RimWorld

RimWorld

Nutrient Paste Production
40 Comments
Maaxar  [author] 22 Jun, 2024 @ 5:12pm 
@radioastronomy This mod adds 2 recipes, one that makes the vanilla "nutrient paste meal" and one that makes the "packaged paste meal" added by this mod. The vanilla "nutrient paste meal" is not actually immune to food poisoning (in terms of the XML properties of the food), it just cant get food poisoning when it comes from the vanilla dispenser. The "package paste meal" added by this mod should never give food poisoning, that is meant to be one of the benefits of researching the additional tech and making it (along with it never rotting).
radioastronomy 17 Jun, 2024 @ 5:10pm 
I noticed a lot of my colonists were getting food poisoning from incompetent cook. They were all set to eat Nutrient Paste meals only. Is the chance of creating a Nutrient Paste meal that causes food poisoning based on the pawns cooking skill like other meals? My pawns level up their crafting skill as they produce the Nutrient Paste meals but their cooking skill remains low and I think that is why I am getting so much food poisoning. Is it possible to have the skill allocation split? Creating a Nutrient Paste meal isn't fine cuisine, more a combination of basic cooking and crafting. So getting a little bit of cooking skill and a little bit of crafting skill seems reasonable. Or maybe if the Nutrient Paste meal is prepared at a stove they get cooking skill but if it is produced at a refinery then they get crafting points.
Not sure what is possible, maybe even a configurable mod option to set type of skill points earned?
Maaxar  [author] 17 Apr, 2024 @ 2:24pm 
v0.1.7.0 - Updated to support RimWorld version 1.5.
63tian 17 Dec, 2022 @ 11:28pm 
这个MOD貌似可以把干肉饼和其他东西放在营养膏斗里!!mod名字为:Nutrient paste all

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1869807934
您也能加上这个功能吗?
Bree 11 Nov, 2022 @ 4:59am 
Ohhhhhh it was with just regular paste. My bad.
Maaxar  [author] 10 Nov, 2022 @ 7:34pm 
@Bree is this with the regular nutrient paste or the packaged paste? Only the packaged paste should be immune to food poisoning.
Bree 10 Nov, 2022 @ 1:27pm 
Also getting food poisoning from incompetent cook
Bree 10 Nov, 2022 @ 8:03am 
I am still getting food poisoning from "Dirty cooking area" Is that intentional?
Maaxar  [author] 21 Oct, 2022 @ 11:25am 
v0.1.6.0 - Updated to support RimWorld version 1.4.
Juliking 11 Jun, 2022 @ 5:28am 
@Nerevars Goat Univeron i only have that if they are not asigned the food in ther plan so look if they are allowed to eat it or you have 20+ pawns each pawn takes one meal per day usualy
Nerevars Goat Univeron 22 Sep, 2021 @ 11:45am 
It seems like Pakeged Paste Meals don't count as food when forming a caravan, unless 20+ meals is somehow 0 days worth of food. Any idea why that is?
VelxraTV 3 Sep, 2021 @ 3:05pm 
could we have one of these for kibble or meat alternatives for animals?
Maaxar  [author] 6 Aug, 2021 @ 8:07pm 
@Gender They should treat the packaged paste meals the same as normal nutrient paste meals (no negative moodlet).
CoffeeKitty 6 Aug, 2021 @ 12:06am 
Thank you so much for this, my ideology has animal personhood and im trying to keep a flock of carnivorious animals alive and it's basically impossible with out nutrient paste since i can't butcher animals.

It's ridiculious that this isnt a vanilla bill
Gender 2 Aug, 2021 @ 12:43pm 
Does this work for colonies that dont mind nutrient paste meals as well ?
Maaxar  [author] 21 Jul, 2021 @ 4:44pm 
v0.1.5.0 - Updated to support RimWorld version 1.3.
Jebeddo 3 Sep, 2020 @ 2:54pm 
It worked, thank you !
Maaxar  [author] 3 Sep, 2020 @ 2:39pm 
@Voy Sorry, due to changing the defNames it might not be recognized the same by your old saves. It should not hurt anything to load it anyway, and future saves should be fine.
Jebeddo 3 Sep, 2020 @ 9:53am 
More accurately, Nutrient Paste Production appears in the modlist but is detected by existing saves as a different mod than the one they used.
Jebeddo 3 Sep, 2020 @ 9:38am 
Hi, the mod is no longer detected in my Modlist... Any advice ?
Maaxar  [author] 2 Sep, 2020 @ 8:03pm 
v0.1.4.0 - Modified Recipe defNames to avoid conflict with Project RimFactory Revived
Maaxar  [author] 2 Sep, 2020 @ 8:03pm 
v0.1.3.0 - Updated to support RimWorld version 1.2. Renamed "Refined paste meal" to "Packaged paste meal". Added the ability to make nutrient paste meals and packaged paste meals at the fueled stove. Adjusted the bulk recipes to make 4 meals at a time like the vanilla bulk meal recipes. Changed the "Packaged paste meal" icon to be a green version of the Packaged Survival Meal icon.
silentsnack 16 Jul, 2020 @ 11:36pm 
Looks like there's a conflict caused by Project RimFactory Revived overwriting the recipe with another using the same def name, which can be resolved by loading NPP after PRF.
Maaxar  [author] 28 May, 2020 @ 4:08pm 
@PickleOnFleek Sorry I have not found an way to do that.
PickleFeasting 28 May, 2020 @ 3:29pm 
Is it possible to add the ability to assign the bills to the NPD?
Cute, Pink, and Stupid 21 Mar, 2020 @ 4:19pm 
Awesome, thanks for the hard work
Maaxar  [author] 21 Mar, 2020 @ 2:23pm 
Mod has been updated to support RimWorld version 1.1.

