XCOM 2
ABetterBarracksTLECustomWeaponsSupport
19 Comments
p6kocka  [author] 19 Nov, 2019 @ 9:59pm 
The mod might not work anymore... haven´t played the game for longer time
RedDobe 19 Nov, 2019 @ 7:10pm 
This is strange, some weapons still slipping thru the cracks and using their existing stats. The XD_MJ_CV and Reaper_MJ_CV even though they are listed in your ini file. Do you know why this may be? All of the other weapons I have seen so far have the ABB stats.
Kowal04 30 Aug, 2019 @ 12:04am 
It doesn't seem to be working with Infinity Warfare. All added weapons have default stats.
Lava_Viper 13 Aug, 2019 @ 9:29pm 
The exact mod i needed. Thank you for making this
p6kocka  [author] 11 Jul, 2019 @ 2:24am 
Unbelievable indeed 😀
SirSwerving 11 Jul, 2019 @ 12:38am 
Pretty fortunate that specific fix would pop up right the day after, lol
p6kocka  [author] 10 Jul, 2019 @ 11:24pm 
p6kocka  [author] 9 Jul, 2019 @ 11:22pm 
This mod here only gives all modded weapons stats from A better barracks mod. It doesn't make weapons "visible" when using ABB. You should ask DerBK from ABB.
SirSwerving 9 Jul, 2019 @ 4:51pm 
Any chance of adding support for the Long War SMG pack? They don't show up when using ABB.
p6kocka  [author] 8 May, 2019 @ 2:29am 
Added new custom weapon support with help from FlyingTaurus523.
p6kocka  [author] 28 Apr, 2019 @ 1:01pm 
Letme know if you want support for another weapons.
p6kocka  [author] 28 Apr, 2019 @ 1:00pm 
And I have just started playing XCOM 2. Because of you... :D thanks
p6kocka  [author] 26 Apr, 2019 @ 2:11pm 
No no no. Just make your own more recent mod version. I am not playing this game in the moment.
p6kocka  [author] 25 Apr, 2019 @ 9:38pm 
You may do what ever you want to do with this mod.
p6kocka  [author] 25 Apr, 2019 @ 12:03pm 
Just try. I think it should work.
RDsparty 6 Mar, 2019 @ 9:05pm 
Noticed that the Reach DMR and AR are not getting the magnetic versions, while retaining the base versions, like the other weapon types are. Hope this info helps.
RDsparty 6 Mar, 2019 @ 9:02pm 
Great mod, happy to be able to use Reach weapons. All Reach weapons are reaching magnetic level except for the Reach AR and DMR, which stay at default 3-5 even when upgraded. Any idea why?
p6kocka  [author] 2 Jan, 2019 @ 2:06am 
Yes it does. You can add any custom weapons by yourself. Just look at the original mod description.
Assault Unicorn 1 Jan, 2019 @ 7:51pm 
Does that mod support the updated versions of those custom weapon mods? Will there be compatibility updates for more recent Mass Effect or EU plasma weapons, for example?