Kenshi
Power up battle by skill (add battle animations)
313 Comments
goodfnd 4 Jul, 2024 @ 6:30am 
does it require manually adding in fcs for mod races?
AMN 19 May, 2024 @ 2:27am 
love your mod:ibsflan:
I made a simple and modified version animation used your "@sa spin" animation, would you mind me to publish the simple mod on steam workshop?
Rymn 7 Apr, 2024 @ 7:23am 
the mod is so bad, the combat is slow and so sht for solo characters, stay away from it
Rymn 7 Apr, 2024 @ 7:01am 
how is the polearm so bad compared to the katana and the sabre, this mod is already dead but please make it balanced
r y u u 5 Apr, 2024 @ 2:25pm 
Hi Author @love-tea, I really like this mod! I only want to adjust one thing, what do you call the animation that makes your character jump around to close the gap to the enemy? I was hoping to somewhat remove or adjust it to suit the combat playstyle that I like. Anyways Thank you for making this mod I have been using it for quite sometime now :D
Hidalgo 23 Feb, 2024 @ 10:19am 
The animations are so good and I really like them, make some fights look epic. My only probmem is the saber, the character spins like a beyblade all the time and it looks weird and unrealistic in the middle of a fight. The animations when they are running, they get hit and fall on the ground or get healed are so good and this is my favourite animations mod, my only con is that.....beyblade sabers
Hellscreamed 10 Oct, 2023 @ 8:44am 
What is it mean martial 65/100 can be used with weapons? Does it mean if your martial ability is level65, it will activate that martial ability even you have a weapon on?

That's awesome!
aduduh 8 Sep, 2023 @ 8:31am 
i have a problem with martial arts animation. when he chasing someone with crippled arm, he keeps hopping around while chasing it. is there a solution for that?

amazing mod btw :steamthumbsup:
HIT DICK 6 Sep, 2023 @ 11:44pm 
This MOD will cause the attack action of "2B UNMASKED!" to not be displayed normally:GhostFlowerHappy:
PandAli 8 Jul, 2023 @ 7:11am 
I am trying to make a compatibility mod with this one to get a custom race working. I got most animations to work except (i think) the basic attacks. They will just slightly wiggle their weapon at the enemy instead of the basic left/right/overhead slashes the normal human races have. Ive looked at other compatibility mods and they all seem to have this issue, even the basic skeleton race from vanilla seems to have this issue. Is there no way to resolve this?
habibiwaliwafi 8 May, 2023 @ 12:57am 
Thanks you for responded love-tea the mod author. I'm glad to hear your answer and I'm very excited to know that you are still active and working on the kenshi mod project. Power up battle by skill and power up battle motion It's pretty good and many people use it. I think you need to be more active in developing mods. We are waiting for the latest news from you. And yes, your mods are of high quality, keep up yall
love-tea  [author] 5 May, 2023 @ 3:13am 
@habibiwaliwafi
It's no problems to use with other combat animation mods. But, this mod is too fast animation and high damages to use with others. So, use with mods speed and damage for adjusting. Finally, I'll remake this mod after my another mod "Power Up Battle Motions" will be done. Thanks for using this mod.
habibiwaliwafi 30 Apr, 2023 @ 7:39am 
brooo you mod very good when another update or you rewriting this mod? and can i use this mod together with more combat,great animation,dig combat,washigawa and you mod? very thanks if answer and respon to newbie like me
love-tea  [author] 8 Mar, 2023 @ 5:23am 
@Tyzen
@dranoque
Thanks for your opinions. Recently, I think I must remake all motions again. At the time, I've wanted to use Martial Arts with weapons. But, switching animations is only battle ranges. Long range motions have many problems like "dranoque" said.
It'll take more more time, but I'm going to try to make again all. PUBBS is more dynamic. Not real, but not fantasy like JRPG.
Hugh Jazz 26 Jan, 2023 @ 2:00am 
I love the animations in this mod, but it makes Katanas way too strong and Heavy Weapons way too weak.
My Heavy Weapons Specialist with better weapon/equipment and ~95 in All stats, gets outdone by a Katana Wielder with around 70-75 in all Stats.

