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[1043.47] ScriptLog: USSM [Marie Kanker]: Ability LaunchGrenade is already valid
[1043.47] ScriptLog: USSM [Marie Kanker]: Attached Ability ReturnFire to Slot 4
[1043.47] ScriptLog: USSM [Marie Kanker]: Attached Ability LightningHands to Slot 4
[1043.47] ScriptLog: USSM [Marie Kanker]: Attached Ability Faceoff to Slot 4
However, said skills are not available during tactical..
[2130.64] ScriptLog: USSM [Marie Kanker]: Ability LaunchGrenade is already valid
[2130.64] ScriptLog: USSM [Marie Kanker]: Couldn't find a slot for ReturnFire - [XComGameState_Item_55363][TLE_Cannon_BM]
[2130.64] ScriptLog: USSM [Marie Kanker]: Couldn't find a slot for LightningHands - [XComGameState_Item_55363][TLE_Cannon_BM]
[2130.64] ScriptLog: USSM [Marie Kanker]: Couldn't find a slot for Faceoff - [XComGameState_Item_55363][TLE_Cannon_BM]
[2130.64] ScriptLog: USSA: Removing Faceoff
[2130.64] ScriptLog: USSA: Removing LightningHands
[2130.64] ScriptLog: USSA: Removing ReturnFire
[2130.64] ScriptLog: USSM: Had to remove 3 elements; from 96 to 93
seems that, mod does not understand the TLE cannon...
Will try equipping regular cannon instead.
Hmmm conflict with Iridar's Dual Wield Pistol? Will try disabling that..
Thanks for the great mod
As it stands because of that I'm trying to add K's officer class to the list of multiclassable classes, but it's not showing up even though I've added the class and its perks in the config. Is there anything special you need to do to get one added to the list?
Just finished debugging
Thanks for any advice you might have!
I've had some success now getting it to work, but it's been very hit or miss. Some soldiers can multiclass, and others not, and I'm not really sure why. You list sergeant rank as the minimum, but I've never been given the option for anybody lower than a Lt.
I added the Akimbo class to your list, and built a working tree so that I can have people multiclass into or out of the Akimbo line in addition to the standard four. That's working great.
I tried to do the same with the WOTC_APA_Specialist "Tech Specialist" class from the Proficiency Pack, and for the life of me I can't figure out what's holding me up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1705464884&searchtext=dedicated
It would make my day to be able to make my pistol do more than just one shot
PS: If I can train My sniper to multiclass reaper skill that would be great
Read the Description -
It currently only works with the game's standard classes, but you can add support for modded classes via editing the ini
Well I know that people would like this idea, for progression. But Without it working with all installed classes, its just Ok. If this came out right before WOTC, or around the time LW came out it would have been great, but again RPGO does pretty much everything this does, with more added.
I'm not saying don't work on, or subscribe to it. infact the Opposite, i want this mod to improve.
If this worked with all installed classes, It would be great Alternative to RPGO.
But as is, its just Base game seconadaries, which is a definity improvement over the Base game anyway.
I mean its a decent alt to RPGO, but I'm confused at why one would choose this over RPGO?
Like if some how it was possible, to have it where this works with all installed classes, then It would be great, because some people like the nostgic tree system, more than the RPGO one.
idk, just my thoughts.
It should work fine for primary secondaries if you aren't trying to add perks for your primary secondary. (e.g., you multiclass into Sharpshooter and buy pistol perks for a primary pistol) I'm unsure if it will work right if you are, but I can probably fix it if not, so try it out and let me know.
@Waves_Blade
Edit XComUtilitySlotMulticlassWOTC.ini and add new +AllowedClasses lines.
@Circle of Psi
You can only train the standard 4 classes, and you can only multiclass into the standard 4 classes. It's relatively easy to add new classes that are allowed to multiclass. It's harder (but still doable) to add new classes that you're allowed to multiclass into, because you have to decide on a list of perks for them and make sure everything works right.