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Rapporter et oversættelsesproblem
- cubemaps are too intensive on the TFA CS:GO weapons (mat_specular 0 sadly can't fix that, and I'm having this problem only with that specific weapon pack)
- bloom is too bright (And I know I can use mat_bloomscale 0 but I would love to have it toned down a little from the start)
And I know you possibly don't know how to fix these things, I've used Hammer before so I know what it's like
It has a perfect nodegraph and a nav mesh you can setup on.
Also the map is large and pretty optimized, giving anyone over 60 fps while in-game.
Good map friend. :^)
Alright, thanks.
Also, this map you've made is really good.
(It has a lot of potential)
nav_generate
Did you use the command from the description to stop the white brightness from the props?As for the Navmesh,it doesnt have one.The reflection is part of the light_env that was used.
gm_openspace_v3 on sandbox