Space Engineers

Space Engineers

(Fixed) M4 76mm Howitzer - AWG
24 Comments
CommanderDino329 - Mal0's RakOOF 14 May, 2024 @ 4:19pm 
Hey AWG
my friend TheAirShipGuy just recommended this mod to me for our Water world thanks!
Dark TIE 19 Jun, 2019 @ 9:23am 
@adrian Prolly due to performance issues / being too difficult to implement. Bear in mind, these are meant to be used in things like tank fights in SE, so...
The Commissar 19 Jun, 2019 @ 8:50am 
well that sucks
⭐ Ava | Combat Medic  [author] 18 Jun, 2019 @ 9:07am 
No
The Commissar 16 Jun, 2019 @ 12:56am 
do the shells eject?
⭐ Ava | Combat Medic  [author] 29 Apr, 2019 @ 10:35am 
Fixed!
[HUN]Slushtrap 10 Apr, 2019 @ 1:34pm 
its ok dont stress
⭐ Ava | Combat Medic  [author] 10 Apr, 2019 @ 12:29pm 
Sorry, I've tried two fixes so far but nothing yet, have more ideas though and could try remaking this from scratch. Hang on in there!
[HUN]Slushtrap 10 Apr, 2019 @ 11:55am 
hardly noticable but it actually states in the description that the mod is broken although yes, i experience the same issue of course
Nitrogameace 10 Apr, 2019 @ 10:48am 
gun not working, no round come out?
⭐ Ava | Combat Medic  [author] 25 Mar, 2019 @ 10:41am 
Added Ryukki
John Bee 11 Mar, 2019 @ 1:43pm 
Guns use a penetration and bullet drop script which is broke in major update. Be patient and he will have them fixed when he knows how and when he has time :)
Ryukki 18 Jan, 2019 @ 12:20pm 
Could you add a config file to this like the M5? I really would love it to have one. <3
⭐ Ava | Combat Medic  [author] 17 Nov, 2018 @ 7:23am 
Hmmm, don't think there's much you could do without contacting him/her but interesting idea :)
Apollo1641 17 Nov, 2018 @ 7:16am 
Thanks. I've been experimenting with creating towed AT guns, that's why.

Anyhow, I've got one more question. I've been using a "AI turret slaving" script to make my rotor turrets engage targets autonomously. Thing is, it doesn't compensate for the projectile drop. I dont think there's something you could do about it, but I just felt like putting it out there.

I might notify the script creator to see if there's any scripting trickery he could do.
⭐ Ava | Combat Medic  [author] 17 Nov, 2018 @ 5:01am 
And the recoil is made for tanks, and wheels with high friction will completely stop the vehicle from moving more than a metre if you're above 50t
⭐ Ava | Combat Medic  [author] 17 Nov, 2018 @ 5:00am 
It's not designed for survival, but has the provisions for it. I have had repeated problems getting these to work with conveyors :(
Proximity | Ardy Emmer 16 Nov, 2018 @ 1:56pm 
My biggest compaint is that it's not compatible with conveyors, I understand handloading for authenticity, but in order to do that, I have to have an open design, like a field gun, and that means that it get blown 20 feet back by the recoil. Recoil like this is acceptable on other howitzers, but a low velocity 76mm should be half or less. Also yea, damage is a little off, but that can be offset by firing shitloads of them, hince why conveyors needs to be compatible
⭐ Ava | Combat Medic  [author] 16 Nov, 2018 @ 6:36am 
Multiple elevation rotors can work, as long as they don't have a high torque, they should take some of that force. Otherwise you can try pistons, recoil 'spades' that are like blades on the rear of a tank that when firing it recoils onto them as to stop it moving too far.
Hmm, you can also try upping the friction on your wheels, 100% is good for tank driving.
Apollo1641 16 Nov, 2018 @ 4:58am 
Do you have any tips on building anti-recoil mechanisms?

I tried to come up with something, so I put the cannon at the end of a piston. Turned it off and tuned down the resistance along its axis, and idea was that the cannon would compress the piston, absorbing some of the recoil. This didn't work though.

I found the only real solution was to either have a heavy vehicle, or to lock it down with a landing gear. Any ideas?
⭐ Ava | Combat Medic  [author] 16 Nov, 2018 @ 3:03am 
And thank you, it is quite fun! But remember the HE damage is emant to be low due to it being a 76mm shell. It has a higher RoF to compensate. Do damage by hitting weakpoints or targeting infantry, the M5 is better for straight anti-armour performance.
⭐ Ava | Combat Medic  [author] 16 Nov, 2018 @ 3:01am 
The recoil isn't insane? It's less than half off the other tank guns. Build anti-recoil mechanisms if you have to :) It has just above the recoil of the 120mm, I can reduce if a bit if you want but from my testing regular tanks can fire it fine but it depends on scale and weight massively.
Alpha-5 16 Nov, 2018 @ 12:35am 
This has given me many ideas.....
F-16D Block-60 FemboiDILF 15 Nov, 2018 @ 7:26pm 
It's fun to shoot, but the recoil is insane and the damage and AoE is very very low. If that's what you meant by currently broken then disregard. Keep working on it though, it's very fun to play with.