Total War: WARHAMMER II

Total War: WARHAMMER II

Followers of The Great Plan
35 Comments
Ever Lasting Dream 21 Apr, 2019 @ 2:25am 
could you update please
Pepe Silvia 19 Apr, 2019 @ 3:22pm 
update this great mod please
大马 16 Feb, 2019 @ 2:02am 
Can you add triceratops mounts to Slann lords in addition to Mazdamundi?
Agarast  [author] 6 Feb, 2019 @ 3:46pm 
1) Yes
2) I don't think so but I may be wrong.
3) You're correct. I'll update some parts of that and see if I can include Mixu's slanns in the base mod without breaking things. Should be possible.
InquisitiveBard 6 Feb, 2019 @ 2:54pm 
I have a few questions:

1) Does this affect the AI as well, or only the player?
2) Does this have any effect in auto-resolve determinations or only manual battles?
3) This does apply to all Slann lords, and only won't apply to a custom Slann lord mod, correct?
Pimpin Pippin 20 Dec, 2018 @ 12:13pm 
Is this compatible with the coast_beta (1.51) patch CA released a week ago?
If not, any plans of making a version that can work with the beta version (it has a lot of bug fixes)?
ChickenMadness 7 Dec, 2018 @ 11:46am 
nice. This will be the first campaign where I recruit a slann mage priest <3
Gleen Cross 22 Nov, 2018 @ 8:45am 
Any chance to implement this ability to mixu's slann LL? Don't ask me the name, it's one of those weird lizard things lol
rewt-m 21 Nov, 2018 @ 9:16pm 
I love this.Great Job!!!

By the way, could you make these skill range of all of battle map for slann? Another your mod is for all lizardmen lord types, not just for slann.
Voracious Beast 21 Nov, 2018 @ 10:40am 
that would be the closest to tabletop interpretation of predatory instincts
Voracious Beast 21 Nov, 2018 @ 10:40am 
I would really like to see a version of this that is an aura on all heroes and lords that arent saurus. The other version is a mapwide effect
SMILEDOZER 19 Nov, 2018 @ 1:58pm 
Oh well. still a good mod!
Agarast  [author] 19 Nov, 2018 @ 1:38pm 
I looked at that when I saw a similar recommandation on reddit, but unfortunately, the only "hook" I have is "unit_is_lizardmen". I can't define something that triggers if a specific unit is nearby.
SMILEDOZER 19 Nov, 2018 @ 12:55pm 
having skinks aid dinos and kroxigors, with like a super small aura or something so you would always need to have some skink handlers around your dinos and kroxigors is a killer idea!
Scribe of Nekoti 18 Nov, 2018 @ 2:09pm 
Can you add this ability to kroxigors and dinos when around skinks?
Pimpin Pippin 18 Nov, 2018 @ 12:21pm 
Frankly those are not features that should be a part of this mod.
This mod deals with the rampage mechanic by making it less common (more controllable).
Any further tampering with balance should be done in a separate mod so that players who do not want those changes don't have to manually edit this mod through Pack manager or w/e.
Archon 18 Nov, 2018 @ 11:07am 
I really like the idea that npdejong describes, though I disagree that Martial Prowess would be a good idea. If it isn't too challenging for you, havingit be, maybe a +2/+4 bonus to MA/MD aura in range 60 from the priest that only affects units with leadership over 50%. Or if that is too strong, maybe give them fear or immunity to psychology when under those conditions. Could call it "Presence of the Mage-Priest" or something.
James Stone 18 Nov, 2018 @ 10:52am 
Comp. patch for Mixu's Legendary Lords 2 is possible? One of his is a Slann
npdejong 18 Nov, 2018 @ 8:06am 
I love this mod :) Also, a small suggestion, perhaps this aura could grant them another boon? One which only works while their Leadership is above 50% ? That way the Cold Blooded ability won't be wasted, as you can then micro use it to keep your armies Leadership above 50%. How about Martial Prowess? (From the High Elves) This would make sense Lorewise as the armies under a Slann Mage Priest were extremely disciplined, while those without a Slann were more bestial.
Agarast  [author] 18 Nov, 2018 @ 4:42am 
I personally use between 40 and 80 mods usually, so be sure that I'll always have compatibility in mind. If I want to add a new features that reduce overall mod compatibility, I'll do it in a separate mod.
Pimpin Pippin 18 Nov, 2018 @ 4:39am 
Even better now with these changes, thank you.
Please if you further develop this mod just make sure to keep it as compatible as possible with all other mods.

It is an amazing improvement to Lizardmen but if we have to choose between something like Community Bug Fix Mod and a rampage-fix for Lizardmen we are unlikely to give up the big mods and overhauls.
Agarast  [author] 18 Nov, 2018 @ 4:35am 
@Daddy's Lil' Angel
All Slanns, Mazdamundi included

@James Stone
Changed to a 150m aura. And I was thinking exactly about that (Predatory Fighter), a bit tricky to do but feasible.

@Pimpin Pippin
I'll add more tags in the description should be enough.
Agarast  [author] 18 Nov, 2018 @ 4:17am 
Updated :
Changed the range of the effect : From mapwide to 150m (should be more than enough)
Changed condition of activation : Now the effect is removed if the lord's morale is broken.
Changed the description of the effect.
Pimpin Pippin 18 Nov, 2018 @ 3:57am 
Awesome mod, thank you for making it.
Please do consider making it easier to find through workshop search.
If someone searches for Rampage or Lizardmen this mod should logically be shown.
With a name like Followers of the Great Plan it wont be easily find-able through the workshop search (and not everyone reads reddit to see the thread there)..
Malykriss 18 Nov, 2018 @ 2:38am 
Strongly agree with James Stone
James Stone 18 Nov, 2018 @ 1:30am 
P.S.: And provide an interesting juryrigged adaptation of the Predatory FIghter TT rule (Be forced to pursue enemies off the map if they break): that way while the Lizardmen statwise are the strongest units pursuing enemies off the map is a gamble since units like Cold ones or Horned Ones which you might need may Rampage and engage Shattered units until their deaths or retreat.
James Stone 18 Nov, 2018 @ 1:28am 
I think a big AoE around the lord would be better than mapwide, at the very least it would expand the tactical thinking necessary for Lizardmen.
Aspect of Chaos 17 Nov, 2018 @ 2:53pm 
Great Mod man, Just what I was looking for.
Drawintron 17 Nov, 2018 @ 2:18pm 
Is mazdamundi effected at all or is it just the generic slann?
Nekzar 17 Nov, 2018 @ 1:58pm 
+Agarast

If you really want the shout out to stay ingame, you could make it fluffy. "The teachings of the ancient Slann Glanea, quickly spread amongst the other cold blooded Slann." Or something to that effect. There's probably a fluff expert on reddit who can formulate a more fitting text.
Agarast  [author] 17 Nov, 2018 @ 1:33pm 
I hesitated but yeah there's already a link on this modpage to the reddit post, should be enough. Now I'll have to find a nice loreful description. Thanks for your concern.
Red Duke 17 Nov, 2018 @ 1:27pm 
+Agarast
The greyed out description. It's immersion breaking and unnecessary. It's easy to remove locally, so I'm not demanding you fix it or anything, but it really kills the immersion.
Agarast  [author] 17 Nov, 2018 @ 1:06pm 
What do you mean? The red rampage? Or the fact that the greyed out description breaks the 4th wall?
Red Duke 17 Nov, 2018 @ 12:58pm 
It's a nifty mod, reminds me of Ethereals from 40k, but the description really kills it.