Other Changes:
- Renamed "Nutrient paste meal (refined)" to "Refined paste meal".
- Added the ability to make nutrient paste meals and refined paste meals at the regular electric stove.
- "Packaged Survival Meal" research must now be completed before the "Refined paste meal" recipe is available.
- Refined paste meals no longer rot.
- Refined paste meals should no longer give food poisoning (vanilla nutrient paste meals still can).
- Refined paste meal recipes no longer take twice as much time to make, instead they takes twice as much raw material as ingredients.
Cute, Pink, and Stupid 19 Mar, 2020 @ 1:52pm 
Definitely want this for 1.1. Nutrient paste is still very useful
Slinger 18 Mar, 2020 @ 10:11am 
+1 for 1.1.
Thundercraft 20 Nov, 2019 @ 7:23pm 
Thing is, it seems virtually no one uses the nutrient paste if they can just do real food. Yes, it's nice that the refined nutrient paste makes it so pawns can't tell what it was made from. Yes, it's nice that we can even use plant matter and haygrass for it. However, it takes twice as long to produce. Twice.

My point: Why not also make refined nutrient paste so that it has an indefinite shelf life (like "Everlasting Nutrient Paste" for 0.18)? In my opinion, that would make it worthwhile.
superresistant 19 Aug, 2019 @ 1:53am 
Avoiding food poisoning is the reason to use Nutrient Paste meals.
Garlic 14 Aug, 2019 @ 5:31am 
Uh... seems cooking skill is still matter since my every colonist and dogs got food poison. Not that I'm complaining.
welp 15 Jun, 2019 @ 6:52am 
Thanks for creating this - it's been very useful for feeding endlessly reproducing huskies (and dinosaurs from Dinosauria!)
Moonotaur 28 Nov, 2018 @ 10:55am 
could you add bills to the nutrient paste dispenser? it'd help a lot
Maaxar  [author] 4 Nov, 2018 @ 6:00am 
I will look into putting the new recipe behind additinal research. I would prefer to use one of the vanilla research projects rather than add another one. Will look at options.
Thundercraft 4 Nov, 2018 @ 1:18am 
Nice! Finally, a way to use plant matter and hay. I do like the idea of unlocking a more useful version behind research. And having two different stations to craft it could be useful.
Maaxar  [author] 3 Nov, 2018 @ 9:04pm 
New update: Added a recipe for "nutrient paste meal (refined)": Makes a heavily processed nutrient paste meal by extracting nutrients from any organic material (including plant matter and haygrass). Takes twice as long to make as regular nutrient paste meals, but the ingredients are no longer recognizable to any pawn who eats it. Also added the ability to make both the regular and refined nutrient pastes at either the Biofuel Refinery or the Drug Lab. Nutrient Paste research is still required for the recipe to appear.
Maaxar  [author] 3 Nov, 2018 @ 11:57am 
@Thundercraft Thanks, the main benefit is to allow mass production of paste meals without needing to do the draft/forbid/undraft trick over and over with a hungry pawn at the normal dispenser.

I didnt't want to make anything too far off vanilla, and didn't want to make anything to OP. maybe I could make a longer production recipe, or maybe extra research that removes all source ingredient tags (processed so heavily, you can no longer identify what it is made of). I will look into that.
Thundercraft 3 Nov, 2018 @ 11:39am 
First: Congrats on your first (Steam?) mod.

I'm not sure that I understand, though. Does this just allow the crafting of Nutrient Paste as a job, bypassing the need for a Nutrient Paste Dispenser? What's the advantage, aside from not having to build a Nutrient Paste Dispenser to make it? Also, why the Biofuel Refinery?

BTW: Personally, I'd like a mod that changes Nutrient Paste production such that the insect meat tag/debuff is removed. Human meat tag should remain, IMO. But Nutrient Paste already has an inherent -4 mood debuff. Adding the insect meat debuff on top of that seems like too much of a handicap. Besides, Nutrient Paste is highly processed (usually by a machine). It's probably not much different from gruel or kibble. How can anyone tell that it was made from insect meat?
Maaxar  [author] 3 Nov, 2018 @ 9:57am 
Inital release for Rimworld 1.0