The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Incubex's Brewing, Cooking and Alchemy Mod
79 Comments
A Caffeinated NPC  [author] 6 Aug, 2018 @ 9:39am 
@YES ! : I believe that is suppose to read "Honningbrew Mead". I will look into the specifics when I get a chance. Adding it to the list of things to do :) Thank you for your feedback!
Lanky 1 Aug, 2018 @ 11:27am 
Mead is a alcoholic bevarage with honey, so honey mead is just mead with more honey
Ravnoz 17 Jul, 2018 @ 6:48pm 
Put immersion in the category!
A Caffeinated NPC  [author] 24 May, 2018 @ 7:41pm 
@Jaimi

Sorry for the slow turn around on the reply. Check your inbox :)
Jai.Lee 22 May, 2018 @ 10:10pm 
Hi! I sent you a message on Bethesda.net as well but I'm seeking permission to make a version of my mod compatible with yours for PS4, mine is a hunting and harvesting mod that edits yields from plants and creatures in the form of existing but renamed ingredients and meat increases too, it is only on PS4 as all other consoles have better mods available that are similar, but I have no doubt yours and my mod clashes without a patched version, if you would PM me back on Bethesda.net I would really appreciate your time :)
A Caffeinated NPC  [author] 3 Apr, 2018 @ 5:26am 
@Elizabeth Brewing Stations are fairly well hidden. Often times, they are large barrels with a spout near the floor and are located either behind the bar in taverns or on the opposite side of the tavern. Take a look around your local Tavern and look over the large barrels. One of them is bound to be a Brewing Station :)
Elizabeth 2 Apr, 2018 @ 10:13pm 
Where are the brewing stations located? I can't brew some of the stuff in my cooking pot.
A Caffeinated NPC  [author] 15 Nov, 2016 @ 10:09pm 
Bowls of spice are available through Innkeepers or whomever sells you food in the inn
Kissara Claw 15 Nov, 2016 @ 10:07pm 
where do I find a Bowl of spice after adding this mod? because I cant find any and I really want to make jerky! :)
A Caffeinated NPC  [author] 1 Nov, 2016 @ 12:39am 
This mod is now available through Bethesda.net
PC: https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3011121
XB1: https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3011165
PS4: https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3011172

All future updates will be done on the Bethesda Mod. Thank you all for your support!
A Caffeinated NPC  [author] 29 Oct, 2016 @ 3:17pm 
TO ALL THOSE WHO ARE WONDERING ABOUT A POTENTIAL SSE VERSION OF THIS MOD

The instant I have access to the SSE Creation Kit and a few spare moments to upload them to Bethesda.net , they will be available.

I am seeing the requests and hearing the love. Don't worry, I will deliver :)
smr54 29 Oct, 2016 @ 6:13am 
Plans on a SSE version any time soon???
A Caffeinated NPC  [author] 5 May, 2015 @ 9:36am 
:whiterun: So i packed in the SMIM files in the with the recent update. Let me know if there are any issues. Also, If you havent, go download the SMIM mod HERE [www.nexusmods.com]
Frank 5 May, 2015 @ 9:29am 
ok thnx continue the good job and make new mods
A Caffeinated NPC  [author] 5 May, 2015 @ 9:14am 
@revolution: The exact ID differs. Open up your console ( ~ key ), type "Help Yeast" (without the quotes, obviously) and hit enter. It should pull up the exact ID
Frank 30 Apr, 2015 @ 4:29pm 
PLZ give id for brewers yeast
A Caffeinated NPC  [author] 27 Oct, 2014 @ 11:53am 
@Baronfly The idea of only the brewing station sounds promising. I can start work on it soon. I just recently reformatted my computer so it is going to take a while for me to get back to being able to work on my mods.
Cat 25 Jul, 2014 @ 12:53pm 
I love this mod, and I might consider installing it again if it receives an update, but I'm taking it out 'cause I have a ton of others that modify loot lists and this seems to be causing conflicts.

It'd be amazing if you could create a version that adds only the drink brewing; that was by far my favorite part.

For now, I've added it to my favorites. Let's see if I can live without it. :'D
A Caffeinated NPC  [author] 12 Apr, 2014 @ 11:54am 
So as a result of my own incompitance, I don't have access to the core file for this mod. I'm sure its floating around somewhere, but until i recover it and can edit the mod further, there will not be any more updates made to the mod. I apologize for the inconveniences. Though, technically I did declare the mod finished on September of last year.
A Caffeinated NPC  [author] 10 Apr, 2014 @ 11:39am 
I will crank out the updates, as well as the portable station this saturday. To my knowledge, I have nothing else going on that day. Even then, it shouldnt take too long to code it in.
rage456321 10 Apr, 2014 @ 5:57am 
hell if i could id help but i have no idea what im doing with the workshop. but cool man i just find it more fun when you can brew your own stuff btw wolf jerky is great lol
A Caffeinated NPC  [author] 9 Apr, 2014 @ 8:30pm 
@rage456321 I do have some stuff going on but I will most certainly take your suggestions into consideration.
rage456321 9 Apr, 2014 @ 1:57pm 
love the mod but i have a few ideas that maybe you could add a few things. alto wine, Stros M'Kai Rum. wich does have a quest somewhat you deliver it to falk firebeard after talking to the older son at the winking skeever in solitude (can not remember his name) and maybe just for fun whisky?
Capital 3 Mar, 2014 @ 3:46pm 
Alls i gotta say is Nice!
A Caffeinated NPC  [author] 22 Dec, 2013 @ 1:18pm 
Black Briar Mead - 1 Red Apple, 1 Green Apple, Wheat, Honey, Yeast, Frost Mirriam (Recipe Inspired by http://www.gourmetgaming.co.uk/post/13550426523/christmas-special-drink-nibbles-skyrim )

