Crusader Kings II

Crusader Kings II

Flogi's Techmod Ck2Plus Patch
42 Comments
Zjadlemkota 3 Sep, 2024 @ 8:25am 
got it
Zjadlemkota 3 Sep, 2024 @ 7:25am 
subscribe is not working for me:/ can you post link for manual download? also for base mod files
Malgus 23 Nov, 2022 @ 12:54pm 
Planning to update this or nah?
Tom The Batest 6 Jan, 2022 @ 4:21pm 
It seems CK2+ is a lot more stable, any updates on the update?
Lime 19 Dec, 2021 @ 10:08pm 
yeah currently broken, when i build buildings they randomly just delete themselves and need to be re-build completely un-playable
flogi  [author] 3 Aug, 2020 @ 4:44pm 
I don't have it hidden somewhere ;)
Riekopo 3 Aug, 2020 @ 4:29pm 
Where is CK2+ ?
☥⛧your ghoulfriend⛧☥ 20 Apr, 2020 @ 4:58am 
@flogi All on your own time, flogi, we appreciate your work
flogi  [author] 20 Apr, 2020 @ 3:51am 
Ah right, CK2+ is currently redone from the scratch... So yeah, then updating this atm is not worth it.
☥⛧your ghoulfriend⛧☥ 19 Apr, 2020 @ 5:47pm 
@flogi It currently doesn't work at all with the newest CK2+, it just crashes when you try starting a new game. I'm not sure if it's worth updating at the moment, because I have no clue what's going on with CK2+ currently, the new building system they introduced for one is awful, and I don't know how much work it would take to make it compatible. I'm just going to be playing with HIP, alongside your mods, in the meantime.
flogi  [author] 19 Apr, 2020 @ 5:28pm 
I don't really know, sorry. I really have to update this ^^ Can you pinpoint what is not working atm?
☥⛧your ghoulfriend⛧☥ 19 Apr, 2020 @ 3:12pm 
What's the latest CK2+ version this works with?
flogi  [author] 1 Feb, 2020 @ 1:08pm 
As it seems the CK2+ Team is completely redoing the mod because the current version is broken and full of holes. I feel like investing time in the comp patch for that matter is not a good idea when the mod is redone from the core anyway.
DatArabGuy18 29 Jan, 2020 @ 4:31pm 
hey i was wondering if you could update this to the new ck2+ if you can?
mkraska87 15 Aug, 2019 @ 5:22pm 
Nevermind the below, had old ck2+ (for 2.8.3). I will try again >_<
mkraska87 15 Aug, 2019 @ 5:02pm 
Thank you for the mod. It was perfect until some building destroyed it. Either the one from warlords office or some tribal building at tech 1-2. My capitals tax income stopped to be included in monthly income. At technology the spread rates went to 0. Besides capital county the other holdings levies dropped to 15? - 129 men each or from solid 5k troops to 2,5k. Beside CK2+ I also had CK2+ stronger tribalism mod, which I see is outdated but should only increase number of soldiers.
flogi  [author] 6 Aug, 2019 @ 4:07am 
Updated. Please report remaining issues. I've kept all ck2 Plus and all of my own Buildings so there might be some "logic" doublings. I could replace the ck2 plus system entirely but I'm not sure whether there are events or other mechanics that would break if I do so.
flogi  [author] 27 Jul, 2019 @ 2:39am 
Probably not before my holidays in mid august. Don't know if I manage to tackle the issues before as its probably a bit more work.
Ottoman von Bismarck 26 Jul, 2019 @ 6:39am 
Any news on an update?
aegonisablackfyre 8 Jul, 2019 @ 1:11pm 
Please update this when you find the time! I love your techmod and would really like to use it in ck2plus!
Ruy 21 May, 2019 @ 9:53pm 
Thanks, will be much appreciated.
flogi  [author] 21 May, 2019 @ 2:27pm 
The mod needs updating. I'll do it as soon as I find the time.
Ruy 21 May, 2019 @ 1:04pm 
Hi Flogi,

