RimWorld

RimWorld

[RF] Rim Disorders [1.0]
83 Comments
pixieclem 2 Feb, 2023 @ 8:42am 
@Amora_Art "Both of these health effects are developed in early life, rather than in response to circumstances. They are not mental illnesses, and so cannot be "cured."
Teddy Roosevelt 27 Dec, 2022 @ 12:57am 
@Amora_Art because they are?
Amora_Art 26 Jul, 2022 @ 6:02am 
Why are you calling Autism and ADHD illnesses?
Z 31 May, 2020 @ 4:10am 
Mile, thank you!
Yukitsu 7 Apr, 2020 @ 12:30am 
OMG thanks Mlie
Mlie 24 Mar, 2020 @ 11:54am 
I have uploaded an updated version of this mod, made by user firefoxpdm.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2034038546
They will not be releasing their version on Steam but have given me permission to do so.
Hope this helps anyone!
Dynamic 24 Feb, 2020 @ 4:25pm 
1.1?
brightsideguy 17 Feb, 2020 @ 9:16am 
Just chiming in that the OCD issue is killing my performance as well. Error party and a stuck pawn.
Herb 27 Dec, 2019 @ 6:15am 
Hi! I have met a problem with OCD. my game terribly slows down whenever someone has OCD break. any chance you can make a patch to remove it, or smbd has a solution?
"The" SeanMacLeod 13 Dec, 2019 @ 10:55pm 
If you're lucky, maybe they'll get depressed from being marooned on a hostile alien planet lol
firespark84 13 Dec, 2019 @ 7:26pm 
how do you make someone start with depression with prepare carefuly? I can make them start with autism and adhd but nothing else
NutsAndBees 3 Dec, 2019 @ 12:01pm 
Thank you for continuing this mod!
firespark84 1 Dec, 2019 @ 7:48pm 
is this compatible with the therapy mod? has anyone made a compatablity patch if there is not one?
Toastie McCornbread 25 Nov, 2019 @ 9:04pm 
@hydroponos do you load psychology before or after this?
Hydroponos 23 Nov, 2019 @ 11:08am 
I've had the same problem with OCD cleaning as others, it causes the suffering pawn to repeatedly start 10 jobs in 10 ticks completely killing fps. I just use debug tools to give the pawn a different mental break and that fixes it but it breaks the flow of gameplay. hopefully this isnt too hard to fix as I really like this mod otherwise.

@NOCARRIER I play with psychology and they work together fine.
NOCARRIER 21 Nov, 2019 @ 3:44pm 
is it compatibale with psychology
AmbiguousMonk 12 Sep, 2019 @ 4:25pm 
Specifically, I'm interested in making the two disorders more along the lines of unique tradeoffs rather than straight deficits. Something along the lines of:

1) those with Autism have all the current effects, but their learning rate for passions are increased. e.g. minor passions become 1x -> (1.1x, 1.2x, 1.3x) gain and burning passions become 1.5x -> (1.6x, 1.7x, 1.8x) gain for autism levels 1, 2, and 3 respectively. This makes pawns with autism less versatile per the current effects, but also have the possibility to become highly specialized.

2) those with ADHD have an scaling increase in the rate of recreation gain and/or a scaling decrease in the duration of thoughts, both good and bad. These effects would also disappear like the existing ones when AHDH is "controlled". This leads to a interested decision for players on whether to control ADHD or not for given circumstances.
AmbiguousMonk 12 Sep, 2019 @ 9:34am 
Is it possible for us to individually edit the disorders in this mod for personal use without breaking the whole thing? I love the concept of it, but would prefer to fudge some of the details.
Vintorez 20 Jul, 2019 @ 1:16pm 
High age creatures from other mods that live for thousands of years seem to always have severe autism and ADHD, not sure if this can be addressed better in this mod or theirs.
Toeknee 9 Jul, 2019 @ 7:56pm 
Like other's have said there is definitely something up with the OCD, it caused my game to crash and the fps dropped to like 2, had to kill the pawn and disable the OCD to fix it.
velcroboy333 17 Jun, 2019 @ 9:11pm 
I'd like to add this mod but it seems there's an issue with OCD...?
Xaladia 16 Jun, 2019 @ 5:16am 
how can i remove ocd by dev console? my pawn is doing super weird stuff, running around in places and beeing super buggy
Katieclysm 10 May, 2019 @ 11:57pm 
Have to disable OCD, but it's too late for my doctor, I may have to banish her to fix my game since nobody can treat it.
Koro 3 May, 2019 @ 12:57pm 
I suspect this mod might be responsible for a severe slowdown in the late game.

