Arma 3
Sci-Fi Themed Map Pack
64 Comments
Artyruch 13 May, 2024 @ 5:08am 
@Greatgrungus not anymoer again
[VAL] Prov 20 Feb, 2023 @ 7:02am 
@luca
Sorry, didn't realize kholo is from optre but would like to use the trenches one.
Luca  [author] 20 Feb, 2023 @ 5:25am 
@[Val] Proverbs
Might be able to load it with error messages but they shouldnt break your game. However every object used from the mod will be missing, meaning you will no buildings and sometimes probably floating objects.
Also Kholo is a map from Optre, not this mod.
[VAL] Prov 20 Feb, 2023 @ 5:18am 
Hi, is there a way to load this without MEOP?

Server won't load without MEOP but MEOP won't load without ryan and zombies. It adds a bit of bloatware and I'm only interested in Kholo and the gray map.
Luca  [author] 17 Jan, 2023 @ 12:40am 
@PapaEnclave
As long as all classnames/paths etc are the same, yes.
PapaEnclave 16 Jan, 2023 @ 4:55pm 
can this work with the meop re upload?
Luca  [author] 4 Nov, 2022 @ 10:40am 
@Hax0
It might work if you only install the pbo files needed for buildings, but I never tried.
Hax0 4 Nov, 2022 @ 8:26am 
i have not install meop, thks!
btw is there a way to only install meop props instead of vehicules maps models etc?
Luca  [author] 4 Nov, 2022 @ 7:44am 
@Hax0
If you have installed the requirements listed on the steam page as well as MEOP (external mod not on steam) things will work just fine.
Hax0 4 Nov, 2022 @ 6:54am 
meop props aren't loading, also, most of the buildings in veretus minor are not there, any solution to that?
Desk Human 24 Oct, 2022 @ 2:12pm 
cool
Luca  [author] 4 Jun, 2022 @ 4:28pm 
@Noot
Did you load Optre? If not then that's your issue.
Noot 4 Jun, 2022 @ 4:11pm 
Addon 'Almyra' requires addon 'OPTRE_UNSC_Structure_class' can anyone help with this?
Luca  [author] 10 Nov, 2020 @ 4:24pm 
@123
Several reasons: i'm busy with other projects. I dont see a reason to do so. I made the maps as i wanted them, so why should i want to make a different version of them now?
Like, not wanting to be unfriendly, but i'm modding because i want to - so i'm doing the things i want to do in the way i like them. Suggestions are always welcome but i do not always act on them.
And on top of all that i'm simply not willing to invest the time & effort currently.
fever dream 10 Nov, 2020 @ 4:02pm 
Is there a specific reason why? Jw
Luca  [author] 10 Nov, 2020 @ 1:38pm 
@123
Ah fair enough, i appreciate the effort though as stated before i'm not interested in doing any alterations or reworks. So you may be best of with creating your own map to begin with.
fever dream 10 Nov, 2020 @ 12:01pm 
here is the terrain builder data for no meop almyra
https://pastebin.com/5EZtENCP
fever dream 10 Nov, 2020 @ 10:09am 
@Luca Exported data to replace the MEOP objects with other objects, for example other OPTRE buildings that fit.
Luca  [author] 9 Nov, 2020 @ 4:07am 
@123
What terrain data could you send me that i dont already have? I'm confused.
Apart from that however i'm not looking to do any alternate versions of this mod or any of its maps to be honest.
fever dream 8 Nov, 2020 @ 8:04pm 
if I send you the terrain data can you make a version without MEOP?
ZombieKiller96 12 Oct, 2020 @ 2:50am 
Really digging the blue calocasias.
Luca  [author] 8 May, 2020 @ 3:25am 
@Thicc Giraffe
I dont know of any and chances are that if you didnt find any in the workshop that none exist, or at the very least not publically.
Uhhh Kyle 7 May, 2020 @ 12:43pm 
Anyone know if someones made DRO ports for any of these maps, I couldn't find any but wondering if I just wasn't looking in the right places.
Luca  [author] 3 Nov, 2019 @ 7:12am 
@Lehy
Thanks, and you're welcome.
I plan on reworking all the maps that were made prior to JMS with JMS structures, though I'm waiting for the next update of it to start doing so.
Lehy 3 Nov, 2019 @ 6:11am 
Oh, I gave the maps a spin!! THEY'RE BLOODY AWESOME!! :D
I love how most cities are walled, I like your city layouts and sometimes in a settlement i find myself thinking "I would have done exactly the same with this"!!! Too bad for the Halo skyscrapers, they're a bit bland! Not your fault, but I saw JM Structures has VERY NICE towers!!!
