Arma 3
@Horror_Mod
121 Comments
Digby 24 Dec, 2024 @ 6:32pm 
Will this be updated?
MiamToxx |HG  [author] 16 Nov, 2024 @ 12:31pm 
For information, candels can cause issue performance.
HOLY & DIVINE OP-4 4 Sep, 2024 @ 8:24pm 
Useful for war-crimes. :ppg_knife::anomaly7::friendly:
HomelessMage 21 Jun, 2024 @ 1:04pm 
Could you please resign the bikeys?

Warning: Signature C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@@Horror_Mod\Addons\K_Horror_Extend.pbo.horror_mod1.bisign is deprecated!
Rei 23 Feb, 2024 @ 12:05am 
Man 100 Meters Front
little andy 3 Jan, 2024 @ 5:43am 
awesome new update. thanks bro, looks great
Ortegan 26 Dec, 2023 @ 5:24pm 
<3
IceBreakr 5 Dec, 2023 @ 3:07am 
Hey dame2010, any chance to remove the duplicate files in your package? It should be half smaller as there are copy folders of all doubled.
Hulk Hogan 25 Jul, 2023 @ 9:50am 
Very nice mod, good job guys
=BAD=DreadForce83 22 Jul, 2023 @ 11:24am 
@dame2010 @MiamToxx |HG
Thank you both for the update and for keeping this mod alive. :steamhappy:
Keep up the great work! Kind regards.

"Take my points", awarded. :steamthis::steamhappy:
little andy 16 Jun, 2023 @ 4:25am 
glad to see this is still being updated!
Era 1 Jun, 2023 @ 10:57pm 
Whats in the update? nothing was posted in change logs
Bolt ⚡ 1 Jun, 2023 @ 8:18pm 
nice surprise update
Flameblast 20 Feb, 2023 @ 6:14am 
Hey! So I am working on some maps that will be part of my unit's SCP campaign, and there is also the possibilitie that I end up posting the maps here in the workshop, all of this is to ask you if I could compile this along with other mods (with all credits given ofc) just so that my members and maybe other players don't have to download multiple mods just to run the maps. Thank you in advance, and if not no biggies.
The omega crazytails 21 Jan, 2023 @ 10:49am 
still awesome
Digital Magic 16 Aug, 2022 @ 2:07pm 
Would this work with Exile
mikejminer 28 Jun, 2022 @ 3:09pm 
Some sort of Dismemberment cosmetic would be fantastic. SST:OP has a few uniforms with missing limbs to simulate wounded soldiers. Some sort of accessory that hides a specific limb(s), maybe in the facewear or NVG slot, that puts an invisible overlay on said limb(s) with a stump over it. That would be fantastic for any number of missions and scenarios, WWII, Nam, SCP, Aliens, etc. I know some mods that do similar attachments like AoD and TIOW, Webknight melee uses shields in the NVG slot attached to your arm.
ÆNCORE 25 Mar, 2022 @ 11:48am 
we need more corpses as assets, to create a battlefield (scenario)
seventeenattackkk 9 Mar, 2022 @ 8:02pm 
hella crazy
Lexicon 31 Jan, 2022 @ 10:56pm 
My scenario seems to possibly be struggling from the same issue as SpicyBigDad and TheLoneWolf; I'm going to do some more testing to confirm, and if that's the case, I'll see if I can find out a way to remove them to help everybody.
[+| CL rautamiekka 5 Nov, 2021 @ 4:08pm 
@MadStalk3r: Really ? Why ?
MadStalk3r 5 Nov, 2021 @ 2:58pm 
Just for users to know, candels actually ask for a LOT of data flow. Don't put too much down.
All_Mighty 15 Oct, 2021 @ 9:23pm 
Hello, just wanted to say that this was a huge help and inspired my SCP-610 artwork.
Is it possible for more flesh types to be added? Like longer, thinner pieces? That would be awesome!
TheLoneWoofl 10 Oct, 2021 @ 2:55am 
Got the same problem as SpicyBigDad and UEemperor.
Placed some blood pools with sound and removed them because of the performance problem, but now i cant remove the body of water underneath them. the sound is still there as well. is there a way to remove it?
Jimothy 5 Jun, 2021 @ 3:32pm 
HUGE PROBLEM. Using the blood pools with sound in the Editor, when deleting the blood pools the sound remains and causes huge lag at the place they were originally put down, with no way of deleting the spot that causes sploshing noise. It broke a mission I have been working on for a week.
wolk208 26 May, 2021 @ 4:19pm 
Good day! We have a somewhat sensitive question. I liked your mod very much and would really like to be able to integrate some of its elements into our mod, roughly speaking, to make a partial reupload. Naturally, we will definitely indicate you as the author and attach a link. Please tell me, is it possible to do this? Here is our mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080230324 Thanks in advance for your reply
Candyman 3 Apr, 2021 @ 11:14am 
Is there any way to put the ''skinned'' skin on other characters, such as zombies from other mods?
UEemperor 7 Mar, 2021 @ 11:00am 
Hey there, this mod is amazing, ive been using it for quite some time.

