Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's The World at War
836 Comments
Alexxxxard(rus) 22 Jul @ 6:21am 
damn
TheLastJarl 22 Jul @ 5:02am 
Hello friends,
Sman is taking a break, but we have done a tremendous amount of work for WAW V7 that will end up being published here!
Lots of new things including new units will be added!
Thanks for your patience!
Abcsam 6 Apr @ 1:51pm 
Barticus I was running into this to try validating the files if that does not work I had o reinstall it onto my C drive to get it to load so if you have two drives install it onto the the drive with windows thats what worked for me.
Barticus 6 Apr @ 1:15pm 
i have just this mod selected and downloaded. But it does not show up in my mods when in game. What am I doing wrong?
Alexxxxard(rus) 4 Apr @ 5:00am 
Thanks!!
S-Man  [author] 4 Apr @ 4:58am 
I'd have to look into how that's done. Here's the link I use to do something similar:

https://steamhost.cn/steamcommunity_com/profiles/76561198163535223/myworkshopfiles/?appid=8930
Alexxxxard(rus) 3 Apr @ 12:02pm 
Hey, S-MAN! Can you upload a collection of mods, that you would call "Definitive" Experience, as it is?
S-Man  [author] 3 Apr @ 11:48am 
Good news, everyone! The new hotfix (6.4) is uploaded!

There have been so many changes, I couldn't post them in the "Change Notes" on Steam.

So, please go to Civfanatics to review all the changes in this version!

https://forums.civfanatics.com/threads/smans-the-world-at-war.638328/post-16809118


Now, work on V7 begins in earnest.....
S-Man  [author] 12 Mar @ 10:08am 
Found a huge bug in the new version - Supercarriers only cost 100 hammers (instead of 1000)!

I'll keep testing it, but this needs to be fixed. So, in the next week or so I'll put out a quick hotfix on this.

Sorry about that!
S-Man  [author] 12 Mar @ 7:39am 
On that channel, I'm not 100% certain how it works, but I may have to "invite" you.

So, if you send me your Discord name, I can do that.

Sorry, I'm still learning how much of this stuff works!
S-Man  [author] 12 Mar @ 7:38am 
Thanks, @abcsam! Not a hero, just share your passion for this game. Doing my own little part to make it a bit better.

Alex, I'm expanding WAW all the time. You probably noticed V6.3 has a LOT of changes, additions. Currently working on V7 which will also add a lot of things to the mod.

We're currently discussing these changes on the Discord channel. You can always join us and help make WAW even better.

https://discord.com/channels/361641784696373248/783755251088883722
Alexxxxard(rus) 12 Mar @ 3:10am 
S-man, is there any possibility that you will do an "Extended cut" of both versions?
Abcsam 11 Mar @ 3:44pm 
Dude i cant wait for all this so happy you are back and working on this. A true hero!
S-Man  [author] 11 Mar @ 3:39pm 
Thanks!

Yes, AWAW needs some attention. However, after V7 is done, I'm going to work quickly on the WAW companion mods - to make sure they're all compatible.

After that I'll start work on AWAW - but mostly fixes. I don't think much new content is going into it.

After the AWAW update, I'm planning on a "combined" mod that joins both AWAW + WAW (although about half of each will be cut). Except for the Future War Era in WAW. It will go in uncut.
villainousflow 11 Mar @ 8:48am 
really enjoying this series of mods so far; it's just what i needed to stop myself from constantly going back to voxpop lol. i was wondering, do you plan on returning to awaw after you finish with v7?
S-Man  [author] 9 Mar @ 12:01pm 
V7 will address this in several ways - using some of the "slow down" settings from mods like "Ultra-Slow Research."

Additionally, there will be a massive building nerf - so that yields aren't so generous - especially in the Science yield.

I'll have to play-test the cr@p out of it to get the settings right, but I can promise you this - in V7, there won't be any 3-4 turns to discover late game techs - even on Quick speed/Easy handicap!

Thanks @kensw for referencing those mods - they generally work well, and usually only fail when combined with other mods that defeat their designs.
S-Man  [author] 9 Mar @ 11:58am 
I used the BaseBeakersTurnsToCount field in this mod, reducing it from 8 to 7. Slows down just a little. Setting to 3 makes GS almost worthless until late game.

On the other mod, you have to be very careful about these settings. If you set the costs of tech discovery too high, you can have an "integer overflow" of the actual cost value (which is determined at game start/load, based on game speed, difficulty, etc.).

When this happens the late, expensive techs will have a value equal to -1, which the Civ5 game engine interprets as "1."

So, it costs 1 Science to discover the most complicated techs in the game.
kensw 9 Mar @ 9:38am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=161436844

Mods that slow research ( but nothing else ) several versions available.
Abcsam 9 Mar @ 8:21am 
I welcome the change some times by the time i get lasers units by the time ive got them built i am like 1 or 2 turns away from railguns
Alexxxxard(rus) 9 Mar @ 8:18am 
Ah, yes! I would love if you do a submod that extends research time. 3-4 turns with mod on 150% tech points to research multipier is kinda funny...
S-Man  [author] 9 Mar @ 7:41am 
What @kensw says is correct - most of the changes are impacting later in the game. Most of the last 2 updates to WAW were trying to make end-game more interesting.

