XCOM 2
Mitzruti's Perk Pack
560 Comments
Daddy Takeda 7 Jul @ 4:15pm 
Hello! Is it possible to make your abilities (which are awesome) more configurable please? For example, the ability 'Blink' only has 2 lines : Blink_Cooldown=4 and Blink_Range=7, but there's not a line to make them a free action, or if it can teleport within line of sight, etc. :KneelingBow:
vampiresatire 3 Jul @ 12:43pm 
Hey Mitzruti. Sorry, but the game seems to freeze whenever I try to use Seeking Volley with any of my LWOTC Soldiers...

At first, I tried to apply it to the Assault's arcthrower (in the secondary slot) which unfortunately caused it to freeze. Figured it was a bit of a long shot anyways so I wasn't really bothered with the fact it didn't work.

But then I tried applying it to the primary slot of a Sharpshooter but then that also froze the game. I thought maybe it just didn't work with Sniper Rifles.

Lastly, I tried giving it to a Shinobi's Primary weapon (an SMG) and yeah, that also made my game freeze.

Admittedly, I did fiddle around in the config files but I seriously doubt that did anything. So uhhhhh... help?
Cdys 30 Jun @ 1:16pm 
I can't seem to get "MZBuckleYourSwash" perk to work. Even though I could swear it used to work when I was playing last year.
Korinna II 25 Jun @ 9:11pm 
Well now I have two reasons to look forward to the next update! :D:
Mitzruti  [author] 25 Jun @ 6:53pm 
@Korinna II
and here i thought i'd just broken it while fiddling with it. fix'll be in the next patch, but i kind of want to finish this other thing before doing an update, so it may be a bit.
Korinna II 25 Jun @ 6:32pm 
I'm freezing whenever I try to use Split Shot. The soldier in question has enough of both ammo and targets for the ability to work right. I can aim at the first target like when taking a normal shot, but when I click the button to shoot, the game freezes solid. Is there anything obvious I might be overlooking that could cause that?
Daddy Kaneki 18 May @ 2:14pm 
Fellow Troubleshooters enjoyer
Mitzruti  [author] 18 May @ 12:33pm 
@Narkhen
and psizombies, cocoons. and anything debuffed with zombify.

@Daddy Kaneki
yeah. there's a bunch of others too.
Daddy Kaneki 16 May @ 2:32pm 
Is Impulse Fields a reference to Troubleshooter: Abandoned Children?
Daddy Kaneki 16 May @ 5:23am 
Ty @Ironmonk
Ironmonk 16 May @ 5:22am 
You could use the mod:
[WotC] I'm the Commander here
It allows to change XCOM random-row perks from a pool of installed perk mods.
It also allows to add a cost to add a perk to "blank" spaces in the XCOM row... or even a cost to change a perk for another.
Daddy Kaneki 16 May @ 5:15am 
Is it possible to disable some (not all) of the perks from showing up in the global perk pool for Xcom soldiers?

Some of them I just find really lame (like the bonus damage on odd/even turns) and I don't use combat knife mods or arc thrower mods so a lot of the perks are wasted.

I know I can just use that one console command mod to reroll a soldier's perks but I'd rather not do that every time. I want to pick and choose which perks are in the pool.
Narkhen 9 May @ 2:55am 
MZDeadCutter - slash attack. refunds AP cost if lethal. Undead only, 1/turn

With undead you mean ''the lost" enemies?
Flameducky 1 May @ 10:36am 
i'm also having crashes now that i updated
Highwayman300 30 Apr @ 6:23pm 
Game won't load on startup after the latest update (AML logs it as a crash), is there a way to rollback to a previous version?
Vex Lawson 26 Apr @ 3:15pm 
That's odd, I have been going through this issue for a while and I keep reinstalling everything and even when I am using the minimum of the 26 mods that are shown as a requirement for both LWOTC and Long War of the Chosen MOD Collection by Tiaz, it will never startup, showing the same effect as everyone else says, no CPU usage, stuck at about 1,700MBs of Memory. However, if I disable this mod, it starts fine or if I leave this mod enabled and disable the other, it will start fine too. I don't understand it :/
Mitzruti  [author] 26 Apr @ 12:46pm 
@Vex Lawson
Added that mod to my usual bunch and, while it took noticeably longer, it still loaded fine.
Vex Lawson 25 Apr @ 7:58pm 
This still is creating some mod combinations to freeze on startup, specifically for me it is Long War of the Chosen MOD Collection by Tiaz.
Snowmakererereoioiu 21 Apr @ 7:50am 
I was referring to a change log from a version control like github or something, but sadly the author's github profile has these mods repositories as private probably.

