XCOM 2
[WOTC] Advent Drone
60 Comments
RazorWolf 19 Jan @ 3:43pm 
for a split second i thought those were the domestic drones from warframe
Killerkitty641 15 Feb, 2024 @ 5:40pm 
Okay, love the mod but needs some tweaks.

Basically, the overload is a free action, so they can overload + move + stun in the same turn, and since they're guaranteed to stun (at least, as far as I can tell, barring any soldier abilities that prevent stuns) this will always result in a soldier taking damage. It's one of the cheesiest and most frustrating things imaginable since the explosion radius is quite big and you can't even destroy the drone to stop it because it will then blow up.
silverleaf1 14 Feb, 2024 @ 1:26pm 
@hectorcx In the part about stats "higth" should be high.
Dragon32 21 Jan, 2024 @ 3:39am 
@ALEXX
It's CorpseDroneH , you can find corpse names in a mod's XComGameCore.ini
ALEXX 20 Jan, 2024 @ 10:56pm 
Hey, guys. Got a question. Does anyone know the console code for the remains of this mod? Got only one researh to finish and the drones just don't want to spawn...
SimoneP 7 Nov, 2023 @ 12:53pm 
@Cyber Von Cyberus Thank you for this information. There's no reference of this in Github mod compatibility page (I'm not following Discord). And I've never found anything about this in any discussion.
Cyber Von Cyberus 7 Nov, 2023 @ 9:44am 
@SimoneP If I'm not mistaken, LWOTC already has these drones, you really shouldn't use this mod with it, it is meant to bring the drones out of LWOTC not into LWOTC.
SimoneP 6 Nov, 2023 @ 11:27pm 
This mod somehow conflicts with LWOTC. Drones are roaming around their targets without doing anything, even when flanking them. Without this mod their behaviour comes back to normal.
Dragon32 1 May, 2023 @ 4:22am 
@Hot Wet Nobel Laureates
Their SpawnWeight is pretty low, and they're only set up as followers in a pod and not pod leaders.
Hot Wet Nobel Laureates 30 Apr, 2023 @ 9:16pm 
I don't know if it's diverse aliens by force level, Golden path missions revamped, or some thing else, but so far I've only seen an advent drone once.
MadMonkee10 25 Mar, 2023 @ 10:25pm 
it would've been cool if we could be able to build our own drones to use in conjunction with Sparks or robotic units we may receive through other mods (even though I understand that this mod likely wasn't made with Shen's Last Gift or said build-able robot mods in mind)
Sexual Velociraptor™ 9 Dec, 2021 @ 12:25pm 
These fucking things are the bane of my existence. They're not OP in any sense of the word, but I've had more 90%+ shots miss them than I can articulate. Cheeky little bastards.
XpanD 26 Aug, 2021 @ 12:59pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Only saw a few of these (like red mentioned), but they were a fun enemy when I did. Thanks for putting this up.
Red110 7 Nov, 2020 @ 10:04am 
Drones spawns too rare
Dannyw 28 Sep, 2020 @ 10:15am 
The drones don't seem to drop anything for me to do an autopsy on.
ZiggyTouyeul 29 Jun, 2020 @ 3:56pm 
@Simmin > "The images for the vest and autopsy aren't working for me." Same thing for me.
kenanthebarbarian 15 Jun, 2020 @ 2:29pm 
For some reason, the drone models are oriented vertically rather than horizontally when they stop moving, so their lights point at the ground. Not sure why this would be caused by another mod.
gliscor96 21 May, 2020 @ 9:11pm 
hmm... is it a possibility that someone at XCOM would have the idea to reverse engineer these things (Make Them Playable)?
Gguy 16 Feb, 2020 @ 4:47am 
It's a shock these weren't part of the game to begin with. They fit in so well (both aesthetically, lore-wise and by function)
Cyber Von Cyberus 24 Jan, 2020 @ 3:33pm 
Whew, facing sectopods with ballistic weapons. I'm looking forward to try that out.
Deadput 22 Jan, 2020 @ 11:47am 
Sorry about that in hindsight I should of asked you directly, thanks for granting permission will make sure to add you to the credits of the mod.
hectorzx  [author] 22 Jan, 2020 @ 9:53am 
yes..., do not ask again in another mod xD
Deadput 21 Jan, 2020 @ 2:28pm 
Sorry for the botherment, was wondering that with your permission if I could be allowed to use the Drone for a mod I'm working on.

The Mod itself is making TLP more "immersive" in it's story as a gap between Xcom 1 and 2, part of this process is removing Aliens that Xcom shouldn't have encountered yet as well as making Xcom stick to only ballistic weapons and armor for the TLP campaigns.

