Life is Feudal: Forest Village

Life is Feudal: Forest Village

Smoke House
43 Comments
𝅺 24 May, 2023 @ 1:33am 
why are my townies grabbing the raw meat from the smokehouse to bring to their homes instead of waiting for the smokers to make it into smoked meat?
Celia 14 Nov, 2021 @ 6:27am 
I like it and always build it but my villagers do not eat smoked food. Spoiled brats.
eien no shikaku 永遠の刺客  [author] 23 Feb, 2021 @ 4:43am 
I'm sorry but I don't understand what you mean, Butchers Shop is listed as mod required so it's obvious it's needed...
Sushi 23 Feb, 2021 @ 2:46am 
This puts me in an endless need-subscription loop with the Butcher's shop. :(
eien no shikaku 永遠の刺客  [author] 10 Nov, 2020 @ 4:58am 
Thank you, enjoy new content! :winter2019happyyul:
Vile Wench 10 Nov, 2020 @ 4:51am 
Nice update!
eien no shikaku 永遠の刺客  [author] 8 Nov, 2020 @ 6:49am 
Hi there, latest mod's update includes:
1. More randomized decorations + new ones.
2. More toned down roof and walls.
3. New indoor and outdoor redesign.
4. New lights setting.
5. New stone foundation.
6. Optimized building cost.
7. More builders - 2 instead of 1.
8. More workplaces at the building.
9. Optimized demolish process.
10. New model for smoked food.
11. Added connection with lumber and daub when those materials are present in the game.
eien no shikaku 永遠の刺客  [author] 14 Jan, 2020 @ 9:47pm 
All my mods are fully compatible with mods posted at Recommended Mods List.
If you're using only mods posted in this link https://www.dropbox.com/s/8mgypdz1jd0o87r/Life%20is%20feudal%20-%20mod%20order.xlsx?dl=0
This is a list with tested well working mods.
Jacobo 14 Jan, 2020 @ 9:10pm 
Thank you. it could be another mod is interfering with the values too. I will also check on my end.
eien no shikaku 永遠の刺客  [author] 14 Jan, 2020 @ 9:08pm 
@Jacobo,
those values were changed a while ago, I will check it when I'll have some free time.
Jacobo 14 Jan, 2020 @ 9:05pm 
Is there any point to actually making the smoked herrings? It requires 5xfish and 3xfirewood to create 1 x smoked food. 5xfish is = 35kcal and 1 x smoked food is = to 28kcal. I lose kcal by smoking? wheres the benefit?
eien no shikaku 永遠の刺客  [author] 2 Nov, 2019 @ 12:59pm 
Enjoy, recipes are now more balanced :)
fat_pirate 2 Nov, 2019 @ 12:54pm 
thanks eien for new update, it's great!
eien no shikaku 永遠の刺客  [author] 2 Nov, 2019 @ 11:38am 
Hello, @Kazmeister, when I'll update your changes will be removed, I do not give my permission to change my mod files in any way. Moreover, I do not recommend to change any values as they are balanced with other mods.
Kazmeister 2 Nov, 2019 @ 10:28am 
I really like the mod with the new building for variety. I had to change the smoked food kcal to 36 to make the extra effort and wood use worth it though. If it updates and I lose the change that's okay.
Gailegedde 27 May, 2019 @ 10:27pm 
best mod ever! :steamhappy:
eien no shikaku 永遠の刺客  [author] 8 Apr, 2019 @ 11:40am 
yes they should and they are creating most of the times trade wares (and no one mentioned that trade wares are made in a bad way) and add to the game variety of foods but devs made this game as it is so what you wrote means you are disagree with the way they did it right? My mods are balanced with core game mechanics. I also played those 2 games and didn't have issue with values but this game needs advanced management to succeed.
