Stellaris

Stellaris

AscensionPlus (2.2x) - more varied ascension paths
18 Comments
HolyFarglesnot 30 Mar, 2020 @ 1:10pm 
Lame! I understand, though!
Smithy  [author] 28 Mar, 2020 @ 4:02am 
@HolyFarglesnot It will not, I abandoned this mod in favor of other mods.
HolyFarglesnot 27 Mar, 2020 @ 2:36pm 
Is this getting an update anytime soon?
HolyFarglesnot 31 Jul, 2019 @ 8:08am 
It SHOULD be, but no promises. I have no issues with it.
Zeratul Vergil 13 Jul, 2019 @ 4:42pm 
Is the mod still compatible with 2.3 version?
The Erubian Warlord 16 Jan, 2019 @ 10:57pm 
nevermind I looked through the code it really is Bob lol I though I might just grab the starting planets name
The Erubian Warlord 16 Jan, 2019 @ 10:33pm 
also when my supposedly personality less cyborg confided that she was worried about being fired because of the voice in her head what is the presences name to be clear
The Erubian Warlord 16 Jan, 2019 @ 10:31pm 
I love the Assimilator response for the Cybernetics Initiative ^^
Smithy  [author] 14 Dec, 2018 @ 4:33pm 
@Edorathino Its fixed now! There were some changes to leader traits I missed
Smithy  [author] 14 Dec, 2018 @ 3:15pm 
@Edorathino Damn, I thought I fixed that. I will look into it.
Edorathino 14 Dec, 2018 @ 3:06pm 
Found a bug with 2.2, i keep randomly getting leaders with bob's trait.
Smithy  [author] 16 Nov, 2018 @ 4:02am 
@Edorathino The events described on the modpage all trigger seperate from each other, but any followups to the psi event chain wont happen if you tell him to leave.
Edorathino 16 Nov, 2018 @ 1:36am 
Oh, nice. Kind of curious, can i still get the other event if Bob popped in and i told him to bugger off?
Smithy  [author] 15 Nov, 2018 @ 4:23pm 
@Edorathino The mod doesnt touch any basegame files and only adds a couple of new events and traits, so it should be save compatible. You can install/ uninstall it midplaythrough and it should work. Iam not sure what happens to pops and leaders that have traits from the mod when you remove it though.
Edorathino 15 Nov, 2018 @ 4:00pm 
Is this save compatible?
Smithy  [author] 14 Nov, 2018 @ 6:39pm 
@Zertul_Vergil I added special traits for machine empires/ synths that unlock erudite and psionics leader traits for them. Havent really playtested it though.
WalkerEvans 14 Nov, 2018 @ 5:55pm 
sounds like a plan!
Zeratul Vergil 14 Nov, 2018 @ 5:09pm 
Ah.. this is interesting.. an alternative method to obtain psionic cyborg...

However the only problem I found (so as other ascension path mod) is synthetic ascended species, which replace all traits with robotics traits