On early game, one of my colonists got the cleaning OCD disorder. Since it was al clean, he just stood there (which is not how the disorder works IRL). The game worked fine for a while, but the FPS suddenly dropped. I had only 2 colonists and no animals. I figured it was your mod adding a huge queue of orders, so I entered dev mod and removed the OCD trait.

The game speed returned to normal. While I really enjoyed the concept of the mod, I think it spams way too many orders, and that they could cause slow downs on older machines.
Wolfsblvt 23 Apr, 2019 @ 3:48pm 
Doesn't have anything to do with the Sculpting table, the same thing happened after I have removed the table, just with a bath tub.
If you need more information, just ask.
Wolfsblvt 23 Apr, 2019 @ 3:48pm 
Sadly I've got a bug that got one of my colonists stuck in an endless loop while on an OCD break.

Dickson started 10 jobs in 10 ticks. List: (DoBill (Job_2983904) A=Thing_TableSculpting125985) , (DoBill (Job_2983909) A=Thing_TableSculpting125985) , (DoBill (Job_2983913) A=Thing_TableSculpting125985) , (DoBill (Job_2983918) A=Thing_TableSculpting125985) , (DoBill (Job_2983923) A=Thing_TableSculpting125985) , (DoBill (Job_2983927) A=Thing_TableSculpting125985) , (DoBill (Job_2983931) A=Thing_TableSculpting125985) , (DoBill (Job_2983935) A=Thing_TableSculpting125985) , (DoBill (Job_2983939) A=Thing_TableSculpting125985) , (DoBill (Job_2983943) A=Thing_TableSculpting125985) curDriver=JobDriver_DoBill (toilIndex=19) curJob=(DoBill (Job_2983943) A=Thing_Filth_Dirt1078199 B=Thing_UnfinishedSculpture1024518 C=(138, 0, 141)) lastJobGiver=RimWorld.JobGiver_Work

Hugs Log: https://gist.github.com/HugsLibRecordKeeper/25d37b936f9eee5d29434f0543edd56f
「 LiTe Em uP 」 27 Mar, 2019 @ 10:34am 
is this compatible with orion's therapy mod?? as both mods have the ability to "counsel" pawns..
󠀡󠀡 14 Mar, 2019 @ 8:49pm 
I installed it because I want to see the human side of Colonist, but this is a mod that bothers psychosis at random?
Why are my colonists happy when they are in depression?
Glamorpuss 26 Feb, 2019 @ 8:23pm 
Pawns who are under anaesthetic for surgery can develop disorders from being downed. I feel like this shouldn't happen; They're completely unconscious.
dabeek 26 Feb, 2019 @ 3:57pm 
Furthermore, an update is due for the mod.

Good work so far on everything. Keep it up :3
dabeek 26 Feb, 2019 @ 3:56pm 
As someone with high-functioning Autism, I find it extremely realistic and actually quite relatable that those in the game with the disorder ignore prioritization. Contrarily, I find that the major Autism game mechanics are incredibly inaccurate. Those with major non-verbal cases of Autism are literally incapable of most forms of communication, and don't do much more than repeat phrases and... Well... Not much else.
Pontifex Goetia 8 Feb, 2019 @ 9:57am 
This is pretty realistic in most ways.
DaddysHome 24 Jan, 2019 @ 6:02pm 
The Autism Mod...
5katz 14 Jan, 2019 @ 7:12am 
great idea for a mod but it just doesnt work, colonists who reak are just stuck in place spamming the error log with job orders that they cant do
MercuryDoll 13 Jan, 2019 @ 12:35pm 
at least 60% of animals i found have either ADHD, autism or both. Do these things even have an effect on animals? Either way it's way too prevalent and there doesnt seem to be a setting to reduce the spawn chance of them.
flux 4 Jan, 2019 @ 11:52am 
Hi RF hope you are well. I love your work and I hope you continue to develop more content.

