Cities: Skylines

Cities: Skylines

LRT - Tram - Station Track #01
22 Comments
me0w 15 Nov, 2023 @ 7:56am 
how to fix this blue transparency bug?
clus  [author] 18 Dec, 2022 @ 7:17am 
@all hello ! Just a qick FYI, I did update the "base LRT -networks". This was a "huge" update, therefore its most likely that there might be issues, which I havent found yet...
pls report anything you´ll find, which could be an issue. Thanks in advance.
I´ve also put a quick guide together in order to "explain" some added features, usable via the AN mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903094086/

no AN features added to this network, but there are also some infos about this road in the guide.
clus  [author] 29 Aug, 2022 @ 3:05am 
Hi.
To cut it short ... there will be more lrt stuff ;) I only don't know when exactly ...
StarrWulfe 28 Aug, 2022 @ 9:50am 
Hello again -- Now that I've been able to use your networks and assets thoroughly, I thought I'd pop over and ask in turn for a few extras to add to this fabulous collection.

Here, echoing others, I'd like to have elevated version as well as a wider version that fits ground and elevated metro and train stations -- I use RON to repurpose these into LRT stations (why reinvent the wheel?)

But as you said earlier, I would very much welcome using AN to "make" an island station and use your pedestrian networks to do some stacking and layering. And as I said elsewhere, a single track version of the LRT station would be welcomed very much as well.
clus  [author] 3 May, 2022 @ 11:16pm 
Adaptive Networks ;)
Slye_Fox 2 May, 2022 @ 3:29pm 
AN mod?
clus  [author] 2 May, 2022 @ 12:18pm 
Yeah ... thats right :P and sadly that can t be fixed in a vanilla game ... but it should be fixable with the help of the AN Mod. Therefore, all new releases will be created with AN as a dependency... that Mod is, at least in my opinion, an absolute "game changer" ! Idk how we could live without it ;P
Slye_Fox 2 May, 2022 @ 11:51am 
Thank you.
I'm currently having to use the default one and is does kinda look janky going LTR->Vanilla->LTR :P
clus  [author] 2 May, 2022 @ 11:08am 
Due to the current project i am working on, elevated lrt "station tracks" came back in to my wider focus ... therefore an elevated version of this "station track" could also be a good option. I'll keep it in mind ! :)
Slye_Fox 2 May, 2022 @ 8:04am 
Would it be possible to get a set of these that can be elevated please?
kivech 27 Dec, 2020 @ 4:36am 
Somehow the two end pieces of the blue texture keep on showing after placing the station. Is there a way to get rid of that?
Voronwe 18 Apr, 2020 @ 4:39pm 
Nicely done! Thx :)
clus  [author] 18 Apr, 2020 @ 12:47pm 
Textures, meshes, Ui position, thumbnail ...
clus  [author] 18 Apr, 2020 @ 12:46pm 
Everything ....
Voronwe 18 Apr, 2020 @ 12:24pm 
What did you change today?
clus  [author] 30 Jun, 2019 @ 4:50am 
Update: done.
Stealthy 23 Jun, 2019 @ 8:43am 
Cool. Thanks for you awesome work and i shall wait patiently :)
clus  [author] 23 Jun, 2019 @ 3:10am 
@ Stealthy Yes, but haven´t had the time for that so far.
Stealthy 20 Jun, 2019 @ 5:45am 
Any plans to update sleeps to look like the latest ones with tighter spacing? ;)
clus  [author] 14 May, 2019 @ 6:40am 
Haven't thought about that ....But that sounds like an idea i'll keep in mind. ;)
Amayasnep 2 May, 2019 @ 12:36pm 
Would you consider making this station track like your recent generic ones, instead of needing a separate building to plop down?
TasenTriesSomething 21 Nov, 2018 @ 2:48am 
LIKE THE OVER HAUL MOD BUT ITS BETTER