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If the exiles of Nehek build the pyramids landmark he can unlock those units in mprtal empire campaign. But since last SFO update I haven't test the mod myself, I am not sure if the mod still work.
Also, found out my issue, with mod not working. It was a residual movie file, in my Data folder, that did not delete.
All seems to play as expected now.
Thanks for your report!
I have a lot of works recently and must spend less time on modding, and since rpfm mod tools still doesn't update, so i can only do the basic maintenance because i can't open unit table.
The mod still works. At least in campaign. Battles work fine. Ofc, it cld b tied to a specific unit, but so far, the Settra campaign's all good.
Ok, I'll try to fix this in this month.
Crashed, will not load battles with these units in army.
Any plan to update?
I didn't added new content now but still do maintenance, should be compatible with current version.
Mod updated to current version.
Also changed the visual of some units to make them have more distinctive looking.
New Dlc changes some tables and crash the mod, I still trying to fix this.
Looks like the new unit are all in the building chain, the mod is worked well. I don't know what you had mentioned that you can't recruit them, if you upgrade your building to the rank you should able to get them in normal recruit.
https://imgur.com/a/O9TUpgu
I do not see any units of your mod... :|
https://imgur.com/701bHLU
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1944872373&searchtext=Tomb+Kings+Regiments
"... if the mod loaded you can see the new unit in building inspector page" --> you mean during the campaing ?
Most of my units need tier 2 barracks, if the mod loaded you can see the new unit in building inspector page.
Currently Crynsos unlocker is out of date... may that be the reason ?
Now every tomb king faction can recruit other faction units in pyramids, except Arkhan.
The method you suggest really works! Now I can update mods again. But my vanilla uni tmod keep crash while loading when I added units to landmark, still needs time to fix this. Hope I can finish this in this month.
Thanks, I'll try it.
1. clean all the description in workshop
2. change your title to your file pack name
3. exit steam and open it again
4. update
5. if it still not works , go to your C disk and find this :
C:\Users\Administrator\AppData\Roaming\The Creative Assembly
delete the "Launcher" folder and exit steam and open it again
I already enable pyramid unlock unit on my SFO compitable version. But since CA still didn't fix their mod launcher I can't update my mods for a year(always got code error), I am still waiting them to deal with their buggy launcher.
That only works for end users, mod upload is only avaible on the CA launchers
https://github.com/Kaedrin/warhammer-mod-manager/releases/tag/v1.8.2
At least until they patch it.
No, its not that easy to ignore the warning. There are mods that really dont work and it will be a mess if we dont a mod that works is shown as not updated.
It is (or was at least) very easy to update a mod (i used to have a few mods of my own), just click on the upload button and it will shown as updated. At most you will need to change something very tiny (just add a space or dot to any text).