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They already have the least amount of models any infantry has in game, even chosen have more, So I don't think that'd work to well. They are balanced in just a 1v1 sense for normal difficulty, which means any battle support (other units, spells, abilities, etc) will put them ahead of depth guard because they barely lose in 1v1. Also add to that skills and techs.
I am hoping to release renown units in the future to fill the role of beating depth guard (2 lore friendly units, Drakenhof Templars and Blood Dragons). Templars would be capped at 4 and are infantry.
btw, about what was mentioned about the depth guard, you can make the blood knights better in stats, but lesser in numbers, i think that would be the best way to balance it and keep everyone happy