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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2034038546
They will not be releasing their version on Steam but have given me permission to do so.
Hope this helps anyone!
@NOCARRIER I play with psychology and they work together fine.
1) those with Autism have all the current effects, but their learning rate for passions are increased. e.g. minor passions become 1x -> (1.1x, 1.2x, 1.3x) gain and burning passions become 1.5x -> (1.6x, 1.7x, 1.8x) gain for autism levels 1, 2, and 3 respectively. This makes pawns with autism less versatile per the current effects, but also have the possibility to become highly specialized.
2) those with ADHD have an scaling increase in the rate of recreation gain and/or a scaling decrease in the duration of thoughts, both good and bad. These effects would also disappear like the existing ones when AHDH is "controlled". This leads to a interested decision for players on whether to control ADHD or not for given circumstances.
On early game, one of my colonists got the cleaning OCD disorder. Since it was al clean, he just stood there (which is not how the disorder works IRL). The game worked fine for a while, but the FPS suddenly dropped. I had only 2 colonists and no animals. I figured it was your mod adding a huge queue of orders, so I entered dev mod and removed the OCD trait.
The game speed returned to normal. While I really enjoyed the concept of the mod, I think it spams way too many orders, and that they could cause slow downs on older machines.
If you need more information, just ask.
Dickson started 10 jobs in 10 ticks. List: (DoBill (Job_2983904) A=Thing_TableSculpting125985) , (DoBill (Job_2983909) A=Thing_TableSculpting125985) , (DoBill (Job_2983913) A=Thing_TableSculpting125985) , (DoBill (Job_2983918) A=Thing_TableSculpting125985) , (DoBill (Job_2983923) A=Thing_TableSculpting125985) , (DoBill (Job_2983927) A=Thing_TableSculpting125985) , (DoBill (Job_2983931) A=Thing_TableSculpting125985) , (DoBill (Job_2983935) A=Thing_TableSculpting125985) , (DoBill (Job_2983939) A=Thing_TableSculpting125985) , (DoBill (Job_2983943) A=Thing_TableSculpting125985) curDriver=JobDriver_DoBill (toilIndex=19) curJob=(DoBill (Job_2983943) A=Thing_Filth_Dirt1078199 B=Thing_UnfinishedSculpture1024518 C=(138, 0, 141)) lastJobGiver=RimWorld.JobGiver_Work
Hugs Log: https://gist.github.com/HugsLibRecordKeeper/25d37b936f9eee5d29434f0543edd56f
Why are my colonists happy when they are in depression?
Good work so far on everything. Keep it up :3
Small issue with the current mod, as others have mentioned - c-OCD is broken at the moment. It got to the point where my pawn has a debuf of -12 to mood due to having the ailment. As of now it cannot be cured as I see it because the relevant operation option (counsel) is not showing up anymore (weird right?). It got to this point after about 3 automated counseling sessions involving my level 8 medic pawn. After each session a small dialog box would show that the treatment was effective upto a certain point. At the moment my OCD pawn has a permanent mood debuff that cannot be removed by changing any of the mod setting. Please try to fix this small issue, otherwise the mod is great.
Some of my other pawns have had ptsd and anxiety in previous playthroughs which got resolved through counseling.
*pawn goes to bed*
*250 jobs per second*
finally, i do hope the original author comes back and adds the final thing that'll make autists viable in the slightest way.