Space Engineers

Space Engineers

USSP Moskva
71 Comments
WardenWolf 2 Feb @ 7:37pm 
Still more effective than the real-life Moskva was.
OldPayphone 9 Nov, 2023 @ 11:57pm 
Doesn't turn, don't download.
Checkmate 27 Oct, 2023 @ 12:35am 
This ship doesn't work. It will fly forward but NONE of the seats have control over it, it won't turn. Needs fixing.
Pudoo 1 Nov, 2022 @ 1:58pm 
Water mod version when?
Mr Lunk 19 Jun, 2022 @ 8:34pm 
hehe moskova
CrimsonAdder  [author] 17 Apr, 2022 @ 6:11am 
Sure, I don't see why not! Thank you, it was my first really popular build.
Alberico/Orange 17 Apr, 2022 @ 1:34am 
Can i update the design with new dlc and some mods? its very nice ship
CrimsonAdder  [author] 16 Apr, 2022 @ 3:18pm 
Think maybe more like other other Moskva, pr. 1123
Alberico/Orange 16 Apr, 2022 @ 2:01pm 
This works or is like the other Moskva?
CrimsonAdder  [author] 1 Mar, 2022 @ 4:54pm 
programmable block
HaekeoFR 19 Feb, 2022 @ 10:36am 
Hello overwerk, can you send me the schematic with the upgrades?
CrimsonAdder  [author] 14 Feb, 2022 @ 4:18pm 
Gravity stabilizers are on by default, run the PB with argument "toggle" to enable pitch and roll movement
triscuit 13 Feb, 2022 @ 6:56pm 
I feel like no matter how long I try it refuses to turn, super heavy soviet beast good for glassing enemy bases
overwerk 19 Sep, 2021 @ 2:02pm 
Update 2: Added missiles and soon going to add minging drones https://youtu.be/YGdXiJMcBQs
overwerk 13 Sep, 2021 @ 3:56pm 
Update: it works pretty damn well

https://streamable.com/o79anx
overwerk 13 Sep, 2021 @ 11:34am 
@tactical_tree_troll found the issue with the bridge windows: the last triangle window leading into the corner armor block on each side isn't considered airtight by the game.

Also, i'm turning this into a drone carrier, lets see how it performs
CrimsonAdder  [author] 5 Sep, 2021 @ 9:53am 
I probably fucked up the window airtightness on the very rear window blocks, can fix it
tactical_tree_troll 4 Sep, 2021 @ 11:42pm 
Any idea why the bridge area wont pressurize with all doors closed?
Rage Embodied 4 Jun, 2021 @ 11:45pm 
I'm going to build an elevator on the deck of my WIP aircraft carrier, the ISF Simeon Veliky, just for this ship. Love it! :))
AnimeMLB 26 Feb, 2021 @ 12:50pm 
just out of curiosity will this be added to Mod.io some time in the future cause i like the build and would like to well you can guess what my plans are.
Hottox 25 Dec, 2020 @ 3:00pm 
damn thats incredible. good job dude(s)
Spartan6772 8 Jul, 2019 @ 12:53pm 
SOVIET ANTHEM INTENSIFIES
CrimsonAdder  [author] 14 Apr, 2019 @ 3:16pm 
It might help to put glass panels directly in front of the welders to prevent your small grid from getting stuck in between the welder prongs. I did this for the "elevator welder" but not for the garage as I didn't know what its use was at the time, lol.
CrimsonAdder  [author] 14 Apr, 2019 @ 3:00pm 
You'll need a "tug" vehicle that can support the weight of whatever you are welding in order to do this (preferably with thrusters and not wheels). You put a projector on the tug vehicle, and project whatever you want to build attached to that vehicle by at least one block.

With the welders or projection turned off, press the tug ship closely against the welders.

