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Anyway, would be GLaD, seeing you around my little workshop .
Test volunteers needed.
MYR (MC) Thanks for playing.
Jade BGE Thank you.
you are welcome for any help.
just had another look.
you say you can't extend them any further.
the answer is the space in between.
as you walk from the entrance, you turn to early.
if the turning was a tile or 2 later, you could then move the wall they come from,
towards the center, to hide them properly.
the 2nd one, should not be needed.
but if you want to keep it.
you could move that wall, towards the 1st one.
as it is, seeing them to me, spoils the effect.
as everyone knows they are there, they might as well be completely visible.
your map, your choice.
mood3rd I put in a couple angled panels at 60 degrees in place of the grids. The bridge itself is not visible but there are places where you can see the mechanism at the back of the tunnel. The tunnels are as long as possible now. I am satisfied with the effect because you will be walking on air for a while before you can see anything. I hope this doesn't upset other mapmakers who would want to use it without the testee knowing how it's done. I appreciate you sharing your time.
I enjoyed checking it out. Thanks
just had another look.
1 light bridge will do the job.
with the angled panel I mentioned, you don't need all that grating.
when using the light bridges in this way.
when they 1st turn on, their is a flash visible of light bridges for a second.
if you do it on furture maps, where the player would see them.
plut a 90 degree angled panel in front of them,
that is activated by whatever activates the light bridges.
the angled panel is slower to undeploy, so they dont see the laght bridges.
thumbs up.
of course you can use the light bridge idea.
but it is visible.
to make completely invisible:
move the light bridge emitter further away.
I placed mine as high as possible, so they have trouble looking into where it is.
& also put a angled panel in front of it.
angled just below 90 degees (can't remember exact angle)
& place the angled panel under the invisible part.
on my map, I needed the player to be able to jump up through the light bridge.
but jade told me of someone else who used an invisible one.
mentioned on my description.
theirs you cant pass through it.
but it is quiet.
for this map, it would work well.
he used a rail platform at the end away from the emitter.
going towards & away from it.