20 
Still works, but when i pick "Transcendence" ascension, my "main" species getting stuck in "transcendence awakening" living standart. That meens they all have -25% hapiness, but dont use any food and goods at all. AND they keep doing jobs. Defenitly this is bug but not feature. In some way it is even cheat, which damages game interest(
House Cat 13 nov 2020, ore 17:45 
this still works right?
Tigah 19 ott 2020, ore 3:09 
I'm not sure if you intended to make only hiveminds need to have 3 pre-requisite ascension perks picked, but at any rate, all empires need to have 3 ascension perks choosen before picking the flesh is weak or mind over matter.

Really weird considering that both transcendence and synthetic evolution only requires 2 ascension perks picked...
N 29 set 2020, ore 3:17 
Compatible Erudite, Cyborg, and Psionic Traits works with this mod, lets new leaders have the combined traits.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2242813236
Voraji 26 ago 2020, ore 5:05 
Why you changed the flesh is weak and mind over matter removing those easy reachable techs and put the only available after picking 3 other ascension perks?

This just undo the only purpuse of this mod, in my opinion. I understand the reasons, but part of the why take Flesh is weak is because you can get it on early game. :c
ุReshy 22 ago 2020, ore 23:04 
Noticed what I think is a bug with this mod, but if you have a race with eruduite and Psionics, they'll have neither traits when you recruit them as leaders.
Delendar 12 ago 2020, ore 8:06 
Hello, first let me thank you for the mod. Second, im a RPer too so i really dont care about numbers, i just like how my civilization looks and changes as I play. That said, you can actually go full evo, full psionic and get cyborg in the base game although it is by doing some non very RP maneuvers. This mod however, helps you skip much of it, but you'd still need to vassalize a sector and have them ascend into full psionics before integrating them back. Anyhow, ty!
InvIzIble 4 ago 2020, ore 7:10 
Of I pick tier2 Psionics, and then tier1 cybernetics, my dominant species getting stuck in "trancendense awakening". They already have both traits and with full citizenship, but "living standarts" - awakening. That causes them not to consume food and Consumer Goods, but they get -25% of happiness. Not seems like a feature, but definitely bug)
ุReshy 29 lug 2020, ore 5:21 
I noticed that the mod seems to have a bug (though it might also because I have the "tweaked" version) if you take Mind over Matter before Evolution Mastery, Evolution mastery will get locked off, but not vice versa.
Dr. Bashir 19 lug 2020, ore 7:05 
Evolutionary Mastery for Assimilators?
Mirondira 17 lug 2020, ore 17:07 
Cant seem to get Psyonic as Hive Mind. It's a modded Hive Mine so maybe thats why? And by Modded it simply adds a new Civic
Oyabun 2 lug 2020, ore 8:47 
can i add mid-game ?
ุReshy 2 lug 2020, ore 6:05 
Edit: Yep, I tried turning off Plentiful Traditions and it works again.
ุReshy 2 lug 2020, ore 5:36 
I noticed that for some reason Hive Minds still cannot take psionics. I dunno if this is a compatibility conflict or not, but it happens even if your mod is at the bottom of the mod list (so highest priority). Maybe it's a conflict with Plentiful Traditions? Even though that's a lower priority mod?
Maty83 27 giu 2020, ore 12:31 
Any chance of updating? I modified my version of this mod to reflect the Cybernetic age change in the new patch.
augarit1 14 mag 2020, ore 9:54 
Im not sure if this is a mod issue or a feature in vanilla but the flesh is weak perk requires droids to be researched and it gives droids tech as part of the ascension perk itself. Any1 know if this is related to mod or vanilla game?
Red-Eyed_Gelynome  [autore] 13 mag 2020, ore 15:34 
@Everyone: You are free to edit this and post it here on workshop, if you ever do so, just kindly linked this one as an "inspiration" or "source of idea" no need to mention me or anything else. that's all I ask xd. This is a personal mod for myself for my roleplay after all. Sorry if I cant tend to everyone's needs, it's working fine on my end after all. Hopefully you guys join the modding team and do the changes yourself, it's great to mod afterall. Have a good day/night and playthrough!
N7S0lider 13 mag 2020, ore 4:46 
Thank you! Just what I was looking for!
Smoking_GNU 12 mag 2020, ore 15:46 
Just a bit of heads up for something i discovered today, if you want your pops to be psionic, leave the flesh is weak till after you get transendence, since you apparently can't assimilate pops to be psionic if they're cyborgs.
baseuppp 24 apr 2020, ore 10:01 
Where is the patch for the dlc
Tarus 22 apr 2020, ore 14:17 
For some reason I can't pick Engineered Evolution anymore the moment I choose either Mind Over Matter or The Flesh is Weak.

I have the Patch installed, tried changing the load order and even deactivated mods which could cause conflicts, without success.
H2O 19 apr 2020, ore 7:28 
请问这个模组会与Unique Ascension Perks模组冲突么?
Does this module conflict with the Unique Ascension Perks module?
Pitlos Tails 18 apr 2020, ore 13:20 
aw thats stupid, why cant one person just make a mod with everything unlocked
Jake the Snake 9 apr 2020, ore 19:27 
thanks for remaking this you are god tier
Aegis 3 apr 2020, ore 22:49 
I think that may have been the issue, as I run that unofficial DLC, but the only mods that deal with ascension perks are these: "Plentiful Traditions 2.6.2 (with extra perks addon and extra slots) as well as advance ascension."
Red-Eyed_Gelynome  [autore] 3 apr 2020, ore 20:08 
Added Patch for Unofficial DLC: Forgotten Queens, See description for link
Red-Eyed_Gelynome  [autore] 3 apr 2020, ore 20:07 
Aegis: How many mods do you have that alters ascension perks?
Aegis 2 apr 2020, ore 16:15 
Putting the mod at either the top or bottom of the load order won't work. I'm running a lot of mods, can I get a list of known incompatible ones or a link to a mod that allows all ascension perks?
KahirDragoon 2 apr 2020, ore 8:08 
Hi, im currently working on a Compatibility Patch for multiple Ascendancy Perk Mods, merging changes to vanilla perks into one mod and enabling/disabling requirements and features depending on which mods are installed (like the District Patch did). But for this to work i need to know which mods are eneabled and which not. So could you set some flag that your mod is active? Some other mods are already doing this and it would greatly help me.
Red-Eyed_Gelynome  [autore] 2 apr 2020, ore 2:09 
Aegis: Might be mod compatibility, do check mod load order, try setting it to the lowest then adjust it later on to your preference.
Aegis 2 apr 2020, ore 2:03 
I accidentally removed this mod and now it won't work since I reinstalled it.
Red-Eyed_Gelynome  [autore] 31 mar 2020, ore 20:49 
Small patch for Xeno-Compatibility when using Dynamic Political Events mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2043064941

Must be loaded AFTER those two mods. (BDA and DPE)
Red-Eyed_Gelynome  [autore] 31 mar 2020, ore 18:08 
Small updated: Tweaked AI xeno compatibility - Only AI with Fanatic Xenophile should be able to get them, this should increase your performance late game due to the less pop clutter.

For those who are worried about the AI not getting enough pop, no need, they'll get enough bonuses already depending on the difficulty and truth be told, they dont really need more sub species, sub sub species, sub sub sub species, that basically just destroy end game performance due to the job calculations and so on.

If you're still worried, then use a mod like this: Faster Pop Growth