Small issue with the current mod, as others have mentioned - c-OCD is broken at the moment. It got to the point where my pawn has a debuf of -12 to mood due to having the ailment. As of now it cannot be cured as I see it because the relevant operation option (counsel) is not showing up anymore (weird right?). It got to this point after about 3 automated counseling sessions involving my level 8 medic pawn. After each session a small dialog box would show that the treatment was effective upto a certain point. At the moment my OCD pawn has a permanent mood debuff that cannot be removed by changing any of the mod setting. Please try to fix this small issue, otherwise the mod is great.

Some of my other pawns have had ptsd and anxiety in previous playthroughs which got resolved through counseling.
Floeb1everse 27 Dec, 2018 @ 5:49pm 
Im fine with generalizing autism for coding purposes, but I feel that there shoud be an exeption to the ignoring prioritized work as if they have a passion, which they would prioritize instead. I feel that that would be an accurate addition that would help make autistic people a bit less of a drag. Autists like me, and ones I know agree, if we could do our favorite thing forever we would, and everything else is an annoying wreck.
Meat Man (Alfons) 17 Dec, 2018 @ 10:59am 
Appearantly I am not alone about the job error.
Mitz 2 Dec, 2018 @ 3:39pm 
congratulations, we both have the same error.
Mlie 2 Dec, 2018 @ 11:06am 
OCD and panic attack floods the log. "Trying to create 10 jobs the same tick...". Probably missing a break in the job-loop in the cs-code. Like the mod otherwise but the breaks makes the game unplayable.
Mitz 25 Nov, 2018 @ 7:43am 
*pawn has panic attack*
*pawn goes to bed*
*250 jobs per second*
Hazardous 23 Nov, 2018 @ 6:30pm 
@Cial check error log in dev mode, it's probably being flooded
Kylo99 23 Nov, 2018 @ 6:04pm 
For some reason when my colonist that has OCD and goes on a cleaning spree not only does he not clean at all but it also seems to completely tank my frame rate.
"The" SeanMacLeod 21 Nov, 2018 @ 8:27pm 
For an example of autism: Dustin Hoffman in "Rain Man".
"The" SeanMacLeod 21 Nov, 2018 @ 8:26pm 
Autists and Aspergians (those affected by Asperger's Syndrome) would be quite difficult to place into the game with such a small vanilla traits list. Just look at the Sheldon Cooper character in "The Big Bang Theory" and all his character flaws; there's a prime example of Asperger's.
Mitz 21 Nov, 2018 @ 1:49pm 
slightly... insulting... i do find that there's no use to get autists because they have all the negatives and not a single positive. i *don't* think rainbeau is good enough to add it, but then the original author would be kind of mad for taking the mod if he did.
finally, i do hope the original author comes back and adds the final thing that'll make autists viable in the slightest way.
Hazardous 17 Nov, 2018 @ 3:52pm 
shouldn't autists have some sort of intelligence boost? because these guys are worse than pyros to my colony. If an otherwise good colonist has ausitm, i cannot use them because they don't do any work right.
Fidelfc 15 Nov, 2018 @ 4:03pm 
I'll do that, thanks for the help and for the mod, the mod is really interesting and I'll try to use it in the future.
E-Claire  [author] 15 Nov, 2018 @ 2:40pm 
OK, apparently, setting it to 0% stops new pawns from getting it, but doesn't stop breaks for those pawns who already have it. You may have to resort to just removing the mod. When you first do so, you'll get errors related to mod stuff that's now missing, but there shouldn't be anything that prevents you from continuing your game.
Fidelfc 15 Nov, 2018 @ 2:10pm 
I did change the settings, but my pawn still go into c-OCD break every single day.