RimWorld

RimWorld

[CP] Rimmu-Nation - Clothing (All Craftable!) (1.0)
158 Comments
Chicken Plucker  [author] 20 Oct, 2020 @ 8:17am 
@Refik - I just wrote it in the comment below. From 1.1 onwards the original version has everything craftable, this version is obsolete. I’m gonna write in caps below this post in the hopes of me not having to repeat it again, please don’t misinterpret it as me being rude to you.

___
to future “pls update” posts

THE ORIGINAL VERSION HAS ALL APPAREL CRAFTABLE NOW, THIS VERSION IS OBSOLETE
Refik 13 Oct, 2020 @ 8:47am 
Can u update to 1.2?
Chicken Plucker  [author] 17 Mar, 2020 @ 1:37am 
The original version linked in the description now has all clothing craftable as said 2 comments below, this version is now obsolete.
Bepiss 17 Mar, 2020 @ 12:47am 
can't wait for an update
PalmerA 16 Mar, 2020 @ 9:36pm 
a news update on this would be nice... where are we at with the update please and thank you.
Dymacos 26 Feb, 2020 @ 10:50pm 
@Fidel Cashflow yes check the mod [CP] Rimmu-Nation - Clothing (1.0). He is working on 1.1 version and to make all items craftable.
Fidel Cashflow 25 Feb, 2020 @ 8:00am 
Any idea what the 1.1 situation is?
The_Pierced_Prince 31 Dec, 2019 @ 4:25am 
Any idea why this mod in particular causes a huge spike in load times? According to startup impact its 36.7s of resolving references out of 37.8s total. I have a huge mod list but this one is always on top for longest to load.
Aebe 30 Dec, 2019 @ 8:06pm 
Hi, i think your mod have issue with vanilla armor expanded mod. When rimmunation clothing is active, other mod's head gear will turn in to purple boxes. I think compatibility issues is bit troublesome.
Yianni.hatzidimitriou 28 Dec, 2019 @ 12:57am 
@Chicken Plucker - No worries man
Chicken Plucker  [author] 4 Dec, 2019 @ 2:15pm 
Hey all. The gasmask issues, it's been fixed since yesterday and any issues today that may have occurred to some with the mod crashing due to not having another mod with an updated harmony available.

It's all sorted. I found the issue, and it was that the gasmasks had this odd faction tag restriction that restricted them only to NPCs, even if you enable all research from the dev console.

@Dungeon Master - It just allows you to use the Mission Board without having to research or build trade beacons, it doesn't work with orbital ship traders however, but it's able to send payment with factions in comms console and send payment in mission boards

@sumghai - will do my friend, doing it now
Perturabo did nothing wrong 30 Nov, 2019 @ 8:54pm 
Can anyone explain to me how mailbox trade beacon works? I built it and made a zone with items in it, whats next?
Nine-Volt Battery 29 Nov, 2019 @ 7:47am 
Did some messing around with the XMLs and it would seem that adding the Apparel bench under recipeUsers allows the crafting of the masks.
sumghai 27 Nov, 2019 @ 5:17am 
Hey CP, please update the description to state that this is compatible with CE:FT.
Dpace 23 Nov, 2019 @ 4:05pm 
its head apparel like the gas mask sorry
nomoretime 23 Nov, 2019 @ 6:04am 
@Chicken Plucker sorry for not being specific enough as sumghai said its because of CEFT the GraphicApparelDetour.DLL problem isn't fixed anyway thanks for replying:steamhappy:
sumghai 22 Nov, 2019 @ 10:32pm 
The purple "missing texture" is most certainly because CE:FT was updated to the CE1.6/1.7/1.8/1.whatever codebase from upstream, which adds new head apparel layers that the GraphicApparelDetour.DLL bundled with CP's mod doesn't support yet.

CE:FT's next update will fix it - in the meantime, I'm writing CE:FT patches for British Military Kit, so please be patient.
Chicken Plucker  [author] 22 Nov, 2019 @ 9:37pm 
@dpace
@nomoretime - Give me the error log from the console box, otherwise I'm assuming it's a mod conflict from combat extended. What items exactly? I need you guys to be more specific because as far as I know this mod is working fine and I can't work with vague reports

@ariggs0863 - I am unsure, have not tested and have not had the time to

@ Der Schmoint - Thank you, take care
@JunkedCat
Dpace 22 Nov, 2019 @ 3:43pm 
some items cause purple blocks
nomoretime 20 Nov, 2019 @ 5:10am 
the puple block is back
what am i supposed to do
ariggs0863 6 Nov, 2019 @ 3:11pm 
Can this clothing be fixed with MendAndRecycle?
Der Schmoint 28 Oct, 2019 @ 3:04pm 
@Chicken Plucker Thank you CP that you have solved the problem so quickly and well it works fine now you're a true mod artist please keep it up!
JunkedCat 28 Oct, 2019 @ 2:02pm 
Looks like the update fixed the problem i had. thank you.
Chicken Plucker  [author] 27 Oct, 2019 @ 5:07pm 
I've replaced the .dll now for everyone, please anybody who had the issue before let me know if it's solved things. I think I do remember there was a newer .dll that was broken which I had to remove from everything, and it may have been left here. It wasn't supposed to make it to any new update but it seemed to have snuck past me.

I appreciate you all helping me exterminate this ghost bug, I feel like Ghostbusters 3 over here
JunkedCat 27 Oct, 2019 @ 4:29pm 
I just replaced the CPBackpacks.dll from the original into this one on my end and the screen is now working for me.
JunkedCat 27 Oct, 2019 @ 4:22pm 
I've tried a new game with only hugslib and this mod loaded and still got the problem. However i also use in my regular save "Vanilla Apparel Expanded" which has at least one item that increases carry capacity

For reference i get this as part of the debug log:
"Exception filling window for RimWorld.Dialog_FormCaravan: System.NullReferenceException: Object reference not set to an instance of an object at CPBackpacks.HarmonyBackpacks.Capacity_PostFix" and a few other as well
Chicken Plucker  [author] 27 Oct, 2019 @ 4:15pm 
Right guys, it's regarding this caravan thing I call it the "ghost issue" cause it's a mystery to me and I've never been able to replicate it, I know the backpacks code isn't perfect and it conflicts with a certain mod that affects carrying capacity.

Do you guys use a mod that affect carrying capacity? Maybe a mod that adds all animals to be pack able? If the original version works I'll try to replace the .dll ASAP with the original version
Grey Buddhist 27 Oct, 2019 @ 3:57pm 
@Der Schmoint and @JunkedCat - I have over 50 mods. I also have most of the rimmu-nation ones (with items/weapons/armor). I personally have not had any issues with pack animals/caravans/backpacks/this mod. Just fyi. Rimmu-Nation mods are in the middle of my mod list.
JunkedCat 27 Oct, 2019 @ 3:27pm 
@der Schmoit, i've ran into a caravan forming issue as well. None of my pack animals are showing up in "people and animals" tab as well as the dialog boxes in that tab being offset to the far right. Strange thing is that the original version of this mod does not have this problem when used instead in the same savefile.
Der Schmoint 27 Oct, 2019 @ 1:16pm 
hi ..did everyone know about a problem with this mod and backpacks and caravan forming ?
Grey Buddhist 20 Oct, 2019 @ 2:25pm 
Disregard, found out what was wrong. Seems I am half asleep and did not pay close enough attention to Project names, so I had researched 'Advanced Armor' and not 'Power Armor'. Still love your mods, keep them coming, and sorry for my 'brain fart' moment.
Grey Buddhist 20 Oct, 2019 @ 10:52am 
Well, I moved the rimmu-nation clothing (all craftable) to end of mod list...and then tried beginning of mod list...still was not there. So I am hoping it is something I have not researched yet (I have researched power armor and fabrication). Probably something really basic that I have not researched yet because I do not use it or something.
Chicken Plucker  [author] 20 Oct, 2019 @ 10:24am 
Yep, just tested it and it's confirmed, you will get the armor after Powered Armor research

The Hunter Reactive set won't appear alphabetically guys so it's a bit of a pain to find, the body armor appears first thing with the other industrial plate carriers and the helmet also under Lynx-T variants. Cheers
Chicken Plucker  [author] 20 Oct, 2019 @ 10:18am 
Hey guys, both versions of Rimmu-Nation allows the Hunter Reactive to be craftable, I made it not spawn in the fabrication bench but it should be spawning in the normal RN Apparel Bench with everything else

Gonna go through the game quickly and make sure it's there but please check the bench if it's just buried under the other apparel
Grey Buddhist 20 Oct, 2019 @ 10:16am 
@Azrael - Have not tried dev mode stuff. I've only used god mode for basic stuff (destroy animal skeletons that hang around, drop 25 items in my storage, etc...and no dev mode in this game yet.
Azrael 20 Oct, 2019 @ 9:57am 
Or you can't remove it so easily mid-save, but I guess Chicken Plucker will know this way better.

