Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was working on a Sarthorael/Azrik mod myself when I learned of Scipion's great work here.
I've asked Scipion if I could revive some of it and after he gave his blessing I've produced this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1912009264
Enjoy!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1730608522&searchtext=sarthorael
thanks for the mod very much though it is a good one
in all seriousness there is nothing you can do to fix it?
not a big problem just wondering
when you say main quests breaking what do you mean with that one?
that it will break stuff like the kroak quest battle?
@odiemitchell not sure how this mod would impact anything. The effective code in my script seems very limited. In any case, there is no point running this mod if playing another faction than Chaos.
In anycase, my modification is only a script, you can force it to load.
I'm not really setup for modding TWW1, but I have no objection if someone wants to take my script and use it. Honestly, it would either works right of the bat or not at all. You could just copy the .pack file in the TWW1 data folder and see what happens.
I have an odd question however. I saw you post on the TWW1 mod that added Sarthorael, and I was wondering if there was a possibility to port your mod from TWW2 to TWW1?
Of course I'm not asking you to do it, as no one would make content for a previous game, it's logical, I was just curious if it was possible technically?
I was wondering however, what are your thoughts to giving Sarthorael some starting level boost in someway? Given his unlock requirements is first beating him as seperatist faction, which occurs around turn 150, that is very late game to start a new lord at level 2-3 (depending on chaos faction tech bonuses). I don't want to suggest anything crazy OP or high level, but i figure a 5-8 level starting boost is fair given that its already considered mid-late game by turn 150.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1702356729
Wait for modder to release an update to make these who mods compatible.