rFactor 2

rFactor 2

Sveg Raceway 1.11
37 Comments
Pixel Trax  [author] 24 Jan, 2020 @ 10:46am 
Working on Patras right now, may revisit to take a look
ManBearPig 23 Jan, 2020 @ 3:52pm 
Great track... any plans to optimize for VR?
Pixel Trax  [author] 19 Sep, 2019 @ 11:00am 
Will have a look when our scratch build is released as a WIP
FHarbor 18 Sep, 2019 @ 8:42am 
Really nice track but can't skip the formation lap if i set up the race with that. Just nothing happens, sc is still there.
Pixel Trax  [author] 6 Sep, 2019 @ 10:32am 
hmmm will look into it but not for a few months. Finish line is in sight for our first ever scratch build!!!!
peaceful brick thrower 6 Sep, 2019 @ 9:26am 
Great circuit, very scenic. Just one problem at the third last corner, with the big grey run-off, sometimes cars will run wide and hit something which makes the car launch up into the air. It's a rare occurrence for me though.
Pixel Trax  [author] 13 Apr, 2019 @ 10:31am 
@apex Predator... Nothing we can do about it. LeonS stipulated we can convert the track but have to leave the advertising.

Thanks t0p5secret, will look into the issue.
When we have time...

Deep into our very first scratch build atm

t0p5ecret 13 Apr, 2019 @ 4:13am 
Good optimisation Trev, much better than the previous release. I've found an issue though, when running a night race there are texture issues on some of the curbs, when headlights hit them they turn black. Other than that brilliant.
CATØ 13 Apr, 2019 @ 1:08am 
New version definitely needs far more highly visible Heusinveld signage - pretty sure the entire 8km is not shamelessly slathered yet.
t0p5ecret 28 Mar, 2019 @ 8:25am 
Thanks mate, looking forward to running the updated version
Pixel Trax  [author] 27 Mar, 2019 @ 2:38am 
Yeah we had removed the objects... not sure what happened there!! Will be updating it again at the end of the week.
t0p5ecret 26 Mar, 2019 @ 6:51am 
Hi Trev, not sure if there are a lot of extra/hidden poly's in this new release but this is the only track I am now getting micro stutters on this track, it wasn't happening on the previous release and isn't happening on any other track. 'm also noticing things like overlayed distance markers, almost like old objects haven't been removed.
Simracer 24 Mar, 2019 @ 8:35pm 
Bravo
John vd Geest 24 Mar, 2019 @ 4:33pm 
Great! Thank you.
Pixel Trax  [author] 23 Mar, 2019 @ 12:45pm 
released with new objects, AI line update and kerb fix to come later
Pixel Trax  [author] 23 Mar, 2019 @ 9:48am 
Awaiting new AI line
John vd Geest 23 Mar, 2019 @ 6:35am 
How is the track coming along?
Pixel Trax  [author] 1 Mar, 2019 @ 10:26am 
1 week we think, fixing the kerb bug as we speak
John vd Geest 25 Feb, 2019 @ 10:00am 
Any news on the updated release? Would like to use the track for a multiplayer series when it's updated :P
John vd Geest 17 Jan, 2019 @ 11:03am 
Highly appreciated Trev. Thanks!!
Pixel Trax  [author] 16 Jan, 2019 @ 12:36pm 
Taking "most" of the new details, leaving some details that we added in 1.0
Also improving the AI line for better offline racing. (getting someone faster than me to redo the line)
What we think is a fix for the kerbs as we can't get the car to crash when riding them.
Think that's it!!!
Should be released next week.
John vd Geest 15 Jan, 2019 @ 11:20am 
Wow, that's very good news Trev !! Thanks a lot from all of us!
Pixel Trax  [author] 14 Jan, 2019 @ 10:09am 
Yup agreed!! Working on it as we speak ;) Thanks John
John vd Geest 14 Jan, 2019 @ 12:42am 
Great track and thanks for the conversion! It would be very nice to update it to the Assetto Corsa counterpart V1.1.2 which looks even better. This rF2 version comes from an earlier version and still looks a bit bare.
Pixel Trax  [author] 21 Dec, 2018 @ 10:34am 
Cheers Apex, still looking into the issue with the kerbs
CATØ 20 Dec, 2018 @ 9:18pm 
Sweet track with some good variety (and the killer kerbs just add to the fun!). Nice job.
Simracer 9 Dec, 2018 @ 7:11am 
This has become one of my favourite tracks to race the MP4/8 on.
MilanNL 22 Nov, 2018 @ 4:29am 
Very nice track!! Thanks for conversion :)
Pixel Trax  [author] 15 Nov, 2018 @ 10:11am 
We are aware of an issue with some of the kerbs sending some cars flying into the air!!
Looking into it and hoping that it can be resolved soon...
Pixel Trax  [author] 10 Nov, 2018 @ 4:58am 
We are running a time trial competition if anyone is interested in taking part?
Head on over to simracing-gp.net
Pixel Trax  [author] 10 Nov, 2018 @ 4:57am 
Thanks guys. Yeah the physics are better in RF2 and of course we are able to implement the real road too.
jbaeumle 9 Nov, 2018 @ 7:08pm 
Amazing! Used to drive it in AC, but rFactor2 feels much more "alive". Thanks a lot for the effort to convert it, and to LeonS for first building it to AC. The sim racing community would have 99% less fun without you guys devoted to modding.
alleyne3d 9 Nov, 2018 @ 2:51pm 
Very fast track, love the long curves..excellent!
Pixel Trax  [author] 9 Nov, 2018 @ 11:37am 
That's what we are here for. Really glad you like the track, just hope we did it justice!!
fsuarez79 9 Nov, 2018 @ 9:05am 
Thanks for the track, looks really good. It's nice to have a new modding group interested in doing quality work and collaborating with other great modders for this beautiful sim
Pixel Trax  [author] 9 Nov, 2018 @ 1:28am 
Thank you for subscribing!!! Glad you like!!
dreamer_al_59 8 Nov, 2018 @ 9:46pm 
A fun track. Thank you for sharing