Keep doin' whacha doin', the sci fi community needs artists like yourself :)
And thanks again for directing me to the opposition mod which is REALLY cool!! :D
Have a nice one!
Lehy 3 Nov, 2019 @ 6:05am 
Thanks Luca! :D
Luca  [author] 2 Nov, 2019 @ 9:50am 
@Lehy
There is no vehicles in this mod, this one just adds maps. All the vehicles are either from optre or meop. So you'll have to find out which (I guess the vehicles you talk about would be meop) and ask the devs of that mod.
Lehy 2 Nov, 2019 @ 9:20am 
OH MY GOD!!! I saw that you used Red Faction Guerrilla vehicles!! That's so awesome!!!!
When I saw this mod, i was trying to import EDF helmets into Arma, saw this mod and I said "eh, why not test that too!" and i saw the RFG vehicles!!! THANK YOU SO MUCH!
If possible, can you release a Red Faction Guerrilla standalone? Maybe with EDF vehicles as well, I extracted some models just this week!!! I can hand over to you my edf helmets, weapons and stuff to you!
Big Red 13 Oct, 2019 @ 8:36pm 
I love the work you guys are doing. I run a small Mass effect unit that goes and does dynamic missions I built inspired by the original series. We run teams for around 3-8 people. I set up missions heavily PRG styled and these maps help me so much. Keeps with the theme and keeps everyone emersed. Look forward to the work being done on the new map.
Cascadian Patriot 13 Aug, 2019 @ 5:01am 
with the ME OP mod back, this map pack works again
kullervo 25 Jul, 2019 @ 4:42am 
oh well
Luca  [author] 25 Jul, 2019 @ 4:38am 
@kullervo
Nope, its still available using non steam links. Besides I personally dont like warhammer stuff so I'm not gonna use mods related to it in any way.
kullervo 24 Jul, 2019 @ 5:11pm 
RIP, I suggest using There is only war assets for maps now that mass effect opposition is defunct.
Elusio 3 Jul, 2019 @ 6:05am 
I always love having extra maps, Regardless of size. Gives me and my boys something new to look around for a few weeks. (Sorry, I'm new here.) Anyway, Love ya!
Luca  [author] 31 May, 2019 @ 5:14am 
@Nonamebadass
Sorry but no, that wont happen. If you dont like to the objects then use the module to hide objects that is in the base game. You will still need to download the dependencies however.
Nonamebadass 30 May, 2019 @ 7:06pm 
Can we get a version without the dependencies? so I can use Warhammer units on the maps without cludder from other mods
Lufian 13 Apr, 2019 @ 10:55am 
I finally got it working mate, thanks for the help!
Luca  [author] 13 Apr, 2019 @ 10:35am 
@Lufian
Do you get the same issue when loading it in the editor? Because if not its a serverside issue, seems like the prop file is either missing or corrupt. It requires the props file and cant find it, nothing to do with the map or my mod but with the meop upload on your server/pc. It works fine for me using the workshop version (and seemingly everyone else, so it is not my mod - no matter how often you will say that). So, if it works fine in SP for you then re-upload meop on your server as well as my mod. If some files are corrupted from either it may be causing issues.
Lufian 13 Apr, 2019 @ 10:07am 
I've reset my server like 3 times today to try and solve the issue and the only way to fix it was to remove your mod
Lufian 13 Apr, 2019 @ 10:07am 
Basically my server doesn't load when I have your mod activated, but without your mod activated my server starts up without any issues
Luca  [author] 13 Apr, 2019 @ 10:05am 
@Lufian
Are you running the version that is linked? Turn off all mods apart from the ones required.
Lufian 13 Apr, 2019 @ 10:03am 
Yeah I have and I still get the issue, today is the first time I have used your mod, Luca
Luca  [author] 13 Apr, 2019 @ 9:54am 
@Lufian
You are missing a requirement as it says. Load the up-to-date version of MEOP and it will work fine.
Lufian 13 Apr, 2019 @ 8:27am 
"16:21:48 Warning Message: Addon 'Almyra' requires addon 'MEOP_props'"
[LA] Maxrena 22 Jan, 2019 @ 10:13am 
Great work Mister !
Pawgliacci 31 Dec, 2018 @ 10:04am 
Thanks, I appreciate the quick respone. I'm glad to hear that.
Luca  [author] 31 Dec, 2018 @ 4:17am 
@Punished Kavanaugh
Yes it is. I know I haven't pushed any updates lately but I'm rather busy with other things. I hope to be able to dedicate more time to it once university things calm down again (should be around february/march). I can't say when I'll be able to update/add new things but I still have plans for more content in the future.
Pawgliacci 30 Dec, 2018 @ 9:09pm 
Is this still under devlopment?