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seriously guys, just look up if theres a updated version
Probably just a few more days ladies and gents!
Stay Tuned!
- Cleaver; Butchering speed increase.
- Chisel; Statuemaking & rock carving speed increase.
- Rolling Pin (or perhaps cutlery set); Cooking speed increase.
- Swiss Army Knife; Crafting speed increase.
Glitter Tech (No Surgery) doesn't count as Glitter tech and therefore even though I have the materials they don't have the bonuses...
Thought I would point this out.
@_♣Caligula_♣ - Pawns don't have to equip tools as weapons unlike with other tool mods; they still work in the pawn's inventory
@Teaplease - Unfortunately I'm not going to be doing patches with other mods
@GamePro7803 - Yeah, that's a bug of some sorts. AFAIK it's an interaction with some other mod since this mod doesn't touch hauling capacity by default.
So I can use it smoother together with Pawns are capable aswell as Simple Sidearms.
Thanks in advance.
Because if not, do you plan to do functionality as in "Use your gun" mod? I mean, make a menu in the mod menu, where users can move additional items to be recognized as tools by your mod.
Thank you!
@megururu - Yeah, it's a known issue. Thanks though!
@brightsideguy - That's actually just a weird technical limitation since structure movement uses construction speed. I might remove hardcore mode entirely at some point, or at least add a disclaimer that there will be some odd behaviours.
Since trees seeds are spawned if it in the Growing Zone, I confirmed that seeds will be spawn if you set a Growing Zone under the wild tree that you want the seeds of that (Since Growing Zone is set, that tree will be automatically cut down by the pawn. If you set a zone *and* directly command to cut down the wild trees, the seeds may not spawn, I have not tested, sorry).
It's a little micromanagement, but it's worth it, In addition, since seeds are spawned only when you needed, the burden of hauling is reduced.
Hope this help.
And I know this issue has already been reported in this thread and Ludeon's, but there is one conflict between SeedsPlease MOD.
If this MOD is enabled, the tree seeds of SeedsPlease will no longer spawn when the wild tree is cut down. If I buy seeds from a caravan and grow them in the field, some seeds will spawn, but any seeds will not spawn from wild trees.
If I start a new colony with the following MODs loaded, the tree seeds will not spawn from the wild trees:
Core, HugsLib, Mod Manager, SeedsPlease, [XND] Survival Tools
However, disabling only this MOD will spawn seeds.
I read the files to see if I could do something myself, but I didn't understand at all. If you have time, It would be very helpful if you could support SeedsPlease MOD. Thank you!