XCOM 2
Hero Rebalance - Skirmisher
30 Comments
Kaden Ha 20 Feb, 2023 @ 8:20pm 
How do I disable the changes that I don't like? Like reverting Judgement.
Grimtoothy 11 Jan, 2023 @ 8:38am 
While the ripjackr procs when foes enter into melee combat range, it almost never actually hits. Where can I adjust this?
BurgerKing 17 Mar, 2021 @ 7:21pm 
I rarely use Skirmisher because of its low DPS..
This makes it more reliable.
✠ Gyaru Respecter ✠ 6 Aug, 2020 @ 8:58am 
I really love this mod, but Calibration is just plain OP. The secondary effect works great as intended, but just giving the Skirmisher the power of a shotgunner is a bit too much...
Greenburger 5 May, 2019 @ 4:59pm 
Does this mod fix the battlelord bug of only proccing for 2 enemy actions?
Layth36 8 Apr, 2019 @ 11:01pm 
Hi, firstly, thank you for this mod I really like it and I've been using it for my Legendary playthrough, but as I progressed with the skirmisher I've noticed that you haven't changed anything about Full Throttle. I really think the vanilla skill is useless, getting +2 mobility for every kill in that turn only becomes useful if one manages to get a kill on the first action, which is a very low probability mid-end game. Would you kindly update the mod with a reworked Full Throttle? Maybe make the +2 mobility last the entire mission or change it so that it would give an additional bonus move instead? That would be awesome.
ress139 15 Dec, 2018 @ 10:38pm 
Not only doesn't work for me, it also screws up the tree - squaddie perks are repeated on cpl level,all perks are 1 lvl higher, and Colonel perks are gone. Posssible conflict with 'I'm the commander here'?
nyon3 [jp] 4 Dec, 2018 @ 8:08pm 
good rebalance!
utadokei 3 Dec, 2018 @ 9:43am 
Good Mod!
I especially like the change of Parkour.
Vanilla Parkour is not only ineffective but unamused.
yes_commander 26 Nov, 2018 @ 6:16pm 
Borke mah skirmies. Somehow lost all xcom abilities. :/ Resubbing to refresh the default configs until I know what I'm doing.
yes_commander 26 Nov, 2018 @ 5:35pm 
*all possible skirmisher-specific abilities from this mod (LRefs, TacRigging, Volatile, SatFire, ReturnFire). Should have specified.
yes_commander 26 Nov, 2018 @ 5:33pm 
Having fun with this and decided to try something - making all possible xcom abilities appear for all skirmishers (they'll still get placed randomly across ranks because of the random decks), and adding a trait from RPGO that applies a permanent vanilla-game stock effect (stocks are repurposed in RPGO, so that guaranteed damage effect was made into a perk). Here goes nothing...
Badger 17 Nov, 2018 @ 8:53am 
These unfortunately aren't compatible with the LWOTC classes and perks pack; as soon as I loaded them it reverted all the classes from that mod back to the stock 4 and stripped all the class presets from my character pool. It didn't affect the added Akimbo class I have though, just the full class overhaul by LW perks.
chrdr52723  [author] 10 Nov, 2018 @ 9:54am 
@AngelRane Glad I helped you. You're welcome!
chrdr52723  [author] 10 Nov, 2018 @ 9:54am 
@KdMago 예! 사용하셔도 좋습니다. 가능하다면 credit부분에 이 모드 링크를 좀... 헤헤
KdMgao 10 Nov, 2018 @ 8:49am 
한국분이신가요?? 제가 따로이 모드 만들고 있는데 심판부분을 써도 될까요?? 심판 바뀐 내용물이 너무 좋아서요.
AngelRane 10 Nov, 2018 @ 8:10am 
It's ok. Not just for me definately. I've managed to change it myself, using your method. Now I can finally enjoy passive Manual Override. That bothered me for so long! Thank you!
chrdr52723  [author] 9 Nov, 2018 @ 11:30pm 
@AngelRane Well, current Manual Override makes grapple usable every turn, so I think it have own niche now. But if you want it.... I'll include that as an option.
AngelRane 9 Nov, 2018 @ 3:52pm 
How do you feel about it? I personally find it odd to have a skill on a skillbar that does nothing on its own except change a few numbers internally. Misleading description indicates it's a passive even. You kind of solved it being an underwhelming colonel skill by placing it 2 ranks down. Still it's ugly imo.

Anyway, thanks for answer, I'll check your code and try to figure out how to completely turn it into a passive with my beginner coding skills.
chrdr52723  [author] 9 Nov, 2018 @ 12:39pm 
@AngelRane Sencondary effect is passive. Active ability decreases cooldown in the same way it had in vanila.
AngelRane 9 Nov, 2018 @ 10:58am 
How does Manual Override works in this? Does it decrease Grapple CD when used? Or is the secondary effect permanent?

I am looking for a mod that makes Manual Override completely passive, reducing cooldowns on all skills by 1 permanently. So far, yours is the only mod I found that does something remotely similar to that.
chrdr52723  [author] 6 Nov, 2018 @ 10:04am 
@Maddogjoe15 I have not tested it yet, but modified perk tree usually does not apply to existing characters. So, you may want to start a new game.
Maddogjoe15 6 Nov, 2018 @ 10:01am 
Do I need to start new playthough for effects or would it work while on a current playthough.
LỜI NHƯ ĐỒN 6 Nov, 2018 @ 9:05am 
I still remember shooting to my leg when active battle lord on reinforcement pod.
yes_commander 6 Nov, 2018 @ 7:06am 
Skirmisher
Battlelord haiku
Whiplash cooldown for the win
Mox rules
花兔 6 Nov, 2018 @ 6:00am 
yes
chrdr52723  [author] 6 Nov, 2018 @ 5:58am 
@兔毛 Oh, so because they are triggered AFTER being attacked, they are still underpowered. So I should provide completely new perks, replacing them. Have I understood correctly?

What you're saying is so true. But I really like the idea of Battlelord, and it actually functions well as panic button. However, I'll consider replacements for Retribution and Interrupt.
花兔 6 Nov, 2018 @ 5:54am 
Interrupt -Battlelord -Retribution
Delete vanilla skills
Remake
Legend of ironman
After being attacked
Trigger ability
No value
chrdr52723  [author] 6 Nov, 2018 @ 5:46am 
@兔毛 Sorry, but I don't think I understood your statement. Are you implying that I should delete those perks? or just revert changes to those perks?
花兔 6 Nov, 2018 @ 12:14am 
Interrupt -Battlelord -Retribution
Should be deleted
redo