I intend to use the Drone to fill a role similar to the ones from EU and have them come with the Sectopods as allies for repair.
Simmin 20 Jan, 2020 @ 1:30pm 
The images for the vest and autopsy aren't working for me.
Mulqueeny 15 Oct, 2019 @ 1:18pm 
@Dragon Lol, it wasn't showing on my phone, xD
Dragon32 14 Oct, 2019 @ 2:53pm 
@Mulqueeny:
What's the mod's name?
Mulqueeny 14 Oct, 2019 @ 2:29pm 
WOTC compatible?
Winterheart 29 Sep, 2019 @ 10:23am 
@atletikus Me also experiencing sudden 'lose concealment' and found this is a problem.
atletikus 12 Sep, 2019 @ 2:47am 
Prepare to lose concealment, even if you're careful with your tactical movements with these around (and there will be many). This is more like an all-seeing eye rather than a surveillance drone.
RustyDios 13 Aug, 2019 @ 4:02am 
I love these little things when they show up but the Autopsy reward is pointless for me as I already have other mods that add better variations of an anti-stun vest. I would love to see them become an alternative Gremlin/Bit skin (coping stats from the existing Gremlins to work with any other mod additions)

Likewise it would be cool if they instead gave an ADVENT Spy Drone (like Celetids can make mobile Turrets for XCOM, and Phase Drones can be re-built for XCOM use.. these drones could make a mobile unit with the Reapers Shadow/concealment ratio to infiltrate and follow an enemy pod, then self-destruct like a Grenade)
花兔 11 Jun, 2019 @ 5:24am 
How to disable autopsy
hectorzx  [author] 8 Jun, 2019 @ 3:17am 
XComEncounterLists.ini
alberto_adm 7 Jun, 2019 @ 5:29pm 
@hectorzx ,

Probably is this,

Who is the file to i need to edit?
hectorzx  [author] 7 Jun, 2019 @ 12:34pm 
If you have a lot of mods that can be the cause. You can increase the chance of drones to appears, you have to edit the configuration file
alberto_adm 7 Jun, 2019 @ 12:27pm 
@hectorzx ,

I really liked this MOD but had a problem, just at the beginning of Gameplay they appeared, then they were simply not on any mission. I think I've only seen them once. The autopsy requested more than one unit and I passed all the gameplay (completed in the Veteran difficulty) without being able to do the autopsy of them. could update their appearance as Advent Follower throughout the game to have guaranteed frequency of these enemies?

Thank's for your time.
hectorzx  [author] 8 Apr, 2019 @ 3:04am 
-I was wondering, is it possible for me to make ini file changes to prevent them to be part of called in reinforcements?
Do not think so.
-Also, how would I go about to prioritize them being followers to Sectopods and ADVENT MECs
That option is not available in XCom 2, the only thing you can do is that they only follow those units and you set the priority of drones to appears very high.
Stanley 7 Apr, 2019 @ 6:58am 
Hey, absolutely love this mod, and thank you very much for your work on it!

I was wondering, is it possible for me to make ini file changes to prevent them to be part of called in reinforcements?

Also, how would I go about to prioritize them being followers to Sectopods and ADVENT MECs, as support units for those utilizing their repair ability on them when needed, similair to the Drones from Enemy Unknown?

Thanks!
bstar 30 Jan, 2019 @ 5:23pm 
It definitely exists, gonna try resubbing
hectorzx  [author] 30 Jan, 2019 @ 5:11pm 
@bstar Check if the file exist in "steamlibrary/worshop/268500/1564970426/content", try to unsubcribe and subcribe, the file may be corrupted
bstar 30 Jan, 2019 @ 3:57pm 
Hey hectorzx, really enjoying your mods. Unfortunately, the drone has recently been causing crashes for me, with the error message:

[0595.48] Log: Error detected attempting load of package: Perk_DroneSelfDestruction

Unfortunately, the log doesn't seem to provide much more information from what I can see. If I find out more, I'll let you know.
DERPKING1991 16 Jan, 2019 @ 1:39am 
work with ABA mods?
The Gaming Archaeologist 2 Jan, 2019 @ 1:16pm 
@Commander-LYJ Someone has already made one for the mechs.
Commander-LVJ 24 Dec, 2018 @ 11:25am 
+hectorzx

Might I suggest that especially with the tactical lagecy pack coming out (which correct me if I'm wrong but I don't think includes aliens dows it? (I would hope it would at any rate.)) it would be really cool if you (or someone) could make mod(s) that added gene soldiers, mechs, seekers, especially cyberdiscs, and well everything that was in xcom enemy unknown and enemy within that for some reason or another they did not include in the second full game...;( ;D
hectorzx  [author] 8 Dec, 2018 @ 9:49am 
@RandomlyEmoji You have them in the alien pack from long war 2
Quanterious JonDingle Jr. 8 Dec, 2018 @ 8:08am 
Is it possible for a Vanilla version or not or is it already able to work with Vanilla?
Plemous 22 Nov, 2018 @ 1:31am 
@hectorzx great ! What are your plans for the next mods ?
Fanatical Banzai 19 Nov, 2018 @ 8:48pm 
I've been wanting to see somebody make a class mod that utilizes these guys. It'd probably be a support heavy class with plenty of debuff abilities.
yes_commander 18 Nov, 2018 @ 12:19am 
@Circle of Psi
I was just thinking that yesterday. I play with ABA and found myself wishing there was something I could do with the drones. Might make for a cool RPGO class, using a drone for some variations on speshie abilities. I should look into the Salarian Engi mod too.
tran.bronstein 16 Nov, 2018 @ 10:36am 
Nice. Thanks for bringing these back.
Arkhangel 15 Nov, 2018 @ 4:04am 
@Circle: we can already do that with the Salarian engineer ones.