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The only way I can find right now to emulate this is with <hungerRateFactor>, which can be added to hediffs, like with drugs, or body parts (or apparel) themselves as a separate stat. If anyone wants to look into that, you can look for the nuclear stomach diffs in the Royalty code.
I have noticed that (for humans) the 'Hunger rate multiplier' only appears on the information screen if metabolism is not equal to 100%.
I put a bionic animal stomach from A Dog Said on a thrumbo, and the 'Hunger rate multiplier' doesn't show up in the information screen (but it does appear when I put a bionic animal stomach on a human using dev mode).
Is it working to reduce hunger rate and invisible, or is it not working at all?
btw i couldnt find my glasses and when i looked at the page i though i was seeing words like hagamablabla :)
lol, turns out it was an actual name :)
I know Rimworld only has stomachs though. This is a neat concept for a mod though, I like it.
What the heck! What are the factors then??