Starbound

Starbound

Shellguard: Starbound Expansion Remastered
1,994 Comments
maryevangelinemartins 29 Jun @ 6:46pm 
how have i lived my life without this
Travelling Merchant  [author] 26 Jun @ 4:21am 
@thenewguyinred

They can be replayed from the main teleporter in the Shellguard Hub.
Thenewguyinred 25 Jun @ 6:16pm 
Am I able to replay all the missions I previously completed? Is so, where?
Travelling Merchant  [author] 23 Jun @ 2:13am 
@Tmbcyberman

The missions start at tier 5, progressing to tier six. After the main campaign there's another optional tier 10 mini campaign.
TMBCyberman the meme dealer 23 Jun @ 2:05am 
What tiers are the missions?
tim 19 Jun @ 11:58am 
nevermind, stocks and grips are the same thing. we need to have an example gun sold in the place where you get gun parts
tim 19 Jun @ 11:26am 
How do you use the weapon modification station?
Travelling Merchant  [author] 17 Jun @ 7:23pm 
@lifesbrink
It is!
lifesbrink 17 Jun @ 6:08pm 
Is this compatible with Frackin?
nvm i found a solution for my problem :steamthumbsup:. Sorry for bothering u with this tho
Travelling Merchant  [author] 9 Jun @ 4:45am 
@Vixen

Sorry, please could you rephrase? I'm not sure I understand the question.
If you're struggling to find the initial shop, make sure it's a Tier 3 inventors table.
i cant anything the shop of the mod in the crafting station, does it mean i need to create a new character or smth?
Travelling Merchant  [author] 8 Jun @ 9:41am 
@Myt0

I *believe* that bug is RPG growth. I think you can bypass it by using a weaker gun to kill it slower, if I'm remembering correctly? Something to do with whatever happens when that phase is one shot/killed two quickly.
myt0 8 Jun @ 9:38am 
I'm having an issue with the fortress boss... After a certain number of stages, the boss "closes" and turns off gravity.

But from this point onwards, nothing happens. The fight gets stuck in this no gravity void stage. It's like the game freezes.

Also, when the gravity goes off, commands like /admin or /help don't work. As in, I type them in the chatbox and I receive no output or error line. Simply nothing happens.

I tried to read the log, but there is absolutely nothing. Not a single warning or error.

I have many mods installed, but I don't know what could be causing this conflict. Do you have any ideas? There is one mod called RPG Growth: AI that rewrites monsterprimary.lua, could it have something to do with this?
Travelling Merchant  [author] 8 Jun @ 9:24am 
@Blunderpuss

It does not! It's safe to use with most mods, including XS Mechs.
Blunderpuss 8 Jun @ 9:22am 
This looks pretty cool? Does it conflict with XS Mechs?
GeekyRaptorStudios 4 Jun @ 7:53am 
SUB WIZ that idea is terrible.
[SUB] WIZ 27 May @ 7:44am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Azinta 27 May @ 6:17am 
how do i get ironwatch gear like armor
LiminalDoggo 25 May @ 3:03am 
What is the best way to find weapon parts for the modular guns? There is the engineer dude at the top of the shellguard outpost who sells some basic ones and ive had luck finding some in weapon crates in Shellguard dungeons randomly on planets but is there more? if not what is the best way to find the random outposts so i can find more juicy parts lol
Orifan1 22 Apr @ 9:13pm 
it is yeah. they ported the SS13 faction deadass.

...i think travmerch actually created the SS13 faction
Second Gayest Glue Eater 22 Apr @ 9:09pm 
is this mod in some way a reference to space station 13 they had a same faction depending on the server you play in
Chalupa Supreme® 14 Apr @ 10:43am 
Peak, I can't describe this mod any other way without talking too much.
Azinta 1 Apr @ 9:36am 
how much damage does the shotgun do
BEcuase iused it only and killed the final boss of frackin with it
rserpell 25 Mar @ 12:42pm 
i have a question, will we ever be able to have the giant mechs you see after the engineer and weapon parts shop? me want to.
Azinta 15 Mar @ 9:35am 
I did i completed the entire Ironwatch dudes thing and beat it and cant find it
Travelling Merchant  [author] 15 Mar @ 6:30am 
@azinta

