The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Daedric Artifacts Improved: Dawnguard Version
326 Comments
oldgreymane 7 Aug, 2019 @ 10:21pm 
This is a really good mod. It's too bad that it hasn't been upgraded for SSE!
DraeneiXirena 1 Nov, 2016 @ 10:08pm 
Hey Zim, any chance of you converting some of your mods over to Skyrim SE? I would absolutely go NUTS if you did this one because this is my absolute favorite mod you have ^_^
RadRaccoon 16 Oct, 2016 @ 6:24pm 
Jester, in the discription it says that you need to be a vampire to use the unholy versions and mortal to use the holy versions.
Ruru 26 May, 2016 @ 8:39pm 
is this compatible with you Improved Artifacts collection?
Wake Up Samurai 3 Feb, 2016 @ 12:06am 
What's the purpose of the Amulet of Unknown huntsman?
Jester 18 Jan, 2016 @ 12:09pm 
Oddly enough I can't change auriel's bow because it says I don't have it and I clearly do
Gril Penetration Unit (GPU) 1 Sep, 2015 @ 3:20am 
im kinda confused.... does the mod change what the artifacts do normally, and then on top of that buff you can pick one of the upgrades?
casual 22 Aug, 2015 @ 2:33pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=504568017
any way to fix the staff of magnus disintegrating dragons?
Lampros 6 Aug, 2015 @ 7:16pm 
Does this still work directly from Steam?
RufusTheHound 18 Jul, 2015 @ 10:34am 
He does acknowledge that auriel isn't daedra in the 1st screenshot, just feels that his items should be included and more powerful
Merlyn 15 Jul, 2015 @ 12:43pm 
Auriel isn't a deadra, he's a elven Aedra
Jester 15 Jun, 2015 @ 5:33pm 
what do the changed effects for azura's star do?
d0nuts 9 Jun, 2015 @ 1:32pm 
I see complaints of op-ness, just play on legendary then it's not op at all
X Myth 7 Jun, 2015 @ 3:47pm 
My biggest problem with using your mods is that I want all unqiue weapons to match your work... So many unique weapons and so many mods, but nothing really compares. Would love for a total Unique Arsenal made by you including things like Dragonsbane, Pale Blade, and much more. ;0
GearHeart476 5 May, 2015 @ 11:57am 
I don't know if you've fixed this already and I just need to load the update, but I have a problem with the Savior's Hide. The trouble is that I select the option with magic, poison, and disease resistance. However, the active effects only lists the poison and magic resistances.
pAs.leronsaid 4 May, 2015 @ 12:34pm 
nvm I fixed the issue now its working well alongside with Skyre and some other mods. Didnt know I had to run Reproccer.Im so eager to see your legendary version including all of the artifacts from DB too. If the paying thing was going on again, I would definetely not hesitate to pay you for your awesome works.
Zim  [author] 3 May, 2015 @ 4:13am 
pAs.leronsaid...can't imagine why it wouldn't work, sorry to hear it's causing you problems mate...haven't really done anything with this mod in a long time so can't remember any details about it, afraid I can't offer any help...sorry
pAs.leronsaid 2 May, 2015 @ 11:24am 
I have downloaded your other mods too including Auriel's Bow improved, yet I can not get this one working. Do I have to start a clean save? Your other mods worked perfectly while I upgraded on my old save. I dont see any improvement on any of the artifacts you listed here including the ones from vanilla besides auriels bow
Zim  [author] 26 Apr, 2015 @ 4:16am 
mertmidnightangel...i've accepted your request, send me a message, always a pleasure to discuss modding
DraeneiXirena 25 Apr, 2015 @ 8:47pm 
Don't feel like broadcasting this for everyone and their mother to read
DraeneiXirena 25 Apr, 2015 @ 8:44pm 
Hey Zim. got a question for ya, modder to modder (even though I am chump change compared to you LOL) I would rather ask in like a msg or something if youre willing to accept a quick friend request.
Zim  [author] 25 Apr, 2015 @ 8:48am 
Haxial...probably a bug mate, can't think why it wouldn't appear
Haxial 23 Apr, 2015 @ 9:39pm 
Seer's Retreat is nowhere to be found in-game. Is this an issue with load order? Do I need to complete a specific quest?
Zim  [author] 28 Jan, 2015 @ 1:54pm 
Old Nick....sounds very possible, thanks for the note
Old Nick 26 Jan, 2015 @ 11:56am 
Hello there Zim, while I was making a patch (for personal use) in TES5Edit, I noticed the three light armour variants of Clavicus Vile's Masque have the ArmorHeavy keyword instead of ArmorLight, which I believe will prevent certain light armour perks from working.
