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maybe cut out a bit around the hammer.
overall nice gun. i like the pistol grip
+Laser projectiles does 20% more damage
-Laser projectiles uses metal as ammo
-20% normal ammo clip size
-No random critical hits
-70% spread
-No random Critical hits
-100% Damage against buildings
+15 damage against players
+20% knockback to player and enemy
+Can reveal spies
Level 15 Laser Shotgun
____________________________________
+ Option to shoot one OR two barrels at a time (single shot or double-barrel action)
+ Laser-Pointer for accuaracy
+ Can destroy sappers when shot
- 20% Smaller Spread
- 25% Less pellets/lasers on shot
- No random Minicrits
Level 10 Shotgun
+10% Health
-50% Clip Size
Shots destroy sappers
On Kill: 50 Metal
You don`t even know what you`re talking about, it looks nothing any of those you mentioned.
+20% damage
+20% reload rate
-60% clip size
-no random critical hits
-targets are "tracked" for 10 seconds (same as the glow on intelegence cases, you can see them through walls)
+100% clip size
+25% damage bonus
+Always critical hit from behind
+25% faster fire rate
-75% reload rate
-Reload cannot be interrupted
-No random critical hits
Level 5 Shotgun
Damage removes sappers
-10% Damage
Fires tracer buckshot shells
-Use metal as ammo
+30% damage bonus
-30% firing speed
knockback on target
+On Hit: 50% of damage done restore as metal
-Use metal as ammo
-Per shot use 50 metal
+100% Clip Size
-Consumes 2 Ammo Per Shot(its not a overpowered as long as reload takes twice as long)
-50% Firing Rate
-200% More Spread
-25 Health
[+] +25% reload speed
[-] -83% ammo (basically it must reload after each shot...ya know, binary...1s and 0s)
+45% More bulletspred
=On Hit Build Buld speed charge Is 10% Complete
Meaning 10 Hits will make your build speed 30% Faster than normal Wrench
Only 15 Bullets
Recives 20% Less Health from a medic
Building vulnerblity Is 25%
Works With gunslinger
those who get shot
and those who don't get shot