Stellaris
Better Diverse Ascension
104 Yorum
Aisede 6 Ara 2023 @ 18:14 
If I take Engineered Evolution and Mind Over Matter, both the Genetics and Psionics traditions trees disappear
Smoking_GNU 13 Kas 2021 @ 4:34 
Ah, well that's sad to hear. Another good mod gone.
Red-Eyed_Gelynome  [yaratıcı] 23 Ağu 2021 @ 6:08 
@Parus: I understand your concern, but im too pre-occupied with a lot of stand alone ships and RL stuff that, as of now, cant manage everything, My only suggestion for you is to use mods that makes all those traits compatible to each other. As i know, there's a few of them out there.

@Kopp-Spooks: Nice to see that!

@everyone: you have to understand that I only made this for my own roleplay purposes, I cant cater to everyones need, While I keep tryin to push certain changes for this, that''s only when it matches what I need or it wont affect too much of what I want.

Also, it still works as of v3.0.# of the game, but some trait like parus reported are present.
Parus 3 May 2021 @ 17:41 
As of patch 3.0.3, Biolgical tier 2 and Psychic tier 1 do not stack (erudite is not presented in new leaders after taking psychic tier 1).
Spooker 2 May 2021 @ 7:07 
Also, thanks for the inspiration. This mod is very useful.
Spooker 2 May 2021 @ 7:06 
Tate 27 Nis 2021 @ 9:22 
@Tulifurdum
Guess that means I can't update it... Too bad really.
ุReshy 24 Nis 2021 @ 19:09 
If this gets updated in the future, is there any chance that Better Diverse Ascension Tweak can be integrated? (IE taking tier 2 Psychic and tier 2 Genetic).
Fr1edi 23 Nis 2021 @ 12:25 
doesnt work for me in 3.02
Tate 22 Nis 2021 @ 6:36 
I dont think the creator is going to update this which is a disappointment, i wanted to have Psionic Cyborgs. But i'd love to know if anyone has tested this on 3.0.1/2
Cúchulainn 20 Nis 2021 @ 21:34 
Has anyone tested to see if it works tho
Mad Cow 19 Nis 2021 @ 3:58 
This seems like a perfect mod concept. I hope it gets updated for 3.0.1
ุReshy 5 Nis 2021 @ 23:09 
Any chance we can get compatibility for the Psionic Ascension traits from the Unofficial Hive Queens DLC?

Secondly, I would like if you could pick up both Genetic and Psionic tier 3, there's an outdated mod that does something similar but it'd be nice were it an option in leu of taking all three tier 1 ascension paths, as a sort of "The flesh is strong" sort of setup.
Leaf! ∆Θ 6 Ara 2020 @ 17:57 
Also for its compatibility patches
Leaf! ∆Θ 6 Ara 2020 @ 17:56 
I was excited when I found this mod, but could we get an update for the newest/next game version?
Ashkenazishe Yingele 16 Kas 2020 @ 22:31 
Yes, i, by myself, allow ou to use it.
The Fool 16 Kas 2020 @ 5:29 
Hi, can I use this for 2.8?
InvIzIble 14 Kas 2020 @ 8:20 
Still works, but when i pick "Transcendence" ascension, my "main" species getting stuck in "transcendence awakening" living standart. That meens they all have -25% hapiness, but dont use any food and goods at all. AND they keep doing jobs. Defenitly this is bug but not feature. In some way it is even cheat, which damages game interest(
House Cat 13 Kas 2020 @ 17:45 
this still works right?
Tigah 19 Eki 2020 @ 3:09 
I'm not sure if you intended to make only hiveminds need to have 3 pre-requisite ascension perks picked, but at any rate, all empires need to have 3 ascension perks choosen before picking the flesh is weak or mind over matter.

Really weird considering that both transcendence and synthetic evolution only requires 2 ascension perks picked...
N 29 Eyl 2020 @ 3:17 
Compatible Erudite, Cyborg, and Psionic Traits works with this mod, lets new leaders have the combined traits.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2242813236
Voraji 26 Ağu 2020 @ 5:05 
Why you changed the flesh is weak and mind over matter removing those easy reachable techs and put the only available after picking 3 other ascension perks?