I had a major problem with the BLOOD POOL WITH SOUND object. It creates massive lag, possibly due to the construction of a body of water underneath?
If so, i would defo recommend you remove said object/function, its very hard to remove once placed and it can ruin frames.

Thanks for making this, it trully is a wonderful mod.
Tie 26 Feb, 2021 @ 4:40pm 
Can confirm what Eralorn said, crashing people's game and the server on MP.
⚜ Eralorn ☨ 18 Nov, 2020 @ 12:18pm 
Hi. First of all, thanks for this amazing mod. All models are really amazing, especially to add a very good horror ambiance. However, I had some problems with it during a multiplayer game. I specify that the mod is up to date. During my last mission, I used a certain amount of assets, about fifty or so. Everything was going wonderfully, until the arrival of the 16 players on the mission. For some unknown reason, when a certain number of players were connected at the same time, this caused very significant server lags. The server even crashing. So I performed multiple tests in multiplayer, and each time a certain number of players connected, there were lag servers. I would point out that our server is efficient and has been working with dozens of dozens mods for years. Do you have an idea? Are ambient sounds related to objects and could be a problem with too many objects? I have never been faced with this scenario. Thanks in advance for any response and thanks again for this great mod.
Shiver Me Timbers 15 Oct, 2020 @ 6:46pm 
Hate to be the guy in the comments making suggestions but do you think you could make corpses in various stages of decomposition? Or maybe covered in snow and frozen? Beautiful mod
PHANTOM 15 Oct, 2020 @ 1:44pm 
The update fixes the MP crashing issue ;-)
[+| CL rautamiekka 5 Oct, 2020 @ 2:18pm 
What's the point in making an update but never saying what it's about ?
Marki 29 Sep, 2020 @ 7:51am 
Hey would you be able to make masks and eyewear like in this mod?:
"Not what they seem..."
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187272188
PHANTOM 22 Sep, 2020 @ 10:34am 
I suffered that same thing in my mission. I can confirm that it's due to the hanging bodies. In SP it may crash 50% of the time. In MP, when players have joined, it will cause your server to crash within a few seconds 100%. I told Dame about it, he's very busy at the moment, but he's trying to fix it asap.

Best thing to do is delete the hanging bodies for now.
OutsideSpider 22 Sep, 2020 @ 10:05am 
I also keep getting a crash when its loaded on my dedicated server but not during testing in Eden.
~n00bz~ 12 Sep, 2020 @ 6:35am 
This mod makes for some interesting scenes. I also use BG21 Slaughter Assets mod with this one to add some more gory settings for mission immersion. Thanks for your work!
Shadow 5 Sep, 2020 @ 9:08am 
Do you plan on adding ghosts or monsters of some kind?
Ftmch 28 Aug, 2020 @ 5:35am 
@PHANTOM: Unfortunately I got crasrhes when playing too, not as frequent but still frequent enough. I suppose trying to remove the hanging corpses is a good workaround for the time being.

@dame2010: I hope you can get to the bottom if it, those hanging corpses look amazing.
dame2010  [author] 28 Aug, 2020 @ 2:18am 
There is a issue with the hanging corpses ,I'm trying to find out why the game crashes. i have gone through the RPT file and fixed the errors but still have the issue of the game crashing
PHANTOM 27 Aug, 2020 @ 4:03pm 
I have the same issue while working on my massive project at the moment. However, it seems to only crash with the same access_violation when editing missions using Eden. Hopefully this issue doesn't occur during SP and MP testing.
Ftmch 21 Aug, 2020 @ 10:39am 
Unfortunately I seem to be getting a crash-problem with the new version. If I alt-tab in the editor or in a mission with any of the new props in it (not sure exacly which ones are causing it) the game will crash with a "0xC0000005 - ACCESS_VIOLATION". It happens randomly during the mission and sometimes when loading the mission too. I've tested a lot of things over the past days and removing all the new objects from the mission and the .pbo from the addon folder is the only thing that seems to make the crashes go away.

Since it happens even when just having the mission open in the editor I would guess it might be because of those new "swinging" bodies but I'm not sure. If anyone else wants to test it try putting a lot of the new objects in a mission and then alt-tab for a while. For me it always crashed within 5 minutes.

I do hope it can be fixed since the new objects look bloody (no pun intented) amazing. Especiallyl those dangling corpses. Lovely.
cowboyrichard 10 Aug, 2020 @ 6:45pm 
Yeah, I can handle this................urr..
Shiver Me Timbers 25 Jul, 2020 @ 12:47pm 
F@@@ YEAH. now we just need charred corpses and pieces of them. one of the greatest mods on here
PHANTOM 24 Jul, 2020 @ 11:55pm 
Excellent work!

All the gore we could ask for:Dominate:
Otto The Enclave Trap 24 Jul, 2020 @ 1:52pm 
cool thx
dame2010  [author] 24 Jul, 2020 @ 1:51pm 
I added lots of different Corpse with flesh and guts ,there is a list on this page
Otto The Enclave Trap 24 Jul, 2020 @ 1:48pm 
what was added in update
Rebex 24 Jul, 2020 @ 1:05pm 
Nice, thanks for the update
DooieHaai 6 Apr, 2020 @ 1:07am 
one thing cant find the horror props on zeus and its inda weird can you mayby fix problem