I'm working currently on making new balance so I will take your advice into consideration and I will add more value to output. Done this with few mods now but steam is my side project so finishing with all my mods will take me sometime, hope you will be patient and wait for new updates to come :)
B@lth@z@rd666 8 Apr, 2019 @ 11:32am 
Eien, I meant no offence with suggesting you change your codes and I understand your arguments. Thank you for your work on this game and the variety your mods add. What I was trying to say in my first comments, is that (in my opinion at least which might not be shared with people who use your mods) industry mods should create value. I have played enough of LiFFv / Banished to learn that making people work in a building with negative output isn't the best way to manage my village ;)
B@lth
eien no shikaku 永遠の刺客  [author] 8 Apr, 2019 @ 9:43am 
My industry mods designed the way they're now are used by tens of thousands of people so what do you mean by changing values would encourage players to use them? Industry mods add variety to the game but game if planned well with logistic and stuff doesn't need additional food altering to be playable and intetesting:)
But you need to learn how to play it and how to proper manage your village :)
eien no shikaku 永遠の刺客  [author] 8 Apr, 2019 @ 9:37am 
I do not recommend to change code in my mods and I dont give permission for it. Mods are constantly updates so changes made by other people will be lost after update. About flour - you are mistaken, flour has value, you just don't see it in game but it has it's own value. I won't be making guides how to change data in my mods cause of simply reason. Balancing this game and altering core game mechanics is also not recommended. Steam Workshop is full of mods made by people who made one lines mods or cheat mods but while doing it they didn't consider how changing some parameters will affect game and human behaviour and break other well made mods so right know and in the future I won't be promoting this. That's why I posted I can change lines by myself but core game wasn't design this way and I don't make mods that will make game easier only more complex and challenging.
B@lth@z@rd666 8 Apr, 2019 @ 9:11am 
Actually, I think that the foods produced in bakeries (pies an bread) have a high net nutritious output (pies especially). Meat pie requires 3 meat (8*3=24) + 3 flour (no value) + some water, and provides more than 45 kcal...
I really think that increasing the nutritionnal values of processed food could encourage players to use these buildings and add another management layer to the game. Maybe instead of changing all the values for your mod you could simply provide a guide that explains how to change the values if we want to :) ?
Thanks
B@lth
eien no shikaku 永遠の刺客  [author] 25 Mar, 2019 @ 10:54pm 
I meant nutritious * :) I can make it more but this would require to change some other food mods as well :)
eien no shikaku 永遠の刺客  [author] 25 Mar, 2019 @ 8:49pm 
Hello, food in core game isn't more notorious after preparing in more complex meals so yes it was made this way on purpose.
B@lth@z@rd666 25 Mar, 2019 @ 3:32pm 
Hello eien, thanks for the great mods you make, along with MEGADORI you manage to make the game enjoyable :)
I had a request / question regarding this mod in particular and all other mods in general which add food processing buildings (brinehouse, MEGADORI's kitchen, ...). In my opinion, the goal of such building would be to increase the nutritionnal value of the food, through recipees using other resources (say firewood for the smokehouse). I checked and smoked hering provides 28kcal, and requires 4x7=28kl of fish, plus 3 extra firewood. The net gain for the food is zero, and for the recipee, it's negative, plus the workers who could have produced more fish instead !
Is it something you went for deliberately ? Maybe I haven't understood the point of nutritionnal values in this game ?
Thanks anyway
eien no shikaku 永遠の刺客  [author] 27 Dec, 2018 @ 1:27pm 
Smoke House is in food menu as the rest buildings where you can produce food :)
rabarber 27 Dec, 2018 @ 1:25pm 
Can't find the "Smoke house" building option anywhere in-game. Any ideas?
Nakia 28 Nov, 2018 @ 2:58am 
All is well, thanks for all the help. Seems this was a Steam malfunction. Unfortunately that often happens.
eien no shikaku 永遠の刺客  [author] 28 Nov, 2018 @ 2:53am 
Nakia, great it's all working well now! :steamhappy::steamhappy::steamhappy:
eien no shikaku 永遠の刺客  [author] 28 Nov, 2018 @ 2:53am 
LOAD ORDER: Smoke House needs to be placed above Butchers Shop.
eien no shikaku 永遠の刺客  [author] 28 Nov, 2018 @ 1:14am 
Nakia, like I wrote, I'm waiting for your full log not only the lines showing that other mods didnt load properly. The last update was 9 days ago and it was stricly cosmetic. I suspect its either load order problem, choosen option problem or maybe you dont have all the required items (the list on right side)? The information you gave isn't about Smoke House, so the last thing is to do is to carefully read the game's log right after the crash. Hope you can send it soon, thank you! :steamhappy:
Nakia 28 Nov, 2018 @ 1:07am 
All my mods have been checked. I unsubscribed and resubscribed to this mod hoping I had a corrupted download. No luck.
eien no shikaku 永遠の刺客  [author] 28 Nov, 2018 @ 12:58am 
Nakia, informations you sent aren't about my Smoke House. Please check first your mods, there wasn't any updates and warnings about configs are about other mods, not this one.
