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They can be replayed from the main teleporter in the Shellguard Hub.
The missions start at tier 5, progressing to tier six. After the main campaign there's another optional tier 10 mini campaign.
It is!
Sorry, please could you rephrase? I'm not sure I understand the question.
If you're struggling to find the initial shop, make sure it's a Tier 3 inventors table.
I *believe* that bug is RPG growth. I think you can bypass it by using a weaker gun to kill it slower, if I'm remembering correctly? Something to do with whatever happens when that phase is one shot/killed two quickly.
But from this point onwards, nothing happens. The fight gets stuck in this no gravity void stage. It's like the game freezes.
Also, when the gravity goes off, commands like /admin or /help don't work. As in, I type them in the chatbox and I receive no output or error line. Simply nothing happens.
I tried to read the log, but there is absolutely nothing. Not a single warning or error.
I have many mods installed, but I don't know what could be causing this conflict. Do you have any ideas? There is one mod called RPG Growth: AI that rewrites monsterprimary.lua, could it have something to do with this?
It does not! It's safe to use with most mods, including XS Mechs.
...i think travmerch actually created the SS13 faction
BEcuase iused it only and killed the final boss of frackin with it
Progress through the mods storyline until the ironwatch segement.
i would like to see more of the survivor
For the most part, it's entirely self contained. There are a couple extremely rare microdungeons that can spawn on mid tier planets, but there are no biomes.
also happy new year (i know its a bit late for that but still...)
Yes! Missions can be replayed at the main teleporter in the SG hub.
Sure! That's absolutely fine!
More than happy to credit Neb and the Shellguard mod itself.
Progress through the Shellguard story quests. You can obtain them near the end.
Oh man! I'm sorry to hear that about your save.
Thank you for reporting it. Perhaps it was a conflict of some kind but I'm unsure what it could be. It may also be unrelated, it's hard to say.
Thankfully, that should not be an issue with this mod itself. There's no way for the Shellguard mod or the mission to cause that on its own.
I don't know what did it (Maybe it was because of Pirate Penguin Reborn), but still, just thought I'd share in case it was a bug with the mod and not a mod conflict.