Arma 3
RHS Factions Collection
32 Comments
Vex 24 Jul, 2024 @ 10:06am 
Hey, are you able to please sign the .pbo files and create corresponding .bikeys? I'd like to use this collection on my server but due to our requirement to have signed mods only I'm unable to add it. Thanks in advance :)
jarrad96 [4SFG]  [author] 20 Aug, 2022 @ 4:34pm 
I've already made an Australian SOF faction and some Australian equipment, it can be found on my Workshop.
scoop 20 Aug, 2022 @ 3:34pm 
hey mater, could you make an SASR or 2CR for australia please?
fowler.joshuadouglas 22 Jul, 2021 @ 1:38pm 
I love this all in one pack, especially the amount of ai presets. I do have a slight request, dcu tricolor uniform presets
Stray 17 Dec, 2020 @ 9:53pm 
My only complaint is that sadly Alive ORBAT Override does not seem to work with on any of these factions, but great mod/s
jarrad96 [4SFG]  [author] 27 Feb, 2020 @ 11:13pm 
It is indeed, all the ALiVE classnames are found in the PBO names.
Krukov 27 Feb, 2020 @ 11:04pm 
Is your mod here compatible with ALiVE?
jarrad96 [4SFG]  [author] 16 Feb, 2020 @ 3:54pm 
I forgot to comment about it here, but I spoke to the RHS guys and they are planning on fixing the magazines on their end, basically some of the magazines that worked previously accidentally got removed from the compatible listing in the last update.
Casia Loopy 16 Feb, 2020 @ 2:56pm 
I can't seem to get into the RG-33 gunner seat, while the RHS M1238A1 which is the same thing works.
Michael Townley 17 Dec, 2019 @ 10:02am 
The ones that are using the Mk 11
Michael Townley 17 Dec, 2019 @ 10:01am 
Sorry, but i found a new problem. The navy and marsoc marskmen ammo dont work :/
Michael Townley 17 Dec, 2019 @ 9:15am 
Now the Polish GROM is fixed. Marsoc stills buged
jarrad96 [4SFG]  [author] 16 Dec, 2019 @ 1:10pm 
Try deleting and re-installing the mod and let me know if those are now fixed.
Michael Townley 16 Dec, 2019 @ 12:43pm 
But the Marsoc and Polish Grom stills the same
Michael Townley 16 Dec, 2019 @ 12:41pm 
It works with the Navy seals
jarrad96 [4SFG]  [author] 16 Dec, 2019 @ 12:19pm 
Mod updated, check now, I think I fixed it, RHS changed their classnames which seems to have broken some of the SAWS.
Michael Townley 16 Dec, 2019 @ 8:27am 
The tracer rounds of the M249 box doesn´t work
Michael Townley 14 Dec, 2019 @ 7:21am 
Notice a problem with the automatic riflemen. The 200 rounds of M249 ammo do not work. Just let me use the M4 magazine. I don't know if its a Zeus interface problem or something, because I use Zeus to appear to the units
kaner712 4 Oct, 2019 @ 9:38pm 
Hi I've been having issues with the Navy Seal faction having vanilla weapons equipped. Any ideas on a fix?
jarrad96 [4SFG]  [author] 26 Sep, 2019 @ 2:30am 
Contact DLC Update-
Added Polish Language to the Polish GROM Faction.
Karnemir 8 Aug, 2019 @ 3:31pm 
I run a unit of a few hundred people and adding dependencies like this will cause many people to be loading the wrong mods.
jarrad96 [4SFG]  [author] 8 Aug, 2019 @ 3:30pm 
You can get all of these factions seperately, this is just a collection as a single download, so for example if you don't want the Taliban Insurgents (and thus EricJ) you can not get that one.
Karnemir 8 Aug, 2019 @ 3:28pm 
I already have 3CB and Project OPFOR for my insurgent units, I really don't need another mod for them! Great mod otherwise.
jarrad96 [4SFG]  [author] 8 Aug, 2019 @ 3:25pm 
-RHS Faction Collection updated
-Removed accidentally listed TF47 dependency
Karnemir 8 Aug, 2019 @ 8:53am 
This would be awesome if we didn't have to have mods other than RHS.
jarrad96 [4SFG]  [author] 1 Jul, 2019 @ 3:30pm 
This is a single Workshop item for all my RHS using factions.
diveyez 1 Jul, 2019 @ 11:18am 
Is that a Socket or something? New to asset creation in Arma.
Fletcher 9 Dec, 2018 @ 3:11pm 
Oh ok ya it doesnt effect anything else :steamhappy:
jarrad96 [4SFG]  [author] 9 Dec, 2018 @ 3:00pm 
Just ignore that for now, it should not actually affect anything. It's a single old hold-over from the first version of the Spetznaz I could not find a way to delete, but it's not visible to the users and should not affect gameplay in any way.
Fletcher 9 Dec, 2018 @ 2:44pm 
Hi there thanks gonna check this out. I did notice however when you load this mod an error shows up on startup 'No Entry' 'bin/config.bin/CfgVehicles/LRUS_Medic_01.scope' .
jarrad96 [4SFG]  [author] 7 Dec, 2018 @ 10:53pm 
Updated text and descriptions for some of the factions. Word limit for Steam Workshop reached, for additional info on the factions go to the individual mod pages.
jarrad96 [4SFG]  [author] 13 Nov, 2018 @ 4:48pm 
First release, this is a collection of all my RHS-using, non-campaign replacing factions into a single download.