Black Briar Mead Personal Reserve (Black Briar recipe + Moon sugar)

Honningbrew Mead - 1 Red Apple, 1 Green Apple, Honey, Spices, Yeast (Recipe inspired by deviantartist emptysamurai [emptysamurai.deviantart.com]'s vision.)

I am also planning on making a portable brewing station in an upcoming update. I just have to get the coding correct before i release it. It will be craftable using firewood, iron ingots and a spigot.
GOOBER 30 Nov, 2013 @ 9:17pm 
maybe you could make it so you can make honningbrew mead and blackbriar mead?
A Caffeinated NPC  [author] 26 Oct, 2013 @ 3:31pm 
UPDATE
Took me almost a month to get around to getting it taken care of, but all inns should now have cooking pots and alchemy stations in them, if they didnt have them originally. In most of the "Farmhous" varations of taverns, you will find the cook pot around the fire in the middle. The alchemy stations are normally located on the right side of the inn, between a couple of doorways or in one of the bigger rooms. Locations vary. This is due in part to the fact that a few of the taverns were already massively cluttered in the vanilla game and i didnt want to get rid of any of the clutter. Sadly, a few things had to be either moved or deleted to make space. There should be no massive losses though. No barrels or containers were deleted.
A Caffeinated NPC  [author] 27 Sep, 2013 @ 10:03am 
There is actually one little detail i forgot to put into the mod before wrapping everything up. I will be going through within the next week or two and putting cooking pots and alchemy stations into all of the inns that dont have them already. Ive found it kind of annoying that you cant just do all of your cooking and brewing in one spot. A good example is Riverwood. There is a cookpot in the Riverwood Trader, but not one in the Sleeping Giant Inn. So if you want to, say, brew some ale, make a healing potion and cook up some dog meat, you have to hit two spots to do it. Anyway, look for the update in the next week or so. I am in the process of moving, so I will be occupied with that most of the time.
A Caffeinated NPC  [author] 21 Sep, 2013 @ 12:36pm 
The mod's WIP status has been removed. The mod is, more or less, finished. If you guys have any suggestions, feel free to leave them. I will update when I can. I have various other mods to work on, so most of my time will be spent on them. I am also in the process of moving, so i wont be updating as much for a month or so.

Thanks to everyone for the feedback and suggestions.
gcomputerman1956 20 Sep, 2013 @ 8:41am 
ok thank you I will try your suggestions
A Caffeinated NPC  [author] 20 Sep, 2013 @ 8:31am 
I encountered a few bugs on starting the quest as well during the development stages. It's more game side than the mod. If you want to just out and out complete the quest, open up the console and type in

SetStage FreeformDragonBridge01 300

This should complete the quest entirely. If It it still doesnt work, try

SetStage FreeformDragonBridge01 0 (This should make it so you haven't started it yet)

or

SetStage FreeformDragonBridge01 10 (This should force you to get the first objective]

If all else fails, resurrect her husband by walking up to the console, clicking on his body and typing in

Resurrect

then try everything over again. If that wont work, let me know.
gcomputerman1956 20 Sep, 2013 @ 7:22am 
when i talk to Olda all she does is complain about her husband drinking and worring about imperial army talking thier only source of imcome but nothing about starting a quest I think this because I found her husband dead by there house. If this is the casethe thier is no way to fix the quest is there?
Seewhyseeoh 16 Sep, 2013 @ 10:48am 
Extra food& drink PLUS some quests to unlock more...this mod gets better all the time!! AWESOME :)
gcomputerman1956 16 Sep, 2013 @ 5:48am 
ok duh.
A Caffeinated NPC  [author] 15 Sep, 2013 @ 8:51pm 
The Argonian Ale and Dragon's Breath Mead are Quest specific. You will need to complete the associated quests to unlock them. I suggest hitting Whiterun and do the Extraction Quest [elderscrolls.wikia.com] and Going to Dragon Bridge [elderscrolls.wikia.com] and talk with Olda to start the quest
gcomputerman1956 15 Sep, 2013 @ 4:03pm 
Have one more ? I dont show Dragon's Breath Mead or Argoniain ale in the drew list but it shows the rest even if dont have all the ingredents needed. I am happy with the way it is but just curious. And thanks for all the help
gcomputerman1956 15 Sep, 2013 @ 3:58pm 
eveytime it has been on my end not your though. all in all I love this mod and try to thinks of ways to make it better.
Seewhyseeoh 15 Sep, 2013 @ 11:18am 
Aha! A use for the useless Dog Meat - thanks dude :)
A Caffeinated NPC  [author] 15 Sep, 2013 @ 8:14am 
Glad to hear everything is going well. To my knowledge, no one else has been having issues :/ sorry to hear that its a struggle every update. Best of luck in the future.
gcomputerman1956 15 Sep, 2013 @ 7:43am 
well I'll be a one legged monkey's uncles it works now, have no clue as what i did to make work but it works and my pappy aways said dont look a gifted horse in the mouth
gcomputerman1956 15 Sep, 2013 @ 7:33am 
nope didnt work. rats!!!!!! WhAT i DID WAS I updated esm file and then restarted my computer and steaM. there should be no reason that this update shouldnt be working Im stumped. Any ideas or suggestion from anybody im all ears.unless the same problem thst is causung my favorites menu to lockup is causing this.
gcomputerman1956 15 Sep, 2013 @ 7:11am 
for some reason I dont seem to of gotten the update. the changes that you made dont even show up in cooking menu when I got to cook something such as potatoeo soup. I have restarted my game twice as well as steam and computer once. I just tjought of something to try, will try that will let you know if it worked.
panzerkraken 14 Sep, 2013 @ 6:07pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
A Caffeinated NPC  [author] 14 Sep, 2013 @ 2:55pm 
MASSIVE Food Update :
~ Added "Superb Soup"

The following creatures now drop meat and have Cooked Meat, Stew, and Jerky Recipes available, if they weren't already available In game

~ Venison (Added Jerky)
~ Sabre Cats (Added Raw Meat, Cooked Meat, Stew and Jerky)
~ Wolves (Added Raw Meat, Cooked Meat, Stew and Jerky)
~ Bears (Added Raw Meat, Cooked Meat, Stew and Jerky)
~ Dog (Added Cooked Meat, Stew and Jerky)
~ Mammoth (Added *NEW* Raw Meat, *NEW* Cooked Meat, Stew and Jerky)
~ Horse (Added Stew and Jerky)
~ Chicken (Added Stew and Jerky)
~ Pheasant (Added Stew and Jerky)
~ Rabbit (Added Stew and Jerky)
~ Beef (Added Jerky)
~ Goat (Added Stew and Jerky)
~ Horker (Added Stew and Jerky)

Note: For Mammoths, The new meat does not replace the old meat.
A Caffeinated NPC  [author] 14 Sep, 2013 @ 1:12pm 
Well I will be adding Mammoth Meat so you can enjoy more out of the kill than just its nose. I'm working on the mod at the moment, Probably will take a couple more hours to put everything in and test it before i release it. As far as troll and Dragon, I'm not entirly sure troll is edible. I will probably release it later. This addition is lengthy as is xD. As far as dragon, I did mention that dragons sort of burn up after you kill them, thus eliminating any meat. Again, It may be part of a refined version of the jerky/stew mod.
Seewhyseeoh 14 Sep, 2013 @ 9:23am 
Mammoth Steak is already in the game (Mammoth trunk...really? Why Bethesda!), but Bear & Sabertooth steak/stew sound good.. Is troll edible? Or for that matter Dragon??
A Caffeinated NPC  [author] 12 Sep, 2013 @ 9:44pm 
Thanks to everyone for helping this mod reach 200 subscribers. It may be a small milestone for some modders, but being as this is my first mod, I am ecstatic. I do have some new stuff planned, including the suggested meat recipes (Sabre Cat Jerky, anyone? How about some Bear Stew or a Mammoth Steak?) as well as a recipe from LoZ:TP I work early tomorrow and get saturday off, so I should be able to get it out by Sunday. Every one of you is awesome :)
A Caffeinated NPC  [author] 11 Sep, 2013 @ 6:56pm 
lol im pretty sure even the script extender wouldnt allow for that seewhyseeoh. I did get a suggestion about having bear meat and i will be be adding harvestable meat to several of the big game animals as well as jerky recipes and stew recipes (that dont already exist). Expect the update this weekened!
Seewhyseeoh 11 Sep, 2013 @ 10:59am 
The only suggestion I can think of right now, is for you to contrive of a way to make the alcohol created ingame appear in reality... (not that Im an alcoholic or anything!!) ;)
A Caffeinated NPC  [author] 10 Sep, 2013 @ 11:47am 
@Seewhyseeoh

Welcome! If you have any suggestions, please feel free. This mod has pretty much reached where i wanted it. I will be adding stuff in per suggestion or when i notice i need it in my own games.