Portal 2

Portal 2

Walking On Sunshine
27 Comments
Mattchew 8 Apr @ 4:16pm 
Very nice lightbridge mechanism! neat stuff :P
SpielSatzFail 1 Oct, 2022 @ 9:05am 
Finally played it - easy but fun, and good looking. Thumbs up. The design clearly indicates what can be/has to be done. Well done.
Still have that song stuck in my head because of the funny title, as I stated in my comment almost four years ago. FOUR years. Omg time flies :-(
P.S. out of more than 300 titles in my 80 playlist this song randomly gets played right now XD Some kind of cosmic significance or just an amazing coincidence? ;-)
Narkodes 12 Jan, 2021 @ 6:37pm 
Neat!
Turmoil 11 Aug, 2020 @ 8:42pm 
The bridge can go over the 1/4 block high wall if you portal on the bottom of the bridge entry and the top of the exit.
Vapid Clay 24 Oct, 2019 @ 3:40pm 
The move to get to the exit area was fun to figure out. The floor portal surfaces made it clear that a fling would be involved at some point, but it still took me more time than I'd care to admit to figure out when I'd be flinging.
Rector 22 Jun, 2019 @ 8:52am 
Redesign when :P Nice puzzle though, thumbs up!
Playthrough video
Spider_Dawg 27 May, 2019 @ 9:47am 
Very nice map. Took me a long time to see the proper way to get to the exit area, since I was convinced that it was by shooting a portal high enough to go over the top of the short "barrier" and walk on sunshine to the exit area . I think that if that barrier was tad taller, I would have seen the solution much sooner, rather than spending so much time hunting snipe. Very well made, thanks!
Mikeastro 11 May, 2019 @ 12:31pm 
Fun map. Took me a sec to see how to get to the exit area :p Nice work
Petutski 11 Feb, 2019 @ 3:04pm 
Nice logical map. Thanks!
Gigo 17 Jan, 2019 @ 5:08pm 
Removing the button for the exit door and having it start open seems nice since getting the cube to the end didn't add any puzzle; just an extra step. Nice puzzle though :)
lack of a better name 11 Dec, 2018 @ 7:32am 
Good map. I liked how you made a good puzzle with a simple layout, and the reuse was good too.
Mr Vapour Waterhandle 5 Dec, 2018 @ 2:07pm 
I liked it, but I didn't like the useless large surface at the end, because it tricked me into thinking there was going to be a cool second phase to the puzzle :(
Danjoresque 12 Nov, 2018 @ 5:31pm 
Nicely done!
SkyGlass 9 Nov, 2018 @ 1:43pm 
Beautiful with fun logic, thanks:)
Fumbly Bumbly 7 Nov, 2018 @ 9:15pm 
Very fun map, Hugo! I really like the way you access the same point of the cube dropper in different ways and from different orientations, and the end is a fun sequence.
SpielSatzFail 7 Nov, 2018 @ 4:10pm 
Didn't play the map yet cause my queue is way too long, but looking forward to playing it and I like the title already xD
There's an earworm in my head for days now...
(if you don't know this, it means a melody is stuck in my head. It comes from the German "Ohrwurm". Spread the word ^^)
Psychological Atom 6 Nov, 2018 @ 8:07pm 
Very awesome map indeed.
Fumbly Bumbly 5 Nov, 2018 @ 11:22pm 
It's still possible to skip using the button that disables the fizzler. Once the cube is acquired and placed on the button that retracts the angled panel, all you need to do is portal back to the entrance, place a portal on the bridge (extended to the piston surface) from there, and travel back through to the cube spawn area similarly to the steps at the beginning of the puzzle. From there you can respawn the cube and complete the rest of the puzzle. Perhaps if you removed the possibility to jump down to the platform from the piston surface, it would eliminate the exploit. Obviously the piston surface must remain visible from the entrance too, otherwise there is the potential to get trapped. Hope this helps.
HugoBDesigner  [author] 5 Nov, 2018 @ 1:31pm 
Sorry guys, I've been having issues with Steam linking my map on updates, so I forgot to include the solution video in this version. It's up now. Answering @Nobody No-One and @•‹†ρđ› ĐūšР2ķ• : it's there mostly as visual cue/aid.
jgaultney 5 Nov, 2018 @ 9:13am 
A challenging and enjoyable chamber. I sat there for far too long with the final key move staring
me in the face and just not seeing it. :steamfacepalm: Thumbs up and faved!
Leo 5 Nov, 2018 @ 7:29am 
Nice map, quite enjoyable to solve! Thanks for creating and sharing.
@•‹†ρđ› ĐūšР2ķ• Hugo answered the question in the comments section of Nobody's screenshot (link in Nobody's comment)
•‹†ρđ› ĐūšР2ķ• 5 Nov, 2018 @ 5:25am 
Nice map! I have the same question about the portal surfaces behind the fizzler as Nobody No-One.
BehindPortal 5 Nov, 2018 @ 3:20am 
BehindPortal 5 Nov, 2018 @ 3:13am 
clever. thinking twice is good tip. :p2blue:favorite:p2cube::p2orange:
bullfrog 5 Nov, 2018 @ 12:40am 
Great puzzle, I really enjoyed that. Doing it by an unintended method last time helped me understand what is (hopefully) the intended solution ?
bullfrog 4 Nov, 2018 @ 11:54pm 
Haven’t found the intended solution yet, but I have found this unintended method !
Nobody No-One 4 Nov, 2018 @ 7:06pm 
Very fun map. What is the point of this large portal surface ? Thumbs up.