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--Removed all human meat items and structures because they were all the same as regular meat things.
--Human meat can be used to make regular Meat Cubes now.
Sorry if this deletes anyone's human structures on existing saves, because this update will do that.
--Have human meat just make regular meat cubes to get rid of the pointless duplicate "human" objects.
--Add insect meat versions of things.
--Add meat weapons made from meat cubes + steel.
--Add more meat structures like column, bridge, tables, and other basic things.
Weapons and new structures will be tough since I don't have the skill to create new textures for it all, but I'll see if I can Photoshop things well enough.
--Created a patch for the 1.5 beta version of Moyo.
--Fixed the Moyo lamp error.
--Fixed Moyo bed not being the correct color.
I'm still only a novice at Rimworld mod development, but I'm willing to help with this feature if you can instruct me what to do or point me in the right direction.
Sorry if you don't like the new position of things in the build menu, I couldn't figure out how to change it.
<categories>
<li>MeatRaw</li>
</categories>
<disallowedThingDefs>
<li>MeatCube</li>
<li>HumanMeatCube</li>
</disallowedThingDefs>
</fixedIngredientFilter>
fixedIngredientFilter lets you say "these specific items, or anything in this category can be used, except these defined disallowedThingDefs"
defaultIngredientFilter lets you say "these items are usable, but will by default be unchecked"
I just tested this change, and it successfully prevents you from using human or meat cubes in butcher meat cubes.
Happy modding!
error messages posted below.
Config error in FleshWall: has multiple damage multipliers for damageDef Bomb
Config error in MeatWall: has multiple damage multipliers for damageDef Bomb
Config error in FleshWall: has multiple damage multipliers for damageDef Bomb
Config error in MeatWall: has multiple damage multipliers for damageDef Bomb
1. Are you going to fix this? like, ever?
2. Why post it when it's knowingly broken?