Door Kickers: Action Squad

Door Kickers: Action Squad

Red Storm: 01 Hitting the Hideout
22 Comments
Imban 1 Oct, 2021 @ 12:00am 
These seven maps were pretty ok.
[XIII] Stryker_Ben  [author] 24 May, 2021 @ 1:26am 
Yeah. Currently no set timeline on new skins.
SpacePirateWins 23 May, 2021 @ 8:29pm 
Either way, nice mod I am enjoying it.
SpacePirateWins 23 May, 2021 @ 8:27pm 
So all units in the mod still have their original skins from base game?
CyborgCommando™ 9 Dec, 2020 @ 8:14pm 
Can you share a link?
[XIII] Stryker_Ben  [author] 9 Dec, 2020 @ 7:58pm 
@CyborgCommando, sure! Are you on the DKAS Discord?
CyborgCommando™ 9 Dec, 2020 @ 7:57pm 
Hi, I could reskin your enemies if your interested?
[XIII] Stryker_Ben  [author] 16 Jan, 2020 @ 9:15am 
@USMC_Armand_Lawson, none for now. I don't have the technical expertise for pixel art unfortunately. Added the featuring information to this map. On a side note: if anyone'd like to help with the reskin, I would greatly appreciate it.
Kiana Kaslana K424 15 Jan, 2020 @ 11:57pm 
Nice one with the guy carrying a S12K,but where is the reskin modding?
bullettrain101 9 Dec, 2018 @ 7:36am 
Just played your three missions, and I enjoyed the first one and third one. This one I found plesantly good, I liked the map. I hope you can finish your campaign, I am currently working on a twelve level campaign, which should be released soon.
Mike D.  [developer] 20 Nov, 2018 @ 4:50am 
Yup, that was a bug. It gets fixed in the next release, today or tomorrow. The next release will unlock game changing mods, which means you'll be able to change almost everything inside the game (tileset, sounds, characters, etc)
Mike D.  [developer] 20 Nov, 2018 @ 4:37am 
Actually it looks like Tiny Trouble runs into the keycard door and keeps trying to open it. I'll try to fix that on my side :steamhappy:
[XIII] Stryker_Ben  [author] 20 Nov, 2018 @ 2:32am 
Understood, I'll check those out. How would I best remedy it? I have been unable to get the triggers to activate properly.
Mike D.  [developer] 20 Nov, 2018 @ 1:09am 
You have some script errors (an infinite loop) probably because of those triggers (b_triggerPlayer = 1 should be there in the AI panel only once). You can add bDevMode="true" to the Graphics line inside options.xml to get a text console and see the warnings the game throws at you. Or you can open the error.log file after you play the level. good job!
Cooper Golem 16 Nov, 2018 @ 12:02pm 
"WOLVERINES"!!!

[XIII] Stryker_Ben  [author] 15 Nov, 2018 @ 6:27am 
Which wall was that in particular?
Reznov 15 Nov, 2018 @ 4:17am 
good map but 2F's wall can't cover npc body~ plz fix~
Rabid Urko 14 Nov, 2018 @ 12:34pm 
Good map.
Vrail 14 Nov, 2018 @ 11:57am 
Actually nvm the cover works in the second building, it just doesn't block much and doesn't do the enemies any favor because the player shoots right over it.
Vrail 14 Nov, 2018 @ 11:55am 
Great layout and enemy placement, lots of fun. You also made the garage tall enough for the trucks (unlike how they are found in the main game lol)
Vrail 14 Nov, 2018 @ 11:51am 
There's some cover in the second building that the enemies try to use (you can as well), but the issue is it looks like, and acts like, background decoration. So it doesn't actually block anything, but you can interact with it like cover.
Also the balcony right above where you spawn doesn't actually have a barrier on the edge, you can walk through it and the ground just kind of raises below your feet a little. This slight ground rise also happens above every doorway on the top floor of this building making you hover a little.
Sr K4SiNO 14 Nov, 2018 @ 11:49am 
Nice little level,completed with assaulter without bugs ;D