ParaDox 1 Dec, 2014 @ 6:43pm 
you should make a lengendary version of this mod (DB and DG, plus vanilla artifacts of course)
FinalGust24 22 Nov, 2014 @ 6:52pm 
oh alright then! Thanks Zim!
Zim  [author] 22 Nov, 2014 @ 4:30am 
FinalGust214...all the other daedric artifacts are included
FinalGust24 21 Nov, 2014 @ 6:05pm 
Does this mod include the improvements of the other daedric vanilla artifacts or just the ones they appear for dawnguard??
Zim  [author] 7 Nov, 2014 @ 6:08pm 
Alern...yes
Dragon of Desire 7 Nov, 2014 @ 5:15pm 
is this compatible with your own "Auriel's Bow Improved" Mod?
Diablo 3 Nov, 2014 @ 2:44pm 
Ok thanks for the quick response
Zim  [author] 3 Nov, 2014 @ 3:34am 
Diablo....not in the pipeline right now, working on other projects atm
Diablo 2 Nov, 2014 @ 11:45pm 
So any chance for a dragonborn Version ?
TS [~MLS~] CelticFrag 14 Oct, 2014 @ 6:40pm 
Ok, thanks for the heads up!
Zim  [author] 14 Oct, 2014 @ 11:28am 
[~MLS~] Born 2 Frag!....Unfortunately yes, you'll lose that token and the books
TS [~MLS~] CelticFrag 14 Oct, 2014 @ 2:17am 
I don't have any of them yet-the only thing I have out of the Seer's place are the books, notes and the Huntsman Token-Will I lose any of that? (plus thanks for getting back to me so quickly)
Zim  [author] 14 Oct, 2014 @ 1:55am 
Flamingsora....no
Zim  [author] 14 Oct, 2014 @ 1:55am 
[~MLS~] Born 2 Frag! ....yep, simple as that.....but make sure you've restored all of your artifacts to their original nature first
TS [~MLS~] CelticFrag 14 Oct, 2014 @ 12:35am 
So to switch the mod, I would just subscribe to this, let it download, then uncheck the Vanilla one?
Toorlokviing aka: Flamingsora 4 Oct, 2014 @ 2:08am 
are there plans to make the tiered artifacts scale according to level. i.e. t1 lvl 1-20, tr2 lvl 21-39, tr3 lvl 40+
Zim  [author] 26 Sep, 2014 @ 6:06am 
naj1978....yes
SnowyOnion 26 Sep, 2014 @ 5:27am 
is the staff of magnus in this mod compatible with your staff of magnus improved.
haz-991 26 Sep, 2014 @ 4:23am 
Oh alright, well that sounds pretty awesome actually, i really love the idea of Embarr and all the hunting/Hircine stuff, as well as the backstory that you went to the trouble of detailing, as welllll as all the writing in the rest of this mod, very well done compared to most. And of course the mod itself, you made daedric artifacts badass again. I look forward to it (: and p.s. Crazy good response time!
Zim  [author] 24 Sep, 2014 @ 7:06pm 
haz-991....I might end up removing Embarr from this mod and making a stand-alone horse mod that's similar...I'll see what I can do about adding some compatibility to that
haz-991 24 Sep, 2014 @ 6:07pm 
Hey i was wondering if it is possible for you to make Embarr affected by the "convenient horses" mod, because at the moment it's still better to use a normal horse with all the features and the cool hunting armor that you can get with them, which would be way better on Embarr with all his awesome abilities. Again i'm not sure if it's possible or not, just thought that if it is it'd be a really awesome touch.
Darklen 23 Sep, 2014 @ 4:21pm 
Oh, ok, thanks!
Zim  [author] 23 Sep, 2014 @ 4:12pm 
Darklen....not a stupid question at all....unfortunately it would result in you losing the artifacts, so you'll have to restore them all first before installing the dawnguard version
Darklen 23 Sep, 2014 @ 3:47pm 
Well, i got a question :o.

I had Daedric Artifacts Improved: Vanilla Edition before i got Dawnguard (Along with Hearthfire and Dragonborn with Complete Edition), and i'm wondering, if i replace it for Daedric Artifacts Improved: Dawnguard Edition, would the already upgraded items (i.e Dawnbreaker, Sanguine's Staff or Ebony Blade) dissapear from the Save file? (Kind of stupid question)
Tx12001 1 Sep, 2014 @ 6:52am 
That was a quick response, well if you do end up with plans to make them may I share a few ideas, you say you have no ideas well let me share a few then =

Miraaks Sword
- Miraak's sword will have a 1% chance to Instantly kill dragons and take their soul
- Every hit made with Miraak's sword will recharge your Thu'um

Miraaks Staff
- While wielding Miraaks staff you have a 10% chance to randomly summon a lurker
- While wielding Miraak's staff the player is granted the :Summon Lurker" spell

Bloodskaal blade
- every hit made with the blood skaal blade builds up a charge and that charge increses the damage of the sword's energy attack