Airships: Conquer the Skies

Airships: Conquer the Skies

DocPeabody's Modpack MKII
18 Comments
YellowMiner 19 Aug, 2022 @ 4:02am 
Obsolete beyond repair.
Rendor 18 Aug, 2022 @ 5:13pm 
Why
YellowMiner 17 Aug, 2022 @ 2:46am 
Not gonna happen.
Rendor 16 Aug, 2022 @ 10:46pm 
Update?
Dark Virus 27 Dec, 2021 @ 9:44pm 
shame this doesnt really work
str4t0s 19 Oct, 2020 @ 8:34am 
unfortunately, not really playable since it doesnt work with tech tree
Dorf von Gaulf 22 Jul, 2020 @ 12:56pm 
tech tree integration isnt working for some reason do i need to download something for it to work?
AquaWaifu 15 Jan, 2020 @ 2:46pm 
tech tree integration doesn't seem to work as it show all the weapon in conquest and I have dependancies mods, any idea what wrong?
YellowMiner 11 May, 2019 @ 7:40am 
Well they worked last time. Blame zark for breaking it. i'll get to it eventually but it's low priority.
dictator putski  [author] 9 May, 2019 @ 3:33pm 
nope, but don't worry, yellow doth cometh, at some point
Commander Hubris 9 May, 2019 @ 11:08am 
Hey there, I'm using the nebelwerfers, and a couple large turrets, and the nebelwerfers have no sound fx, and the turrets are very quiet. I have the dependencies, any idea what it could be?
Sensational TKO 4 May, 2019 @ 10:33am 
I think the 'heavy deck gun' here conflicts with the heavy deck gun in fleshcracker's battleship creation kit
dictator putski  [author] 29 Nov, 2018 @ 8:18am 
Can't, not until Zark adds the feature to put barrel graphics over the armour layer.
mikejminer 28 Nov, 2018 @ 10:23am 
Did you fix the Broadside turret barrels.
Fat Seal 23 Nov, 2018 @ 12:49pm 
oh nvm got it
dictator putski  [author] 23 Nov, 2018 @ 11:57am 
do you have the dependancies mod?
Fat Seal 23 Nov, 2018 @ 10:03am 
it says theres tech tree integration but it seems like none of the weapons need to be researched in order to use