Life is Feudal: Forest Village

Life is Feudal: Forest Village

Glassworks & sand pit
20 Comments
250362887 17 Jun, 2024 @ 8:44pm 
那个采沙场无论建在哪里都建不了
Yoshe Solved 30 Jul, 2023 @ 6:25pm 
bonjour comment cree du glass works jai la carriere de sable la house glass ou je produit des verre mais je ne voit pas ou faire le glass works
eien no shikaku 永遠の刺客  [author] 13 Jan, 2021 @ 11:30am 
Hello, Moneyers Shop produces various types of coins.
LadyPotatoPanda-chan 13 Jan, 2021 @ 11:20am 
where do you get the bronze coins from?
eien no shikaku 永遠の刺客  [author] 17 Nov, 2020 @ 1:50pm 
Hi there, latest mod's update includes:
Glassworks building:
1. More randomized decorations + new ones.
2. New model for sand and for glass.
3. New model for glass and sand transportation.
4. More toned down roof (sand color).
5. New indoor and outdoor redesign.
6. New lights setting.
7. New, improved textures for roof and walls.
8. Optimized building cost.
9. More workplaces at the building.
10. Optimized recipes with glassworks.
11. Added connection with lumber and daub when those materials are present in the game.
Sandpit building:
1. Improved mine model.
eien no shikaku 永遠の刺客  [author] 27 Apr, 2020 @ 10:39pm 
Hello, I'm really sorry but I don't speak Russian.
iif you want to add something on your part please use English. Thank you.
Hyper QB [RUS] [BAND] 27 Apr, 2020 @ 2:34pm 
задумка хорошая, жалко нет окон.
т.к. уже есть моды на ребаланс стройка малых домов, с введением досок, балок и гвоздей.
с тем модом построить малый дом, целый геморрой.
добавка к балкам, гвоздям и доскам, в виде окон пришлась бы к стати.
по сути нужны оконные рамы и стёкла...
Gailegedde 27 May, 2019 @ 10:27pm 
best mod ever! :steamhappy:
eien no shikaku 永遠の刺客  [author] 11 Dec, 2018 @ 7:40am 
Dope, thank you :steamhappy::steamhappy::steamhappy:
Danbstep 26 Nov, 2018 @ 3:52pm 
Man you are awesome, very nice addition
eien no shikaku 永遠の刺客  [author] 22 Nov, 2018 @ 1:42am 
christianferry57, C'est génial que vous l'aimiez :)
Sir_Chfer 22 Nov, 2018 @ 12:49am 
Grand merci pour tout ce travail magnifique. Grâce à vous, le jeu est encore plus attrayant..
Lyfestyle 21 Nov, 2018 @ 4:12am 
hey @ubet try fantastic four.
Nakia 21 Nov, 2018 @ 12:22am 
No, I am suggesting the possibility that other modders might be able to add some of the products to houses and other buildings or of course you could do that. I just downloaded and haven\t played the mod yet so it was just a random thought. I know that the coding is still restricted and some things are just not possible. I am awestruck at what modders like you have been able to do within the limitations of the editor. :steamhappy:
eien no shikaku 永遠の刺客  [author] 21 Nov, 2018 @ 12:07am 
Nakia, are you suggesting that glassworks should be a necessity like food or firewood? Glassworks could be add for example as ingredient to recipe for making alcohol but to me it's too much of micromanagement and it could affect the game mechanics by slowing it or disrupt game's logistic. For now I think it would be better to leave it as it is - for the trade purpose only
eien no shikaku 永遠の刺客  [author] 21 Nov, 2018 @ 12:02am 
Ubet, I know Banished, I played it a lot :).
So sorry but it's not, modders don't have access to everything and some things are just hidden or even if we wrote the right code they doesn't work.
Nakia 20 Nov, 2018 @ 11:51pm 
This looks to me as if it would be a good Modder's tool. Could they add some of the products to for example houses or other buildings, taverns, ?
ubet 20 Nov, 2018 @ 11:51pm 
Thanks for this was another i would of suggested.Of note in the original game banished there where mods such as ,ones that you could select what your storage sheds barns could hold or not,is that possible here. another was cellars for storage which you could attach to other buildings.
would be nice.Thanks again
eien no shikaku 永遠の刺客  [author] 20 Nov, 2018 @ 11:24pm 
Ubet, Moneyers probably next :)
ubet 20 Nov, 2018 @ 11:23pm 
keep em coming :)