Progress through the mods storyline until the ironwatch segement.
Azinta 14 Mar @ 9:37am 
how do get crab vehicle
Travelling Merchant  [author] 20 Feb @ 2:18am 
Development has finished I'm afraid, it's a feature complete mod.
Azinta 19 Feb @ 8:12pm 
Is this finished or not
i would like to see more of the survivor
Marek1shtar 12 Feb @ 7:03pm 
Gotcha thanks for the info gonna install it
Travelling Merchant  [author] 12 Feb @ 12:40pm 
@marek1shtar

For the most part, it's entirely self contained. There are a couple extremely rare microdungeons that can spawn on mid tier planets, but there are no biomes.
Marek1shtar 12 Feb @ 5:24am 
Does this mod Change planet generation such as adding microdungeons and biomes or is it 100% self contained to the teleporter hub world?
oub13 15 Jan @ 11:29am 
btw this is the best starbound mod very good work making this mod you deserve to be in the top 25 starbound mods
also happy new year (i know its a bit late for that but still...)
oub13 15 Jan @ 11:26am 
hi will this mod ever get a update or is it done?
Orifan1 3 Jan @ 10:58pm 
has anyone considered porting the weapons from this to project 45?
Travelling Merchant  [author] 11 Dec, 2024 @ 10:08pm 
@Ayzenhauer

Yes! Missions can be replayed at the main teleporter in the SG hub.
AYZENHAUER 11 Dec, 2024 @ 7:55pm 
Can I redo missions that have already been completed?
Travelling Merchant  [author] 7 Dec, 2024 @ 12:14pm 
@Lithoboli

Sure! That's absolutely fine!
Lithoboli 7 Dec, 2024 @ 1:22am 
Hey, I wanted to ask permission to include one of the weapon .lua files (nebsenhancedchargefire) from Shellguard in a mod I am contributing to.
More than happy to credit Neb and the Shellguard mod itself.
🛠!Steel!🛠 5 Nov, 2024 @ 4:51pm 
Nevermind I figured it out,Thanks for helping. I love this mod
🛠!Steel!🛠 5 Nov, 2024 @ 4:46pm 
Okay I know now I just need to learn about the Insert key thing.Also thank you for helping
Travelling Merchant  [author] 5 Nov, 2024 @ 4:18am 
@Space Space Space Space Space

Progress through the Shellguard story quests. You can obtain them near the end.
🛠!Steel!🛠 4 Nov, 2024 @ 8:27pm 
How do i get spider mech please.
Travelling Merchant  [author] 30 Oct, 2024 @ 11:15pm 
@Bread with a Gun

Oh man! I'm sorry to hear that about your save.

Thank you for reporting it. Perhaps it was a conflict of some kind but I'm unsure what it could be. It may also be unrelated, it's hard to say.

Thankfully, that should not be an issue with this mod itself. There's no way for the Shellguard mod or the mission to cause that on its own.
Bread with a Gun 30 Oct, 2024 @ 5:31pm 
I tried to start the Desert Bandit quest, my game crashed, wouldn't let me start the game again. I reinstalled the game and all my save data got wiped, even from the game files.

I don't know what did it (Maybe it was because of Pirate Penguin Reborn), but still, just thought I'd share in case it was a bug with the mod and not a mod conflict.
❀♥.°Rocio°.♥❀ 3 Oct, 2024 @ 10:36am 
I like how the characters remind me to Dead Space :p2cube:
wslsksks4 22 Sep, 2024 @ 4:56am 
what about crafting the mech parts, weapons, vehicles, robots,craft and use workbenches to craft them. im sorry if this bothers anyone
Okwam 14 Sep, 2024 @ 4:39pm 
Is there a list anywhere or can you paste in a list of the monster ID's from the missions? Some of the robots would be cool to spawn around
Travelling Merchant  [author] 27 Aug, 2024 @ 1:19am 
It is compatible with FU.