RimWorld

RimWorld

Tribal Signal Fire
16 Comments
Mlie 18 Mar, 2020 @ 12:09pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2026582975
Hope it helps anyone!
Nyoj 26 Feb, 2020 @ 10:37am 
Are you planing to update this to 1.1?
Zyrean 12 Mar, 2019 @ 8:32am 
very good idea amazing 11(10
Fumblesneeze  [author] 11 Feb, 2019 @ 3:02pm 
Yes
Winnie the pooh 10 Feb, 2019 @ 10:39am 
I have an issue , the fire disappear when the fire is consumed after a long time , is that normal ?
Natalo77 4 Feb, 2019 @ 12:38pm 
Any hard incompatabilites?
ImNotLuckie 27 Jan, 2019 @ 3:23pm 
@ eighmy_lupin It worked with Random Prisioners mod for me
Fumblesneeze  [author] 16 Dec, 2018 @ 4:30pm 
Probably not...
eighmy_lupin 16 Dec, 2018 @ 4:03pm 
Will this work with the Ransom Prisoners mod?
Rhunin 10 Nov, 2018 @ 5:59am 
@TheMostAveragePlayer full 100% is excessive, just play with 30% and itll work fine ;)
dninemfive 5 Nov, 2018 @ 6:56pm 
@TheMostAveragePlayer This most likely does not have a limited range, but that shouldn't disqualify the mod for you. With the default faction distribution, it is likely that there's a base for each faction within the distance that a smoke-signal chain could propagate.
Simplistic Views 5 Nov, 2018 @ 1:29pm 
sorry im bad at this, @previous: if u say something about a range i'll definately consider this one
Simplistic Views 5 Nov, 2018 @ 1:28pm 
I havent downloaded this mod yet, but it doesnt say anything about it being a limited range, the mod is a great idea for tribal civs though! just im assuming that this has an inf range and normally you cant see a smoke ring from the opposite side of the world
Trizel 4 Nov, 2018 @ 6:04am 
Good Idea
kaczorski 4 Nov, 2018 @ 3:33am 
Great idea!
Deyon 4 Nov, 2018 @ 1:17am 
this is epic