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Sman is taking a break, but we have done a tremendous amount of work for WAW V7 that will end up being published here!
Lots of new things including new units will be added!
Thanks for your patience!
https://steamhost.cn/steamcommunity_com/app/8930/discussions/1/594017161232557347/
https://steamhost.cn/steamcommunity_com/profiles/76561198163535223/myworkshopfiles/?appid=8930
There have been so many changes, I couldn't post them in the "Change Notes" on Steam.
So, please go to Civfanatics to review all the changes in this version!
https://forums.civfanatics.com/threads/smans-the-world-at-war.638328/post-16809118
Now, work on V7 begins in earnest.....
I'll keep testing it, but this needs to be fixed. So, in the next week or so I'll put out a quick hotfix on this.
Sorry about that!
So, if you send me your Discord name, I can do that.
Sorry, I'm still learning how much of this stuff works!
Alex, I'm expanding WAW all the time. You probably noticed V6.3 has a LOT of changes, additions. Currently working on V7 which will also add a lot of things to the mod.
We're currently discussing these changes on the Discord channel. You can always join us and help make WAW even better.
https://discord.com/channels/361641784696373248/783755251088883722
Yes, AWAW needs some attention. However, after V7 is done, I'm going to work quickly on the WAW companion mods - to make sure they're all compatible.
After that I'll start work on AWAW - but mostly fixes. I don't think much new content is going into it.
After the AWAW update, I'm planning on a "combined" mod that joins both AWAW + WAW (although about half of each will be cut). Except for the Future War Era in WAW. It will go in uncut.
Additionally, there will be a massive building nerf - so that yields aren't so generous - especially in the Science yield.
I'll have to play-test the cr@p out of it to get the settings right, but I can promise you this - in V7, there won't be any 3-4 turns to discover late game techs - even on Quick speed/Easy handicap!
Thanks @kensw for referencing those mods - they generally work well, and usually only fail when combined with other mods that defeat their designs.
On the other mod, you have to be very careful about these settings. If you set the costs of tech discovery too high, you can have an "integer overflow" of the actual cost value (which is determined at game start/load, based on game speed, difficulty, etc.).
When this happens the late, expensive techs will have a value equal to -1, which the Civ5 game engine interprets as "1."
So, it costs 1 Science to discover the most complicated techs in the game.
Mods that slow research ( but nothing else ) several versions available.
V7 will also help with that - the coming nerf should make the last Era last longer. In most of my games, Future War techs take 2-3 turns to discover - on Marathon!
So the next version will lower yield bonuses of buildings, especially in the Science area.
This version hopes to improve the artwork in the mod, provide much better late-game balance (translation: a nerf from he!! is coming), and add a few nice features like improved AI enemy play, automated city management, and more.
Thanks!
There have been so many changes, I couldn't post them in the "Change Notes" on Steam.
So, please go to Civfanatics to review all the changes in this version!
https://forums.civfanatics.com/threads/smans-the-world-at-war.638328/post-16793246
Not sure if there will be a quick Hotfix and then V7, or if all the changes will go into V7.
Lots of really good things coming!
If you want to make suggestions on what to include, now is the time to join the conversation:
https://discord.com/channels/361641784696373248/783755251088883722
If anyone has any suggestions for the next version, let me know!
I'll take a look at the posts here and make some notes on what this mods needs to fix.
Hope to have an update before too long. Appreciate your patience!!!
We had many ideas an enhancement pending for WAW, and I am sure we will manage to implement them!
Let's hope our friend Sman comes back soon!
In the meantime enjoy the mod and feel free to post suggestions here!
But, I'll continue holding on to the current position as long as it takes.
Is this mod compatible with diplomatic featuers mod? I was playing this and I got a CTD.