Arma 3
Electronic Warfare
34 Comments
Red Dog 13 Jun, 2023 @ 2:23pm 
We just used it in an op yesterday, worked fine for us, all radios and ctab messaging jammed.
dan 7 Jun, 2023 @ 5:00am 
Doeesnt jam radios at all, player is fully able to use his radio and others can hear them at standard distance.

Tested on dedicated server and local host, all 4 users repaired mod between time, let 2 diffrent people host when on local to see if it would fix.

Radio not working
PRC-152
PRC-343
(other radios likely dont work, these are just the ones used)
settings double checked, no problem there.
In zeus, it shows that a player is being "jammed" but it doesent do anything.
This is the same update that broke the other EW mod's acre compat.
Assaultboy  [author] 6 Jun, 2023 @ 8:53am 
In what way?
dan 6 Jun, 2023 @ 5:43am 
broken again
Caico1983 26 Aug, 2020 @ 1:25pm 
+1 :steamhappy:
FynnoVerse 21 Aug, 2020 @ 8:22am 
I complety agree with the comment below !!!!
LucSon 20 Aug, 2020 @ 8:10pm 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA IT'S BACK HIDFSGBOFGJU HDSIOUGED FNBHY W^ YES
OHMYGOD ITS FIXED
Cunningham 31 Oct, 2019 @ 1:34pm 
Any plans on an update for this?
WaldoTheWarfighter 17 Oct, 2019 @ 8:48pm 
Just a quick query, and apologies if you are still working on this. But has the radio issue been fixed?
Reckless 23 Aug, 2019 @ 10:36am 
With the Audible indicator, simply making all transmissions static would be ideal. In other words all the mod would have to do is instead of jamming signals, just come through the other side as the maximum ACRE distortion.
Assaultboy  [author] 30 Jul, 2019 @ 8:46pm 
I’m aware, it’s broken with the newest update to ACRE. I am working on a fix.
Caico1983 30 Jul, 2019 @ 5:39pm 
AssaultBoy, if you can hear us, don't let this nice mod die! ;)
Marstruc 25 Jul, 2019 @ 2:40pm 
With ACRE's recent update, this'll need one too. It prevents radios from working at all if it's loaded.
Isaac 28 May, 2019 @ 3:57am 
Can you make a TFAR version?
Kolljak 30 Apr, 2019 @ 8:43am 
its a shame no Tfar version.
FynnoVerse 18 Mar, 2019 @ 4:55am 
Yeah but don´t know exactly how, i´ve tried it with the vehicle int and:
this addAction ["Jammer off", {_this setVariable ["_jamCondition", false]}];
this addAction ["Jammer off", {_this setVariable ["_jamCondition", true]}];
but i gues that i must call the fnc_ makejammer but then i think that i need to redefine all variables
Assaultboy  [author] 17 Mar, 2019 @ 5:01pm 
@L. Thompson
I do have plans to add a zeus module, however it is low on my priority list

@Lord Asrothear
You should be able to script a toggle using the condition in the Jammer module

@Caico1983
Adding an audible indicator for jamming is something I may consider in the future
Caico1983 17 Mar, 2019 @ 2:25pm 
Assaultboy, It would be nice if you add a static noise when player try to use a jammed rádio.
FynnoVerse 17 Mar, 2019 @ 8:08am 
an option to toogle the jammer on and off would be great
Peas 2 Jan, 2019 @ 6:47pm 
Are there any plans to have this working in Zeus, rather than just the editor?
Nica 2 Dec, 2018 @ 10:27am 
In regards to TFAR, what if you trigger an interference sound over the radio inerface?
FriendlyFAC 25 Nov, 2018 @ 1:14am 
@vin They're not
Assaultboy  [author] 25 Nov, 2018 @ 1:07am 
@{Jagd} The Poker
They would. But I'm not planning on adding EMPs to this mod as they are generally not used in EW by modern forces.
PokerGuh 24 Nov, 2018 @ 11:55pm 
Well wouldnt Emps knock out Radios? kike Vehicle radios and infantry radios?
Assaultboy  [author] 22 Nov, 2018 @ 8:47am 
@vin So this mod won't include EMPs, it's more of deliberate EW equipment such as jammers. Also I don't think EMPs would actually destroy night vision, at least not the most common types due to the way they operate.
vin 22 Nov, 2018 @ 8:20am 
@assaultboy , Isnt it like an EMP? Arent NVG's electronic?
Assaultboy  [author] 22 Nov, 2018 @ 8:17am 
@vin I don’t know if any equipment that has that capability.
vin 22 Nov, 2018 @ 5:09am 
How about making so it also disables NVG?
Reckless 21 Nov, 2018 @ 11:47am 
Awesome man, its fantastic seeing some ACRE related mods.
Zumi 21 Nov, 2018 @ 7:45am 
TFAR lets you enable / disable a players radio ability (by simply modifing a publicvariable).
PokerGuh 20 Nov, 2018 @ 6:15pm 
You could by making it switch channels constantly
Assaultboy  [author] 19 Nov, 2018 @ 11:51am 
@Tentastash Unfortunately, as far as I'm aware TFAR does not have a way to modify the signal processing so I am unable to add the jamming functionality.
Tentastash 19 Nov, 2018 @ 11:47am 
any plans to add TFAR to this?