V7 will also help with that - the coming nerf should make the last Era last longer. In most of my games, Future War techs take 2-3 turns to discover - on Marathon!

So the next version will lower yield bonuses of buildings, especially in the Science area.
kensw 8 Mar @ 5:21pm 
It seems like most of the changes in the Mar 6 update are in the later eras. Personally I never play past end of WW2. ( I just find it the most fun ) I have a game in progress so will probably not update for awhile. :Diplomat:
Clan 7 Mar @ 1:01pm 
Glad to hear about the update, looking forward to V7
Abcsam 7 Mar @ 12:38pm 
Amazing!!
S-Man  [author] 7 Mar @ 11:35am 
Now, work begins on V7 of WAW!

This version hopes to improve the artwork in the mod, provide much better late-game balance (translation: a nerf from he!! is coming), and add a few nice features like improved AI enemy play, automated city management, and more.

Thanks!
S-Man  [author] 7 Mar @ 11:33am 
Good news, everyone! The new hotfix is uploaded!

There have been so many changes, I couldn't post them in the "Change Notes" on Steam.

So, please go to Civfanatics to review all the changes in this version!


https://forums.civfanatics.com/threads/smans-the-world-at-war.638328/post-16793246
Abcsam 25 Feb @ 1:12pm 
Ok added you steam just didnt want to post here.
S-Man  [author] 25 Feb @ 10:26am 
You may have to get some kind of admin approval. If you send me your discord account name I can forward it to the Admin to see if that works.
Abcsam 25 Feb @ 9:43am 
I cant seem to connect to that discord.
S-Man  [author] 24 Feb @ 2:34pm 
Hey all. I'm in the process of updating this mod!

Not sure if there will be a quick Hotfix and then V7, or if all the changes will go into V7.

Lots of really good things coming!

If you want to make suggestions on what to include, now is the time to join the conversation:

https://discord.com/channels/361641784696373248/783755251088883722
Abcsam 19 Jan @ 12:13pm 
AMAZING thank you so much i love this mod.
S-Man  [author] 19 Jan @ 11:28am 
Thanks! Am working on V7 for this mod. Lots of fixes, and I'm hoping some improved artwork.

If anyone has any suggestions for the next version, let me know!
Óscar 19 Jan @ 2:33am 
Good luck!
Alexxxxard(rus) 18 Jan @ 10:41am 
@S-Man. YOOOOOOO!!! DUDE, THIS IS SOME GREAT NEWS!
S-Man  [author] 18 Jan @ 10:13am 
Hey everyone. I'm coming back to Civ5 to work on some of my mods. Apologize for the absence, it was unavoidable.

I'll take a look at the posts here and make some notes on what this mods needs to fix.

Hope to have an update before too long. Appreciate your patience!!!
Alexxxxard(rus) 26 Nov, 2024 @ 12:36pm 
Im very terribly sorry, but it seems like your mods kills the ui. How do I fix this?
Abcsam 5 Aug, 2024 @ 8:46am 
So i figured out my issue I had to click the check box for scenarios mods then i checked it once and set up a game now it just shows up with all the rest of the mods on the original mod screen.
bjorn ironside 20 Jul, 2024 @ 7:37am 
You have to arrange the exonas, 2 soldiers are coming in the same exona and making the game very difficult because enemies already start with 10 soldiers and in the 5th round they are already declaring war
Abcsam 19 Jul, 2024 @ 4:41pm 
Anyone have an issue with the mod not showing up on the mods list? I am subed and have used it in the past just got a new laptop got all my other mods working but this one wont show up on the mods screen.
Duck 25 Jun, 2024 @ 5:07pm 
@Winbean Did you ever get the issue resolved, because I am experiencing the same thing?
TheLastJarl 23 Jun, 2024 @ 7:58am 
Hello guys, Sman is currently absent, but I have no doubt he will return!
We had many ideas an enhancement pending for WAW, and I am sure we will manage to implement them!
Let's hope our friend Sman comes back soon!
In the meantime enjoy the mod and feel free to post suggestions here!
Modvane 12 Jun, 2024 @ 10:27pm 
hey @tech Priest did you ever figure out what the problem with the tech trees were, ive had similiar issues, but i think i narrowed the issue down to the end in the cold war submod
nicovallejos 9 Jun, 2024 @ 4:13pm 
Apologies for the lack of updates, but it seems the mod author may be not currently around.

But, I'll continue holding on to the current position as long as it takes.
Nikky 30 Apr, 2024 @ 7:16pm 
Hi, does this mod collection support multiplayer?
arieviloj 21 Apr, 2024 @ 2:28pm 
I love this mod since years ago. Will play test w community patch only.
Уединение 20 Apr, 2024 @ 11:45pm 
This mod is definitely not compatible with vox populi. The game will load up with it, but the units a lot of the units are bugged not showing their attack strength. And their movement is wrong. Cyber sub for example doesn't show it's stats and only moves 3 tiles vs 7 I think is what it's supposed to.

Is this mod compatible with diplomatic featuers mod? I was playing this and I got a CTD.
Уединение 20 Apr, 2024 @ 6:29pm 
Say I wanted to edit a units movement range like the black ops soldier how would I go about that?
GaryBlanks 25 Jan, 2024 @ 8:16am 
This MOD is the best one I have ever used for CIV 5. i have not had any issues with it.