I wish i knew how to modify the damage numbers and remove some animations to balance this out, because it's a shame i can't use this, it breaks the game too much even with the Speed/damage nerf mods.
Tyzen 20 Jan, 2023 @ 4:14pm 
I love your mod, but is there any chance that saber animation could be changed, where you flip in the air then go backwards? It's annoying because instead of getting closer to enemy like with other weapons you just go back again, and keep using the same attack. Also it makes you get hit a lot in big fights because you can't block while you're flipping backwards. Other than that I have to say the animations are amazing (especially heavy weapon ones are awesome).
love-tea  [author] 11 Jan, 2023 @ 5:34am 
@Warnoise
But, you can cut katana damages by wearing heavy armors easily.

@manumk.097
I've tried to boss animations, but it's very difficult. Not impossible, I must change the common animation file, and it'll cause some problems.
manumk.097 10 Nov, 2022 @ 6:46am 
@love-tea
This mod has some of the best animations and rewarding leveling I have tried, amazing job.
One question: is it posible to add the boss animations (moll 999, tinfist 999) so one races uses all of them?
Warnoise 6 Nov, 2022 @ 10:08pm 
Katana is extremely overpowered in this mod
无敌贝利亚大王 12 May, 2022 @ 2:00am 
It seems that this mod is not compatible with other action mods
似乎这个mod与其他动作mod不兼容
Cigg 6 Mar, 2022 @ 2:11am 
@Love-tea, thanks for responding.

No worries about the list, I learned all the animations names. :BL3Thumbsup:

I did testing by upping chance to 999, attack distance to 999 then I change values to my preference. I have bigger respect now for this mod since I know you did a lot of testing and balancing for so many moves! And everything is properly valued and tagged. I just changed which moves had priority on certain distance, and some animation speed mult, but overall I agree with your balancing.

I hope to see your new vision for FightingGame-like animations one day!
love-tea  [author] 5 Mar, 2022 @ 6:32pm 
@Schum
Thanks for your subscribing and sorry for responding late. I still don't wanna give up special motions for uniques without replacing races.

I can make the list, but it takes much time. And, I may remake some motions, especially heavy weapon. Because I made another concept animation mod. I wanna make this mod animations more dynamic like Fighting Game.
Cigg 22 Feb, 2022 @ 9:00am 
Hi love-tea, amazing mod! Makes combat on high level very dynamic. You're an amazing modder.

Will you continue plans for unique NPC animation (999 Catlon, 999 Bugmaster)?

Finally, do you have list of animation for FCS? If no, it's okay. I wanted to assign new weapon level for animations.

Thanks!
love-tea  [author] 10 Dec, 2021 @ 10:36pm 
@SoberMindForever
please use this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2246962386
And, set the mod position to the top before you start game.
Майор Доигралес 10 Dec, 2021 @ 1:33pm 
How to adapt the mod to the new character models? I downloaded a mod for a new hive. The character does not attack with the new animations, he just stands there. Is there anything you can do about it? I apologize for my English is google.
Sart 6 Dec, 2021 @ 6:09am 
Thank you for your patience - I just realized that top is top priority (this is the bottom of the list), but I had to literally go to the very top - now everything works - thanks again - sorry for the English - this is a google translator
love-tea  [author] 6 Dec, 2021 @ 4:16am 
@Zamgetsu
The error happens when you set mods number wrong.
Did you set the patch mod top?
Or, your Kenshi version is the experimental?
Sart 6 Dec, 2021 @ 12:30am 
its not working - Error: Character model for race '+Skeleton ST-M 02 A'not found - and you have a name above an empty space that can be moved on command - BUT THERE IS NO CHARACTER MODEL
love-tea  [author] 4 Dec, 2021 @ 4:49am 
@Zamgetsu
this mod no more includes patches.
please use this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2246962386
Sart 3 Dec, 2021 @ 3:55am 
love-tea  [author] 28 Nov, 2021 @ 3:50am 
@PyroToaster
"07 ma 065- ma shunpo left/right" are.
It's not attack. I wanted to set them as to approach quickly. But, it's not good moving I think...
PyroToaster 24 Nov, 2021 @ 9:32pm 
In the construction set, for the martial arts animation, whats the name of the animation/combat technique where he hops around with his wrists down avoiding and dodging attacks?
love-tea  [author] 2 Nov, 2021 @ 11:53pm 
@Pablo
I don't satisfied with some animations, so I'll replace them someday.
I don't have the idea to add to voltex by myself, because to upload mods isn't easier than to do steam.
Sorry.
Pablo 2 Nov, 2021 @ 1:11pm 
I wondering if you could add this to vortex as well
76561198070295876 24 Jul, 2021 @ 12:00pm 
>>love-tea
Thanks for your reply. Better late then never ^^
And I wish you a powerful inspiration for improving the mod.
Looking forward to it.
Cheers
love-tea  [author] 22 Jul, 2021 @ 6:20am 
>>CraftyStar
Thanks for your subscribing and opinion.
And, sorry for reply toooooooooo late.
Realistic animations are very sober at a game. For example, the master of martial arts motions are all too rapid and can't perceive. In game, the fact will be much awesome.
So, for players looking at battles, it's needed exaggerated or dynamic gestures, I think. Also, others has made realistic animations, so I decided to make not bound "it" and showy. I'm still not satisfied with Heavy Weapon and martial arts, so someday I'll remake them, maybe.

