Garry's Mod

Garry's Mod

DrGBase | Nextbot Base
2,739 Comments
moab610 11 Jul @ 3:53am 
ts improved humanity
roachisserie chicken  [author] 9 Jul @ 2:36am 
yes actually! hold Q and click on the drgbase tab next to your tools, utilities, options, etc then click in the possession section
The Dreamer 8 Jul @ 9:30pm 
Is there a way to rebind the button to exit a next bot? Else i cant open doors without exiting the possession
Dead 3 Jul @ 10:05am 
Yeah, that was my second guess I suppose, I did try to fix some navmesh issues here and there, but atleast I'm glad to know it's just the map having navmeshes being wacky, seen some weird stuff like a navmesh being placed on rails.
Dragoteryx  [author] 3 Jul @ 9:48am 
that's unlikely, what's more likely is that the map you're using has a bad navmesh
Dead 3 Jul @ 5:43am 
I noticed that the mod gets updated that optimized the pathfinding, paticularly my nextbots just stand still outright, I checked with a mod that shows their pathing, and somewhat they have a strange pathing where they have to go through walls to get there.

Just out of the blue does the pathing optimization have anything to do with this?
No errors or anything, I find it funny really.

Also I was using AddPatrolPos calls for their random generic patrol.
deirdremoo 1 Jul @ 7:02am 
when a drgbase npc like slender fortress npcs try to go through a door the door glitches and lags the game so badly
lactose tolerent 30 Jun @ 5:51pm 
why is it just an error :c
roachisserie chicken  [author] 30 Jun @ 1:59pm 
it... isn't?
TebTLB 30 Jun @ 11:42am 
crazy that big city is in vanilla gmod but not this
roachisserie chicken  [author] 30 Jun @ 1:12am 
the only way to mark non-navmesh things as walkable spaces is to spawn nextbots on props, they will default to non-navmesh movement, which is a simple "approach the target in a straight line" approach, there really isn't any way to translate nav-mesh movement to anything else without editing the nav-mesh
RestfulTitan99 29 Jun @ 8:47pm 
missing files
Cyclops 28 Jun @ 3:03pm 
I know Nextbots rely on nav mesh to navaigate. I am an avid dupe builder and just started using nextbots instead of VJ Base. That being said, Nextbots fall through the floor and do not respect walls within my builds. I was just wondering if there is an addon or tool I can use to fix this issue. Something that I can maybe use to mark that the plastic at their feet is a walkable space, or even a wall that they cannot pass through. Thank you for the help!
Siren boy 28 Jun @ 2:46pm 
are the hitgroups on which bone?
DogMatter04 23 Jun @ 10:20pm 
I've noticed a weird quirk where every time a nextbot tries to run away from the player with inclined geometry involved (slopes, stairs, etc.), a lag spike would occur. Is there a way to resolve this?
blu_c4t 22 Jun @ 2:48pm 
pootis!
henry.g.luellen 19 Jun @ 1:36pm 
?:missing:?
work+spawn-yes?=is_working
not-work+spawn-no?=not_working
:gmod:_
Smoll seal 18 Jun @ 7:07am 
omfg best thing ever
roachisserie chicken  [author] 15 Jun @ 8:35am 
depends on the drg npc, a lot of them have the frightening flag enabled which makes normal npcs like combine soldiers prefer running away and keeping their distance instead of being aggressive

the same can happen with vj base npcs that have the huge monster flag
Chicken tender 14 Jun @ 2:51pm 
not sure why but every time i spawn a combine to attack npcs from DrGBase they seem to run away in either fear or uninterested motives to attack, however when i spawn a VJ base npc they engage and attack with no problems
roachisserie chicken  [author] 12 Jun @ 10:02am 
darkrp comes with an admin mod, fadmin
Kipa 12 Jun @ 10:00am 
What if its just game with darkrp gamemode
roachisserie chicken  [author] 12 Jun @ 4:30am 
be a superadmin
Kipa 12 Jun @ 1:42am 
ho to spawn npc in dark rp
Bonkz 9 Jun @ 9:05am 
when i turn into a nextbot it wont move even if i press w or anything else
Freddy Fazbear 6 Jun @ 12:40pm 
go to drgbase settings, click on possession, and then change the keybind
asone7776[RU] 6 Jun @ 7:17am 
how to change exit button?
Megabot846 1 Jun @ 11:39am 
I cant post it because of steams character limit but its a stack overflow thing
roachisserie chicken  [author] 1 Jun @ 7:54am 
what might the lua error be?
Megabot846 31 May @ 1:52pm 
I'm getting a lua error thats screwing my game really hard
chillashton4k 29 May @ 11:19am 
when possessing npcs, playermodel is still visible, why does this happen? there arent even any errors.
CHEWY_JR 28 May @ 3:56pm 
i got a 404 error
bro what:steamthumbsdown:
Freddy Fazbear 28 May @ 9:21am 
ItzRexyPlay, did you change the speed in drgbase options?
Freddy Fazbear 28 May @ 9:20am 
yes, go to drgbase settings and in possession you will see keybinds
dumb villager 28 May @ 7:37am 
can you change keybinds?
ItzRexyPlay 28 May @ 5:58am 
why nextbots are slooooooow?????????!!!!:steamsad:
Raul Seixas 24 May @ 3:37pm 
vai se fuderrrrrrrr
Freddy Fazbear 23 May @ 12:48pm 
not how it works, dude
angelmorasonic 23 May @ 9:12am 
please R.E.P.O 3D
angelmorasonic 23 May @ 9:12am 
3D
angelmorasonic 23 May @ 9:12am 
please R.E.P.O
fatalnuffsaid24 17 May @ 2:21pm 
im trying to make a nextbot but i dont know how:steamsad:
IsakM 15 May @ 6:48am 
I lua errors for some reason?
NicollasMC 14 May @ 3:28pm 
DRGBASE IS BETTER! :steamthumbsup:AND VJ BASE! :steamthumbsup: IIM LOVE :gmod: AND YOU LOVE :gmod:
roachisserie chicken  [author] 13 May @ 7:09pm 
yes
BeanSoule 13 May @ 6:48pm 
WHAT THE FUCK ROACH HAD A FUCKING HAND IN DRGBASE
The Silver Destroyer 13 May @ 3:29pm 
Why am I person inside of the nextbot/npc I'm possessing. Before, it used to be just me being the npc and now it's a person inside of the said npc and just controlling it. To further describe it, it's basically a playermodel holding a gun and your POV is inside of the npc or nextbot instead of a 3rd person view.
UraniumBear 12 May @ 3:55pm 
This addon has been crashing my gmod recently
roachisserie chicken  [author] 2 May @ 5:05am 
seems like a lot of addons broke yesterday, something to do with a patch gmod had which had to be rolled back
Olive Tree 1 May @ 4:39pm 
i cant see the Option to morph into a npc by useing C and when i use the possesor tool its bad and glitchy