RimWorld

RimWorld

Barbed Wire (unofficial update)
33 Comments
Enclave 13 Sep, 2023 @ 10:28am 
Its amazing this 0.4 mod still works on 1.4
~Max~ 21 Mar, 2020 @ 7:48am 
Can we get a 1.1 version of this?
Paladin  [author] 11 Mar, 2019 @ 5:39am 
Ok, guys and girls. Since I am not gonna update this mod and since there are changes in RimWorld that broke some stuff in it, probably and since I know how modding works. If you find the same issues as Neronix17, try this version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1677669693 I am gonna add that information in description if got more bug reports. Hope that will give a new life to that mod. Have a nice day and RimWorld playing.
MeneerRay 11 Mar, 2019 @ 5:24am 
Paladin is a boss.
Paladin  [author] 11 Mar, 2019 @ 2:05am 
@Neronix17, good idea, just don't forget to credit original author and me, since there is my work in it too. Not the way like you want to do that, steal smth without credits. Otherwise, I will have to report item.
Neronix17 9 Mar, 2019 @ 4:51am 
I have done so in the proper manner and I am calm, I don't even use your mod it's other people who told me it was this one so I looked in the files. I'm simply informing you it's broken. You said you didn't see enough information so I gave you exactly how to fix it. We're done here, I'll just distribute the fixed version myself since you're clearly not capable of understanding.
Paladin  [author] 9 Mar, 2019 @ 4:15am 
@ Neronix17 that is as simple as - don't like, don't use it. You are unable to demand anything here. Mod distributed as is. If you want to bug report, you must do that in appropriate manner. So keep calm because no one is owe you anything here. Maybe I will check it someday, maybe not. Nevertheless, hope you understood the rules.
Neronix17 7 Mar, 2019 @ 11:23am 
It's 100% yours, and a few others, you have a base abstract in the one XML file, it's the first def in there, hard to miss. You overwrite the vanilla one removing the thingClass field, also known as a "dirty edit". You could either remove the abstract and let the vanilla one be happy as it is, or change the name of the abstract def so it doesn't overwrite.

And while it can and has been fixed by me already in my mod by duplicating the abstract from vanilla and giving it a custom name for anything in my mod, I shouldn't have to do so to fix a problem unnecessarily created by your mod and other people shouldn't have to but probably will end up having to do the same.
Paladin  [author] 7 Mar, 2019 @ 11:01am 
@Neronix17, since I don't play RimWorld anymore that may never happen. Also, I don't see enough information about problem. That maybe other mod.
Neronix17 1 Mar, 2019 @ 9:06am 
Not if you don't fix your bad code it won't.
Paladin  [author] 1 Mar, 2019 @ 7:18am 
@Neronix17, keep calm this will never stops.
Neronix17 1 Mar, 2019 @ 5:23am 
You're messing up other mods by having the BuildingBase abstract overwritten by this one. Fix it please so people stop coming to me about issues that aren't my damn problem.
Luetin 10 Feb, 2019 @ 11:24am 
thanks for updating this paladin
Mr. Mauer (Mollari) 25 Jan, 2019 @ 8:22pm 
175 mods in my order, barbed wire on spot 124 no problems brah
all these yellow string erros, are coming from most of the mods are having the wrong target version right now
Paladin  [author] 24 Jan, 2019 @ 11:51pm 
@Fixx101, I have 50 mods loaded before this one and had no errors. Probably, other mod causes error.
Soy Story 24 Jan, 2019 @ 5:48pm 
Unfortunately this mod causes some kind of weird error where any mod loaded above it that adds certain functions or tries to touch a certain string, causes an error. Spent hours checking a list of 300 and confirmed it was this mod.

Please be wary if you use this to load it absolutely last, or not at all until it's fixed.
Just FYI for anyone.
g3 22 Nov, 2018 @ 1:19pm 
you wouldnt get cuts from barbed wire silly
Mr. Mauer (Mollari) 22 Nov, 2018 @ 1:15pm 
oh yeah i recongized that its different when i started my actual save <3 thank you very much
Paladin  [author] 22 Nov, 2018 @ 10:24am 
@Wolvgar, i have disabled shadows for wires.
Mr. Mauer (Mollari) 20 Nov, 2018 @ 1:40pm 
@Paladin i just recognized the wire is still emitting a shadow on its tile maybe you can fix that. The screenshot is showing how its supposed to look. Ingame its like the shadow of a wall at high noon.
and thanks for your time
dninemfive 18 Nov, 2018 @ 9:46pm 
@Garbage Day I imagine if you tried to climb over barbed wire you might suffer some pretty bad scratches, one might even say "cuts." Stop jumping to insults over minor suggestions.
Paladin  [author] 17 Nov, 2018 @ 9:53am 
@neo.cybermario, if you are able to program that, I am ready to add that.
Cybermario 17 Nov, 2018 @ 9:26am 
it should cut enemies :/
g3 11 Nov, 2018 @ 11:50am 
niko your mixing barbed wire for razor wire
Paladin  [author] 10 Nov, 2018 @ 12:19am 
Also I reduced the wire HP, to make it easier to destroy and also added a little of flammability, because it uses wood.
Paladin  [author] 10 Nov, 2018 @ 12:17am 
@ Niko on catnip No, it works like sandbags, but harder to go through and gives only 10% cover.
Niko on catnip 10 Nov, 2018 @ 12:12am 
Does the barbed wire sometimes trigger minor cuts of a sorts?
Mr. Mauer (Mollari) 9 Nov, 2018 @ 7:46am 
oh nice thanks <3 didnt expected that :D
Paladin  [author] 9 Nov, 2018 @ 3:59am 
@Wolvgar, fixed.
Mr. Mauer (Mollari) 8 Nov, 2018 @ 11:49am 
only wire no sticks so the picture is misleading and they throw shadows like a wall
Bucklingtuba 5 Nov, 2018 @ 8:01am 
No problem for me loading up a saved game
Bucklingtuba 5 Nov, 2018 @ 7:27am 
Can you Load the mod to a Exsisting game or do you have to start a new Colony ?