This just undo the only purpuse of this mod, in my opinion. I understand the reasons, but part of the why take Flesh is weak is because you can get it on early game. :c
ุReshy 22 Ağu 2020 @ 23:04 
Noticed what I think is a bug with this mod, but if you have a race with eruduite and Psionics, they'll have neither traits when you recruit them as leaders.
Delendar 12 Ağu 2020 @ 8:06 
Hello, first let me thank you for the mod. Second, im a RPer too so i really dont care about numbers, i just like how my civilization looks and changes as I play. That said, you can actually go full evo, full psionic and get cyborg in the base game although it is by doing some non very RP maneuvers. This mod however, helps you skip much of it, but you'd still need to vassalize a sector and have them ascend into full psionics before integrating them back. Anyhow, ty!
InvIzIble 4 Ağu 2020 @ 7:10 
Of I pick tier2 Psionics, and then tier1 cybernetics, my dominant species getting stuck in "trancendense awakening". They already have both traits and with full citizenship, but "living standarts" - awakening. That causes them not to consume food and Consumer Goods, but they get -25% of happiness. Not seems like a feature, but definitely bug)
ุReshy 29 Tem 2020 @ 5:21 
I noticed that the mod seems to have a bug (though it might also because I have the "tweaked" version) if you take Mind over Matter before Evolution Mastery, Evolution mastery will get locked off, but not vice versa.
Dr. Bashir 19 Tem 2020 @ 7:05 
Evolutionary Mastery for Assimilators?
Mirondira 17 Tem 2020 @ 17:07 
Cant seem to get Psyonic as Hive Mind. It's a modded Hive Mine so maybe thats why? And by Modded it simply adds a new Civic
Oyabun 2 Tem 2020 @ 8:47 
can i add mid-game ?
ุReshy 2 Tem 2020 @ 6:05 
Edit: Yep, I tried turning off Plentiful Traditions and it works again.
ุReshy 2 Tem 2020 @ 5:36 
I noticed that for some reason Hive Minds still cannot take psionics. I dunno if this is a compatibility conflict or not, but it happens even if your mod is at the bottom of the mod list (so highest priority). Maybe it's a conflict with Plentiful Traditions? Even though that's a lower priority mod?
Maty83 27 Haz 2020 @ 12:31 
Any chance of updating? I modified my version of this mod to reflect the Cybernetic age change in the new patch.
augarit1 14 May 2020 @ 9:54 
Im not sure if this is a mod issue or a feature in vanilla but the flesh is weak perk requires droids to be researched and it gives droids tech as part of the ascension perk itself. Any1 know if this is related to mod or vanilla game?
Red-Eyed_Gelynome  [yaratıcı] 13 May 2020 @ 15:34 
@Everyone: You are free to edit this and post it here on workshop, if you ever do so, just kindly linked this one as an "inspiration" or "source of idea" no need to mention me or anything else. that's all I ask xd. This is a personal mod for myself for my roleplay after all. Sorry if I cant tend to everyone's needs, it's working fine on my end after all. Hopefully you guys join the modding team and do the changes yourself, it's great to mod afterall. Have a good day/night and playthrough!
N7S0lider 13 May 2020 @ 4:46 
Thank you! Just what I was looking for!
Smoking_GNU 12 May 2020 @ 15:46 
Just a bit of heads up for something i discovered today, if you want your pops to be psionic, leave the flesh is weak till after you get transendence, since you apparently can't assimilate pops to be psionic if they're cyborgs.
baseuppp 24 Nis 2020 @ 10:01 
Where is the patch for the dlc
Tarus 22 Nis 2020 @ 14:17 
For some reason I can't pick Engineered Evolution anymore the moment I choose either Mind Over Matter or The Flesh is Weak.

I have the Patch installed, tried changing the load order and even deactivated mods which could cause conflicts, without success.
H2O 19 Nis 2020 @ 7:28 
请问这个模组会与Unique Ascension Perks模组冲突么?
Does this module conflict with the Unique Ascension Perks module?
Pitlos Tails 18 Nis 2020 @ 13:20 
aw thats stupid, why cant one person just make a mod with everything unlocked
Jake the Snake 9 Nis 2020 @ 19:27 
thanks for remaking this you are god tier
Aegis 3 Nis 2020 @ 22:49 
I think that may have been the issue, as I run that unofficial DLC, but the only mods that deal with ascension perks are these: "Plentiful Traditions 2.6.2 (with extra perks addon and extra slots) as well as advance ascension."
Red-Eyed_Gelynome  [yaratıcı] 3 Nis 2020 @ 20:08 
Added Patch for Unofficial DLC: Forgotten Queens, See description for link
Red-Eyed_Gelynome  [yaratıcı] 3 Nis 2020 @ 20:07 
Aegis: How many mods do you have that alters ascension perks?
Aegis 2 Nis 2020 @ 16:15 
Putting the mod at either the top or bottom of the load order won't work. I'm running a lot of mods, can I get a list of known incompatible ones or a link to a mod that allows all ascension perks?
KahirDragoon 2 Nis 2020 @ 8:08 
Hi, im currently working on a Compatibility Patch for multiple Ascendancy Perk Mods, merging changes to vanilla perks into one mod and enabling/disabling requirements and features depending on which mods are installed (like the District Patch did). But for this to work i need to know which mods are eneabled and which not. So could you set some flag that your mod is active? Some other mods are already doing this and it would greatly help me.
Red-Eyed_Gelynome  [yaratıcı] 2 Nis 2020 @ 2:09 
Aegis: Might be mod compatibility, do check mod load order, try setting it to the lowest then adjust it later on to your preference.
Aegis 2 Nis 2020 @ 2:03 
I accidentally removed this mod and now it won't work since I reinstalled it.
Red-Eyed_Gelynome  [yaratıcı] 31 Mar 2020 @ 20:49 
Small patch for Xeno-Compatibility when using Dynamic Political Events mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2043064941

Must be loaded AFTER those two mods. (BDA and DPE)
Red-Eyed_Gelynome  [yaratıcı] 31 Mar 2020 @ 18:08 
Small updated: Tweaked AI xeno compatibility - Only AI with Fanatic Xenophile should be able to get them, this should increase your performance late game due to the less pop clutter.

For those who are worried about the AI not getting enough pop, no need, they'll get enough bonuses already depending on the difficulty and truth be told, they dont really need more sub species, sub sub species, sub sub sub species, that basically just destroy end game performance due to the job calculations and so on.

If you're still worried, then use a mod like this: Faster Pop Growth