I spend a few hours reading the mod files, but its kinda hard to find the bug without knowing what lines changed in the update, so i could at least pinpoint the impacted parts.

If anyone happens to still have the previous version, it would be much appreciated
Kei 21 Apr @ 7:31am 
@MrSusan
I’m experiencing the same issue. The game was running fine until yesterday, but now it gets stuck in an infinite loading screen and won’t launch. The only things I updated in the meantime were one class mod and this mod.
XpanD 21 Apr @ 7:09am 
(you can also find this information in the Change Notes tab at the top of this page, fwiw)
Tijack 21 Apr @ 7:06am 
Broken for me too.


@Snowmakererereoioiu
There's a changelog with the alternative launcher. Its not the best but here's the description:

Update: 20 Apr @ 2:00pm
Spoonism, No Mercy: now require the triggering ability to have damaging effects.
ManaTeleport, ManaGrapple: now ignored by overwatch.
Mana Focus Abilities can now be created via config.
Goring Blade, Beso Toxico: now always apply 2 stacks of agony. (used to be one stack if they already had the effect)
Mass Sleep: AOE size scales with Psi Offense.
Fixed MoveSilently not being created.

Added 25 new abilities.
Snowmakererereoioiu 21 Apr @ 1:36am 
Same.

It broke compatibility with "Templar Mage and Revised Caster Gauntlets" in Christopher Odd's Season 9 collection.

I could fiddle around a hotfix, if I could see the changelog. Anyone happens to know if there is a public repository where I could check the changes?
MrSusan 21 Apr @ 1:21am 
Not 100% sure but I can no longer launch the game as of today and the only mod that received an update that I have installed is this one...anyone else having this issue?
Noauhh 21 Apr @ 1:17am 
Hey, love the mod, but would you be willing to publish the version before the 04/10 update? It broke compatibility with "Templar Mage and Revised Caster Gauntlets" in Christopher Odd's Season 9 collection.
Joker_Newbee 20 Apr @ 2:53pm 
In the description of todays update (20.04 23:00) you (the author) wrote: Mana Focus Abilities can now be created via config.
Please, can you explain what this means and how the abilities can be created via config!
ArroktheBlind 13 Apr @ 9:49pm 
@mitzruti so that means that kinesis skills are mitigated by dodge, cover, defense etc?
LonewolfX17 10 Apr @ 10:01pm 
It works! But can you explain how to assign an ability meant for a specific secondary weapon to the corresponding item (for instance, ShimmeringBlade to a sword or FranticFire to a pistol)?
Thanks again for all your help! :)
Mitzruti  [author] 4 Apr @ 10:34pm 
@LonewolfX17
same place XComMZPerkPack.ini is.
LonewolfX17 4 Apr @ 9:33pm 
@Mitzruti
Can you tell me where I can find XComClassData.ini ? Sorry, I'm really bad at computer stuff! xD
Mitzruti  [author] 4 Apr @ 8:37pm 
@ArroktheBlind
It's about what kind of hitcalc they use. Psychic have a Psi Offense vs Will Stat Contest (like some vanilla psi abilities). Kinesis work similarly to shooting at something, but use some fancy math to use Psi Offense instead of Aim.