Thanks for the cool mod. I do have an issue: I am using the latest CK2+ update from a couple of days ago and your mod and this patch and I noticed that on my castles there are buildings that I can build repeatedly. For example Castle Town, once I build it, it reappears to be built again. This does not seem normal or is it? Some versions of Castle Town just give me +2 income, others state that it will give me + 0 tech. Not sure if it is this mod or something buggy with CK2+?
Scryehard 21 Apr, 2019 @ 9:04am 
My own checksum is BMTN (KKAD in the launcher). I don't know what relevancy checksum has.
I'll do another campaign.
Just to be clear, you're using the Beta 3 version of CK2Plus, right? The one found towards the bottom on the third page of the "CK2Plus Download Thread" on the Paradox forums?
flogi  [author] 20 Apr, 2019 @ 3:39am 
Till now I was unable to reproduce the crash you are having. I'm running the game with CK2 Plus, the newest version, Flogis Techmod and the Comp Patch and don't have any issues. Just ran the game for 5 years on speed 5 with nothing happening. My checksum with the three mods is QTXF, if that helps.
Scryehard 19 Apr, 2019 @ 4:47am 
If there's anything you'd like me to do or check, please let me know. I want to help.
Scryehard 15 Apr, 2019 @ 5:37am 
Okay, so it doesn't seem to be a year-bound event.
I went and decided to start from the Jan 1 autosave and do a manual save EVERY DAY until it crashed, going the slowest possible speed so as to not miss any of the days.
I got through the entire year without crashing.
Scryehard 15 Apr, 2019 @ 4:22am 
I started a new campaign to do some more tests. This one started crashing halfway into the second year. I went ahead and confirmed that the 21-days pattern of crashes happened again. Then I went and did a few tests using the Jan 1 autosave. I did 6 tests, with crashes ranging from Feb 17 to Oct 5. In other words, the "starting point" of the crash seems to be random, though if you keep saving until you crash, then reload the last save, the next crash will happen 21 days later. I will do some more tests, but for now, it seems like it's not connected to a specific building. It might be an event, but the event would have to have a fairly large range. I don't know how events work in this game, but if there is one that has a range of, say, a year (as in, it WILL happen in within a year, but it could be at any time during said year), then that might be causing it. I will do some more tests.
Scryehard 15 Apr, 2019 @ 2:20am 
@donschmiddy
I'm not sure what that's supposed to mean, but I am running the latest version of CK2Plus (Beta 3).
donschmiddy 15 Apr, 2019 @ 1:18am 
ck2+ was updated for 3.1 op probably doesn't have the old version enabled.
Scryehard 14 Apr, 2019 @ 10:49pm 
No idea. Once it started crashing, I tried reloading and then frequently save. Once it crashed again, I reloaded the latest save, and kept going, saving frequently. Through this method, I found that it wasn't a specific date that caused it to crash, BUT I did find that it would crash exactly 21 days after the latest save. I tested this repeatedly with different saves, and even with the same saves. Don't know if that is of any use. If you want me to grab my error log or anything, let me know. Whatever I can do to help.
flogi  [author] 14 Apr, 2019 @ 11:09am 
Alright. I'll take a look at it. I don't play ck2 plus that much, so information is crucial here. Any hints what might cause it?
Scryehard 13 Apr, 2019 @ 11:59pm 
I agree with Remus. I don't want to start my campaign without this mod. I'd be ever so grateful if you would update it, Flogi.
Jacobus 12 Apr, 2019 @ 11:49pm 
I would like an update for CK2+. Wonderful mod here Flogi. Almost can't play without it.
Scryehard 12 Apr, 2019 @ 9:04pm 
It would seem that this mod causes an eventual, inescapable CTD. I tried running just this, the main mod, and CK2Plus, and the game crashed within 20 years. I tried with just CK2Plus, and it hasn't crashed yet despite a hundred years passing.
kitty 16 Dec, 2018 @ 1:14pm 
but may be uncanpadibal mods
kitty 16 Dec, 2018 @ 1:10pm 
wont load character
flogi  [author] 16 Dec, 2018 @ 12:56pm 
Very helpful. In what way is it broken?
kitty 16 Dec, 2018 @ 12:25pm 
patch is broken
flogi  [author] 11 Nov, 2018 @ 11:25am 
@lemuria: What do you mean with the other ones that are older? Are there other patches? I don't know about any.
lemuria 10 Nov, 2018 @ 2:28am 
Good morning this mod has any difference from the other two that are older?
Popeye 9 Nov, 2018 @ 7:10am 
Good stuff