Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
The 3 mission are hard but really manageable if you know what you are doing, clear it without death on my first playthrought while knowledge issue (aka when you don't know what you will face and that impact a lot the danger of the quest).
The only thing I don't like a lot is the 3 spearman combo who can be pretty nasty if you didn't bring stun comp (while stun isn't in a lot of modded class + can be kinda boring, so kinda annoying choice) and got unlucky on their skill choice and Crit.
Just, portal should had a debuff with -100% healing receive. I had one time where the 2action skeleton grab my healeur so the portal was magically back to midlife and spawn +2 waves because of that.
making the game crashes
only one thing is disturbing - status icons from mod's traits/trinkets are interfere with crimson curse icons
The unholy Stonework-type Fountain enemy added by one of the popular enemy mods has the flagellant-like property to heal and buff remaining enemies on death. Its been some time in between encountering the issue and reporting on it here, so maybe youve fixed it already? But if you ahvent, you should - i may have finished that fight because i had a good team, but fountain healing the portal is by no means fair, especially if that heal happens to crit as the portal is nearing death.
id really like to know what some things do. The dodge quirk, for example, seems to imply in its description that it gives five dodge but only if a hero dodged four hits in a row before that. Yet i saw the character having that quirk getting 15 dodge once.
How does the Sigil of Contamination reflect DoTs?
This little 3 ft f*cker is the single most unfun enemy in the entire game.
As I am writting this, I have just spend 1.5 hours in my current 2nd portal event, and am on round 50.
And the portal still has 9 hp out of 24
And it just summoned another one of the damned sh*ts.
I dont know why, maybe due to the summon I can keep up quite consitently, but the bloody thing gets summoned like 8 out of 10 times. And only deals 1 hp of damage to the portal.
And this is with its charm ability removed, cause I took that out after the 1st fight took my an hour and 40+ rounds too! With Level 4 skills and level 3 equipment!
Now I'll go exit the current round, take out the summon skill from the portals, and then I might have some fun in this fight, cause the rest of the enemies are fun to fight with the twists you build in.
If I get to see them that is.
As for the hero, fuck that kleptomaniac.
Sorry you lost a hero to that.
Thanks!
Thanks for the comments!
I haven't been playing or modding dd much lately so I wouldn't have caught onto the bug without them.
Fixed the trinket so it now works exactly as it was meant to work (again). BC update botched it by changing how "was hit" trinkets work.
Now if your hero gets blighted or bled, the enemy that inflicted it will get it on them instead. The chance to take extra damage when hit for your hero was fixed as well.
I'm not placing the dots on the enemies, but it may be because of riposte shenanigans on this riposte heavy devilbird. However, I am also not acquiring dots anymore..... so I guess that is the new effect for a while?
Thinking about it now, this game may not have the ability to allow for what the trinket was designed to do. Dot steals only ever happened with the thief getting the dot, not the... thiefee.
Sigil of Contamination:
Reflects bleed & blight (when the hero is applied bleed/blight, they will swap the target of the effect so that the bleed/blight applies on the attacker instead). Sidenote: only works when the hero doesnt resist the bleed/blight and it ignores the monsters' resistance completely.
The +5 dmg taken when hit can trigger off of an attack that brings the hero to death's door and instantly kill them, since it counts as a separate damage instance. So careful with that.