>>Zr
First, please check your race mods are supported by my patch.
Nicholas Latiiiiiiiifi 21 Jul, 2021 @ 5:16am 
I don’t know why it stops my character from attacking and gets stuck every time
76561198070295876 31 May, 2021 @ 9:13am 
Amazing mod. I love the change of speed, The moves are great!
- I wish there were no attacks with flips (not realistic) . When many npc have enough skill and use sabre for example, they start jumping like crazy. Looks not cool.
- Hackers animations are very nice. Heavy animations do not feel like effective moves, unfortunately..
love-tea  [author] 30 May, 2021 @ 6:19am 
>>Zyga
I7m sorry for responding too late, and thanks for your subscribe and advice.
I recommend vanilla attack slots, but if you want comfortable playing with multi slots, please use this mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2355823132 ). Toughness gives you win.
Zyga 17 Apr, 2021 @ 5:57am 
This looks really good and I understand you also changed values to make those animations more compatible. However, I'm a bit worried that included animations will also break dodge/block/attack mechanics since some of them are longer. Especially with attack slots like x3 for example. Seems like it's a big project and absolutely overhauling combat. Definitely gonna observe topic in case I would like to to do some "more speedy/anime" playthrough. Also you should put "animation" word somewhere in title since I found this mod by accident.
love-tea  [author] 9 Apr, 2021 @ 8:26pm 
>>Sharpshooter
need not to import.
Immaluckez 9 Apr, 2021 @ 4:40am 
Do i need to import again if i use the patch ?
lds_101 4 Mar, 2021 @ 8:55am 
>>love-tea
Thank you!
lds_101 3 Mar, 2021 @ 6:36am 
I see, thanks for the response.
Btw, don't you want to make 'balanced with speed' mod? I mean speed animation of original mod and vanilla damage.

Original mod feels like katanas and sabres OP because of damage modifiers, but balanced variation looks slow because of vanilla speeds.

It seems like the best of the both worlds :) I've already done in locally, but it would be nice to have a legit steam mod from you.
love-tea  [author] 3 Mar, 2021 @ 3:50am 
>>lds_101
I really don't know what is the problem, but I can guess that multi attack slots work good.
Multi attack slots makes large squad win easy against small squad.
Violence by large numbers don't need individual high skills.
Numbers is justice.
So, it's difficult to win with playing solo.
Also, hackers, heavy weapons and blunts are strong weapon, so I set their motions not so fast.
Against that, katana, sabers and pole arms has mainly slash and are weaker weapons, so I set their motions can start and end quickly.
In result, you feel strong weapons can't attack and last to block long time.
I finally recommend vanilla attack slots.
lds_101 3 Mar, 2021 @ 3:26am 
Ok, I've took your balances submod, removed all 'amin speed mult' fallbacks and now have more attacks even against group of katana users(and it still feels balanced). But it is still not enough, can I lessen block time somehow?
lds_101 2 Mar, 2021 @ 5:06pm 
>>love-tea
Really like it and your balanced submod!
But there is a problem: when using x2 attack slots my character(playing solo) spends too much time in blocking animation(not stun, 'cos I'm using another your great mod :) ).
It's especially disturbs when using hackers/heavy weapons.

Is there any way to deal with it?
love-tea  [author] 27 Feb, 2021 @ 6:16am 
>>dluganskiy
I'm glad you enjoy my mod. The anim name is "@ha mekuri".
Really I wanted is what the target never tracks and turns. But, it's difficult in Kenshi system...
lds_101 27 Feb, 2021 @ 5:55am 
>>love-tea
Great animation pack!

Could you please give me the name of hacker animation:
Character starts to slowly move in half circle back to back with target and then performs one broad horizontal swing from left to right.

Seems to be one of mid-level animations, not sure which one exactly.