@LonewolfX17
you can add pretty much any ability you want to that (although some may not work if a class with the wrong sort of gear gets them). However, they also need to appear either on some class's ability tree or in the ExtraCrossClassAbilities array in XComClassData.ini (which also controls which inventory slot the ability will be assigned to when it shows up as a cross-class skill)
LonewolfX17 4 Apr @ 7:29pm 
Hey guys! In the first section of the XComMZPerkPack.ini , there is a list of cross-class abilities that can randomly show up on your soldiers' 3rd branch of perks. That works fine. But is there any way to add some other abilities from this perk pack into that pool? (For instance, the Blood Magic or Bullet Arts ones.)
ArroktheBlind 2 Apr @ 10:08am 
Anyone know what the difference between the 'kinesis' and 'psychic' psi skills is?
j.doherty 1 Apr @ 3:54am 
i added this to my new campeign with all the rpgo mods i usually use and after i complete the first mission theres no locations (like templar hq, or regions) just the map the starting hq and missions
RakkoHug~<3 10 Mar @ 3:44am 
"Chasing Fire" seems to be working, Thank you very much :)
XpanD 5 Mar @ 3:48am 
That message is from my Abilities and Assets mod, though that just prints a list and should be harmless. Pretty sure the underlying issue there is fixed now, too. May be worth attaching a full log in the XCOM 2 Modding Discord, we can look more closely there.
tangqikong 4 Mar @ 7:51pm 
Can you ask me what this journal means? If Mitzruti's Perk Pack MOD is enabled, the game will not start, and the following sentence will appear in the game log:
ScriptLog: XAaA debug | (ignore the above, trying to track an issue where our mod kills Mitzruti's Perk Pack on some setups)

Did it conflict with a MOD?
However, there was no issue before the February update.
RakkoHug~<3 4 Mar @ 6:15am 
BUG: It seems that "Chasing Fire" ability is no longer functional ever since the last update.
Not sure about its sister abilities "Pincer Movement" and "No Mercy" at the moment.
Ironmonk 1 Mar @ 5:49pm 
I was thinking about creating a Mandalorian class and it got me thinking if would be possible to add a Specialty Slot for Jet packs (from Iridar) or are the Jet Packs classified as Vests?
[GFYA]Xen 24 Feb @ 1:44am 
May want to check MZHellIvy to make sure its damage values are functioning correctly. Attempted to use on a class I'm building and get no damage values but aim/crit values function on it. Can even crit for no damage and still apply the root.
vinistrifezza 27 Jan @ 6:23am 
Hey master, I have a question
I saw in the mods list that there are mods for use with melee weapons, however, these mods do not appear in the Trainingcenter pool... is there a limitation or something similar that I don't understand?
Dragon32 10 Jan @ 7:56am 
Oh well
Joker_Newbee 10 Jan @ 6:00am 
The text in the Perk List section of the Discussion is the same as the readme.txt! So there are no additional information. So i will give you an example. The perks in the Bullet Arts section can be defined in two ways: A) Have to eqiup a special ammo round to use this perk, the perk will extend the effct; B) The perk give the shooter "virtual special rounds" which lead to effects (like burning).
So in this case, it is very important to know if there is a requirement or not.
Also a perk which give bonus aim can be an active perk or a passive perk. In some cases the passive nature of the perk is mentioned, but it is not clear for every perk.
Therefore i hope there will be a detailed list.
Dragon32 9 Jan @ 7:37am 
@Joker_Newbee
Did you look at the Discussion?
Joker_Newbee 9 Jan @ 3:26am 
Is there any chance for a detailed list of the perks?
The list should include informations like active or passive perk, the designated slot and if there are requirements. Sometimes the word passive is written in the readme.txt , but i think not all other perks are active. Also sometimes requirements are mentioned, but it stay not clear for me.
For a short number of perks i can prepare such a list by myself, but for this great number of perks it will be very difficult to extract the informations from the source code or trying out all the perks.
Many of the included perks seem very interesting for me. But it will be hard to use them without these detailed informations.
If the author or someone else have prepared a detailed list it will very helpful.
Avaritia 28 Dec, 2024 @ 4:49pm 
Hi everyone, you may be interested in this fix for the perk 'Jolt Awake' https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3394653798
ПРОЛЕТАРИЙ 24 Dec, 2024 @ 3:17am 
Hi. Can you copy the default ability - "Deadeye"? Because Musashis in his RPG Overhaul gave another ability the same name overwriting it
Scroller 23 Dec, 2024 @ 10:01am 
Is The Business supposed to require pistol ammo? One of my RPGO soldiers has it but the icon is greyed out and I get the message "Not enough ammo".
Void 19 Nov, 2024 @ 8:13am 
Hello I have a problem, the psiamp skills like boulder and fire whip apply the secondary effects like root, but dont do damage
JKingJ 11 Nov, 2024 @ 4:38pm 
Hmm... Okay. I'll check my logs and see if I can figure it out if something is interfering.

Because the items show up when you click the slot, so the game definitely recognizes that they should be equipable in the specialty slots.
But when I try to equip them it auto-unequips. IDK