Have you tested starting another save, going into devmode, research everything, with godmode built everything up, to test if your pawns then can build a powerarmor?
Grey Buddhist 20 Oct, 2019 @ 9:33am 
@Azrael - I was thinking the same thing, but I also removed the non-craftable rimmu-nation clothing mod, and kept the all-craftable version, and still Hunter Reactive not showing up. At this point I'm thinking it is either another mod conflicting somehow and not allowing Hunter Reactive (I hope this is not the case and it should not be) or it is something I have not researched yet...probably something so basic I never thought of it...like plate armor or something, that pushes my tech level to the next level maybe.
Azrael 20 Oct, 2019 @ 9:25am 
You only need one of the two Clothing mods active, I guess, the version, that hasn't the craftable Power Armour overwrites the "Craft Everything"-Edition.
Grey Buddhist 20 Oct, 2019 @ 8:44am 
@Chicken Plucker - Had Fabrication, just got Power Armour researched and still no hunter reactive. I have all other rimmu-nation craftables, but no Hunter Reactive. I'm slowly researching other 'advanced' research items, so maybe something else will 'unlock' Boba Fetts armour. I will update you if it pops up.
Grey Buddhist 20 Oct, 2019 @ 7:03am 
@Chicken Plucker - THANK YOU! I was starting to think my previous game had a bug that gave it to me somehow...or that having both rimmu-nation clothing mods caused some sort of mess up and removed it. Now all my colonists can look like little green Boba Fett super soldiers....styling all the way. :)
Chicken Plucker  [author] 20 Oct, 2019 @ 3:46am 
@Grey Buddhist - Fabrication and Power Armour research
Grey Buddhist 19 Oct, 2019 @ 10:36pm 
Quick question regarding Hunter reactive armor set. What do I need to research in order to unlock it (and craft it)? Last game I played I was not paying attention, so when it showed up I did not realize it was not there at all times, now I started a new game and am trying to get it again.
In original game (that had Hunter Reactive set) I had rimmu-nation clothing mod only...in my new game, where I don't see Hunter Reactive anywhere, I have both mods (rimmu-nation clothing AND rimmu-nation clothing - all craftable).
Tim 18 Oct, 2019 @ 8:25pm 
Please, there is no need to apologize. I love your mod and Im grateful that people use their time to better the game that I like. Thank you for your hard work and for sharing your mod with us.
Chicken Plucker  [author] 18 Oct, 2019 @ 6:09am 
@LegionMania - I've moved all the clothing here in a 2x1 white crafting bench called "RN Apparel Bench" or "Tailor Bench" since I am aware a lot of other mods use the vanilla ones, I wanted to minimise clutter as much as possible so they're all there and hopefully you find them

@Mr.Findlt - Hey there, I've had plans to make all faction clothing craft able but it would mean needing plenty of free time and modifying all the faction outfits, I'm yet to find free time

@Tim - Same detail man, need free time to sort those holsters and other equipment out. Been very busy so I do apologise to you guys
The Old Tim 18 Oct, 2019 @ 2:38am 
Hi,

What are the prerequisites for crafting the clothes?
I have all the research completed i think (machining and flak armor).
But the options don't appear on the machining table nor any new on the sewing table.

Thanks in advance
ApocTheWanderer 3 Oct, 2019 @ 2:38pm 
By any chance could we get the ability to craft black combat uniforms?
Tim 27 Sep, 2019 @ 2:06pm 
Yeah I was looking for the answer on the holsters, Seems too much of a shame to not be able to craft some legendary holsters.
Chicken Plucker  [author] 23 Sep, 2019 @ 11:05pm 
@Yianni.hatzidimitriou - Hey sorry I had to make them uncraftable for Elite Crew. Had I not done that move I would have broken this mod whenever someone had that faction mod enabled so I'll find a substitute for that by perhaps making new handgun holsters or something later or figuring out another way to make them craftable
Yianni.hatzidimitriou 19 Sep, 2019 @ 12:49am 
Hi guys, I can't seem to find where to craft the Handgun Holsters. Any help would be much appreciated. Thanks.
g0jira 14 Sep, 2019 @ 10:44am 
weird, well im not using mailbox. cuz it is silly :P anyway i have to admit that i overlooked that and all crafted items can be sold... weird