Turn on the welders or projection, and very slowly pull the projection away from the welders, making sure that every block is constructed in the process.
CrimsonAdder  [author] 3 Mar, 2019 @ 5:32pm 
The gravity alignment script is toggled on by default. This prevents you from rolling and pitching while keeping you aligned tangentially with the gravity field. If you'd like to turn this off, run the programmable block labeled "alignment" or something with the argument "toggle."
Locospooki 3 Mar, 2019 @ 5:08pm 
why dosent it turn?
CrimsonAdder  [author] 6 Dec, 2018 @ 9:42pm 
If you would like to replace the atmospheric thrusters with hydrogen thrusters, it would be possible. But it would then not be as good at either task.
K3T4M1N3 6 Dec, 2018 @ 9:03pm 
Is it hard to turn it in a atmospheric AND interplanetary ship?
CrimsonAdder  [author] 24 Nov, 2018 @ 8:10am 
I'm not sure if I am able to update the blueprint, but I used blast doors because they're far more resistant to turret fire, whereas warheads would explode and blow each other up if hit. If you'd like to change it to warheads, I believe you can go into the projector and copy the blueprint, then paste it in and change the blast doors to warheads, copy it, and put it back in the projector.
thorman123456789 20 Nov, 2018 @ 4:19pm 
do you think instead of blast door blocks on the bombs you could have warheads instead? cause that would be a better use with the shields mod that enables emp's on warheads connecting to shields. or is there an easy way to change it to warheads without altering the scripts or timer blocks?
CrimsonAdder  [author] 13 Nov, 2018 @ 11:49am 
@Crispy Great to hear, thanks! You could make the side hangar doors 4 blocks tall by rearranging the medical bay and that area a little bit. The interior could use some proper detailing anyway.
CrimsonAdder  [author] 13 Nov, 2018 @ 11:46am 
@FADED, no, I've actually never even heard of the Titan before, lol. However, in my search to figure out what it was, I found something you might like: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=557939555
Faded™ 13 Nov, 2018 @ 11:06am 
Is this the ship on that one last stand map for BF4?
Netston 13 Nov, 2018 @ 6:47am 
FOR MOTHERLAND!
TroublShot-904 13 Nov, 2018 @ 2:40am 
This is an amazing carrier. i just wish the side hanger doors were taller.

I copied it into a blank world and did some quick mods, and now it is both atmospheric and interplanetary, and has some massive cannons mounted top and bottom.

Thanks again for the coolest carrier i have found so far.

Crispy
CrimsonAdder  [author] 11 Nov, 2018 @ 6:57pm 
@ToxicMoose That is intentional. It saves power. Whiplash's Gravity Alignment Script automatically aligns it with the gravity of any planet so that the carrier remains level at all times.

If you want to turn it off, just turn off the programmable block that's running the script and then you will be able to tilt sideways and pitch up and down.
DodgeBall 11 Nov, 2018 @ 6:01pm 
ayyy i cant turn the ship it turns on one axis but not up and down i tryed to fix the gyroscope bypass control but it wont let me any ideas?
CrimsonAdder  [author] 11 Nov, 2018 @ 1:29pm 
Does your world have scripts enabled? If not, try turning them on, and spawning in the blueprint again. It should work.
⸸Dark_1674⸸ 11 Nov, 2018 @ 10:46am 
@CrimsonAdder no i spawned on a erth planet. My problem wars that i can't turn it with the mouse. I fix that by shutting off the Bypass controle of the Gyroscopes
CrimsonAdder  [author] 11 Nov, 2018 @ 10:24am 
@Dark_Vampire1674 I spawned it from the workshop blueprint and it seemed to work fine. Are you trying to fly it in space, by any chance?
⸸Dark_1674⸸ 11 Nov, 2018 @ 9:20am 
The Gyroscops have Bypass control on. You need to turn it off to controle it
⸸Dark_1674⸸ 11 Nov, 2018 @ 9:13am 
@CrimsonAdder I found the issu. All Gyroscops look the steering. I hope you know what i mean because i dint know the traslation for it ^^
CrimsonAdder  [author] 11 Nov, 2018 @ 7:32am 
@Kidnoff @Dark_Vampire1674 it should come pre-loaded in a programmable block in the ship. If you can't move, try maybe unsubscribing and re-subscribing, as it doesn't seem that everyone else has this problem.
NAF-5th.Legion-Waffen.Div 11 Nov, 2018 @ 3:26am 
thats a cool design
⸸Dark_1674⸸ 11 Nov, 2018 @ 2:03am 
I relly like that ship, But it don't turn. I can´t steer it with the mouse. :(
Kidnoff 11 Nov, 2018 @ 1:28am 
No workshop page for 'Whiplash141’s Gravity Alignment Script'? We need to copy/paste the code from the website in-game?
CrimsonAdder  [author] 10 Nov, 2018 @ 7:53pm 
@Arthur_Gamer_HD' It does look like an F-35, but the funny thing is, I didn't even look at one while building it.
Reddert 10 Nov, 2018 @ 6:39pm 
Have you tried pressing F10?
Brodagaccio™ 10 Nov, 2018 @ 6:38pm 
how to play with it? I don't see it anywhere in game... :(
Arthur 10 Nov, 2018 @ 6:27pm 
i like more F35 planes kakaka