Nakia 27 Nov, 2018 @ 11:58pm 
Sorry to report but I am having the crash problems. Here is my log report "warning: can't load config [CraftBuilding] [BuildingConfig.cpp | 79]
2018-Nov-28 02:34:53 warning: can't load config [Grave] [BuildingConfig.cpp | 79]
2018-Nov-28 02:34:53 warning: can't load config [House] [BuildingConfig.cpp | 79]
2018-Nov-28 02:34:53 warning: can't load config [Ore_mine_upgrade]
2018-Nov-28 02:34:53 warning: can't load config [Bridge] [BuildingConfig.cpp | 79]
2018-Nov-28 02:34:53 config [Buildings] loaded 438 items [ConfigDifficult.cpp | 24]
2018-Nov-28 02:34:53 config [Diseases] loaded 6 items [ConfigDifficult.cpp | 30]
2018-Nov-28 02:34:53 config [Crafts] loaded 100 items [ConfigDifficult.cpp | 66]
2018-Nov-28 02:34:53 config [Technology] loaded 45 items [ConfigDifficult.cpp | 72]
2018-Nov-28 02:34:53 config [Humans] loaded 2 items [ConfigDifficult.cpp | 84]
2018-Nov-28 02:34:53 config [Animals] loaded 12 items
Part of it. Twhole thing won[t fit Refers to empty thread/
eien no shikaku 永遠の刺客  [author] 20 Nov, 2018 @ 1:03pm 
Earymgn, tell me which my mods do you have and if you have also Butcher's Shop? Update which was made was strictly cosmetic so it shoudn't crash your game, also would be grateful for your game's log after crash, it would speed up what the problem is. Do you know how to send it?
Earymgn 20 Nov, 2018 @ 12:54pm 
Since the update today my game crashed. Could not even start a new game with this mod. When deactivating the mod a new game could be started. Playing the old savegame without smoke house crashed the game, too.
eien no shikaku 永遠の刺客  [author] 16 Nov, 2018 @ 9:20am 
Hotu, furthermore salt isn't made as mineral resource, game won't allowed to create something like that so salt is basically resource from recipe. That didn't change but it's amazing you want start again after the last time you tried ;)
eien no shikaku 永遠の刺客  [author] 15 Nov, 2018 @ 5:58am 
Hotu, there isn't any tutorial except this: https://forestvillage.gamepedia.com/Mod
Hotu Matu'a 15 Nov, 2018 @ 5:13am 
I was under the impression that adding another layer of mineral resources would be a hassle? I may be wrong on this, but: salt mining was an important industry in central and eastern Europe; on the Atlantic coast it made more sense to just boil off seawater - Atlantic has some 3.5% salinity, compared to <1% of Baltic Sea.

Side note: despite of not having a lot of time I feel the urge to contribute; where do I start? Beside the tutorial there aren't many sources and I remember you mentioned it being largely trial-and-error.
eien no shikaku 永遠の刺客  [author] 14 Nov, 2018 @ 9:13pm 
Hotu, pleased you like this mod :) Ubet asked to put it on projects list after I made salt mine :))))
Hotu Matu'a 14 Nov, 2018 @ 3:52pm 
Awesome! That was what i really wanted to suggest instead of salted meat, when we talked; salt was actually relativelly expensivein the era, while smoking can be done using any wood (well IRL conifer wood is not used bc it gives really foul taste).
eien no shikaku 永遠の刺客  [author] 14 Nov, 2018 @ 4:00am 
Maybe today I will add an option to smoke house -> if you have it active butcher shop will make few new recipes with smoked venison/ smoked herrings :)
eien no shikaku 永遠の刺客  [author] 14 Nov, 2018 @ 3:53am 
Ubet, great you like it :)
ubet 14 Nov, 2018 @ 3:31am 
that was quick this will help with depth of game if you not to busy im sure i can push few more requests later thanks