Airships: Conquer the Skies

Airships: Conquer the Skies

Yellow's Mega Dependencies Pack
19 Comments
YellowMiner 20 Apr @ 4:33pm 
You don't have the mod for them. This just enables mods to have a shared tech tree.
kilian 18 Apr @ 1:12pm 
so whats with the destroyer and battleship turrets that are supposed to exist in the research tree but i cant find them even in sandbox construction
Lung 24 Jul, 2021 @ 4:33pm 
The worst part being that it fixes Professor Aluminum's & Doctor Chroniums which near rely off this at times (The strange ventral coils "Are not available" despite being... on the ship?)

paired wtih again, hoisting mods that no longer work but only work on this. It's a mess and I sometimes wish someone would clean up the workshop to avoid stuff like this.
YellowMiner 24 Jul, 2021 @ 3:29am 
Yes, it used to be a compatibility foundation for a range of mods but it's all obsolete today.
Lung 23 Jul, 2021 @ 12:09pm 
Ok after going around and testing I have figured out that, this mod genuinely isn't worth it.

Essentially the immense patches it would have brought are all but obsolete as most the mods with said problems, have fixed them. Yellow's consistent "I will integrate your mod and patch it to work" however means that, some modules that may not work on their own are found in here, however it overrides much more than just that, Including breaking vanilla modules.

This seems to be a patchwork for when, it was made but is largely obsolete due to being... 3 years old. It overrides vanilla modules, it causes multiple issues, and the changes and fixes it brings, are largely... broken. Ironically.

There is no version that doesn't override vanilla, and there seems to be no hope for all the files it fixed at its time. Overall sorry to say but, just avoid this mod, It causes far more issues than worth.

:firstCommit:
Commissar Barga Madagon 2 Feb, 2020 @ 9:21am 
so what are the mods that are placeholders in the tech trees? stuff like air oars and miniguns sounds fun but i havent he slightest clue where you got them from
YellowMiner 19 Aug, 2019 @ 3:01pm 
Nothing. Now move on
cypman 19 Aug, 2019 @ 11:50am 
what happend to yellow
YellowMiner 29 Jun, 2019 @ 3:38pm 
go for it, but it'll require lotsa work cus it's bult to tie in everywhere
The Offensive Lemon 29 Jun, 2019 @ 11:49am 
Do you mind if I post a version that removes the overwritten vanilla files? I'll make sure to give credit.
pierre 23 Jun, 2019 @ 5:03pm 
well yellowminer i am glad your back even tho your a ghost
YellowMiner 21 May, 2019 @ 10:13am 
Nah, only my ghost haunting the degeneracy of this community
The Offensive Lemon 20 May, 2019 @ 4:25pm 
Holy sh:steamsalty:t, you're back.
YellowMiner 16 May, 2019 @ 12:20pm 
Cus old and needs to be reworked, and also zark needs to add proper overwrite code which'd fix dis
The Offensive Lemon 15 May, 2019 @ 2:01pm 
Why exactly does this overwrite some of the vanilla modules? With 1.0.7, I don't get the new bonuses for Rockets.
Tal'Raziid 14 Mar, 2019 @ 2:40pm 
Why does this make research for Mad Science mod even though its disabled
Dr. Quackers M.D. 19 Jan, 2019 @ 8:41pm 
I didnt know the guy. I just got into Airships. He made great mods tho. Nobody can be worse then AlphaAsh.
DokkyWokky 5 Dec, 2018 @ 8:10pm 
He was an influential community member and frankly a decent person @The Imperial House. I don't entirely understand why you're insulting a rather good modder behind his missing back.
The Offensive Lemon 14 Nov, 2018 @ 5:21pm 
Ah, good, his mods have been put back up.