Garry's Mod

Garry's Mod

gm_openspace_v3
27 Comments
GAMERBOYNOA 19 Sep, 2021 @ 12:29pm 
Still one of my favorite maps to this day.
Keripik Talas 21 Jan, 2021 @ 2:00pm 
@☢Commander Shadow☢ Ahh okay, thanks!
☢Commander Shadow☢  [author] 21 Jan, 2021 @ 1:58pm 
@kiririn25 If it does not say in the description. It should not require anything.
Keripik Talas 21 Jan, 2021 @ 1:52pm 
Do i need mount other games for this? Like CSS or HL2?
CatCinnaroll 30 Oct, 2019 @ 3:57am 
That's one good map, definitely one of my favorites on all of workshop, but there are things that I don't really like about it:
- cubemaps are too intensive on the TFA CS:GO weapons (mat_specular 0 sadly can't fix that, and I'm having this problem only with that specific weapon pack)
- bloom is too bright (And I know I can use mat_bloomscale 0 but I would love to have it toned down a little from the start)

And I know you possibly don't know how to fix these things, I've used Hammer before so I know what it's like
Mantha 26 Apr, 2019 @ 8:50pm 
This is a really high-quality map, yet so underrated. Took me forever scouring through "build maps" to come across a little gem like this.
AngelFragrance 27 Jan, 2019 @ 12:38pm 
This is one of the best maps i have played on.
It has a perfect nodegraph and a nav mesh you can setup on.
Also the map is large and pretty optimized, giving anyone over 60 fps while in-game.
Good map friend. :^)
CaptainCrazeh 8 Dec, 2018 @ 10:13am 
@☢Commander Shadow☢
Alright, thanks.
Also, this map you've made is really good.
(It has a lot of potential)
☢Commander Shadow☢  [author] 8 Dec, 2018 @ 9:56am 
@Captain__Crazeh try the command our mate Mooster5414 suggested
nav_generate
CaptainCrazeh 8 Dec, 2018 @ 9:54am 
Well, is there a way to add one? Because I really need one because I work with NPC's. And the huge map is perfect.
☢Commander Shadow☢  [author] 8 Dec, 2018 @ 6:37am 
@Captain__Crazeh Navmeshes stand for Navigation mesh for NPC's to be able to find more ways to get to some location or even roam at some point,this applies for all maps that contain NPC or AI nodes.
Mooster 8 Dec, 2018 @ 6:10am 
nav_generate
CaptainCrazeh 8 Dec, 2018 @ 6:03am 
Is there a way to add a navmash? because I need one to use the map properly. Also what even are navmeshes?
☢Commander Shadow☢  [author] 8 Dec, 2018 @ 6:01am 
@Captain__Crazeh
Did you use the command from the description to stop the white brightness from the props?As for the Navmesh,it doesnt have one.The reflection is part of the light_env that was used.
CaptainCrazeh 8 Dec, 2018 @ 5:42am 
The fountain is completely white and there doesn't appear to be a nav mesh for nextbots like sanic, as well as most of the objects being highly reflective. I don't know if it's just me, but it's really strange.
DOJO 23 Nov, 2018 @ 10:07am 
if the map is too bright, try using the command "mat_specular 0" and "mat_fullbright 0"
Soldier 18 Nov, 2018 @ 2:20pm 
"Shiny as hell" "HELL" dun dun dun dunununa nununa *curb your ethusiasm theme plays along*
fountainboi1035 18 Nov, 2018 @ 8:01am 
i love putting nav meshes on maps that don't because i love nextbots
Geodez_y 18 Nov, 2018 @ 6:19am 
:steamhappy:
Carrie 18 Nov, 2018 @ 4:12am 
great!
Mooster 18 Nov, 2018 @ 3:39am 
Doesn't look like you've been making this map for 2 months
☢Commander Shadow☢  [author] 18 Nov, 2018 @ 3:14am 
@śnięta ryba
gm_openspace_v3 on sandbox
Zovozvo Zvozonov 18 Nov, 2018 @ 2:46am 
what is it name in menu i cant find it
Geodez_y 17 Nov, 2018 @ 11:30pm 
lol:steamhappy:
☢Commander Shadow☢  [author] 17 Nov, 2018 @ 9:52am 
Sorry for any delays and the addon restriction,there was a problem regarding the updated .BSP file,so i place the addon under private condition,and updated it now,everything should work fine from now on.
Val. 14 Nov, 2018 @ 3:24pm 
:ds_cat:
DOJO 12 Nov, 2018 @ 10:51am 
:8bitheart::8bitheart::8bitheart: