RimWorld

RimWorld

[NL] Custom Portraits
88 Comments
Nolan 11 Jul @ 9:28am 
Thanks for the update!
RAD EMERALD 6 Jul @ 3:17am 
pls update 1.6?
Birdinmotion 26 Jun @ 1:03am 
I'm gonna paste this from the facial animations mod page


SerenityBun 3 hours ago
the developer is alive, but guys... seriously. stop begging for 1.6 that hard.
this is not the typical "i'll just have a few small things" mod. this mod is much more complicated and even for the anomaly update, took 1-2 weeks after anomaly release to actually function, even longer than that to not have the FPS issues it had back then.
cut the dev some slack and just be patient.
Enchantress 22 Jun @ 3:42pm 
just came across this fantastic mod and tested it out for a new run in 1.6 LOVE what u did here and really (crossing fingers) u will be able to update once the update drops. Thank You for all your hard work, dedication, and time :7days::7days::7days:
XYM04689733 21 Jun @ 3:17pm 
pls 1.6
Monkey Magic 14 Jun @ 2:24am 
Mod Options are broken in 1.6. Here's a heads up for you @Nal:

https://pastebin.com/T6gwbF4i
Monkey Magic 2 May @ 6:31am 
With Anomaly scenario, and the mod BattIePatch: Ghoul Mood Bar Shows Their Hunger running, the ghoul's head is much smaller than the other pawns. Not game breaking, just weird.
Oppa 10 Apr @ 6:21am 
it dont work after i go up to space with SOS2 mod
SiaNKs 15 Jan @ 11:28am 
Firearms are WAY below the portrait, you need to make the portrait itself small (similar to vanilla) to actually make it display below somehow. Would be cool to see slider adjustment for weapons
RutraNickers 11 Jan @ 11:16am 
@Futstup colony groups have a system to resize and modify the portrait already, so you do not need this mod id you're using that one.
SirScruffyBeard 10 Dec, 2024 @ 4:35am 
@Futstub, It seems Colony Groups overrides this mod. When using both settings from this mod do nothing
Futstub 4 Nov, 2024 @ 7:46am 
Does this work with Colony Groups?
Hakkai 24 Aug, 2024 @ 5:10pm 
Could you add the ability to customize how the colonist's weapon displays as well?
Rex705 15 May, 2024 @ 5:00am 
My genie has a big line across his face like he is wearing a bald cap.
(≡◉‿‿◉≡) 7 May, 2024 @ 8:09am 
The mod 1.5 updates causes for face tattoos to not show up anymore in the portraits.
Alek 4 May, 2024 @ 3:27pm 
This mod REQUIRES Hugslib. Author mentioned it in the description but didn't add it as a dependency
Hadley 27 Apr, 2024 @ 8:14am 
Does this require HugsLib now or not. I get a blackscreen with this Mod enabled.
Pentay 21 Apr, 2024 @ 9:58am 
Could the selection brackets around the portraits be made bigger? They are difficult to see when icons are enlarged. Inspiration icons are tiny too. Actually it slows the game down drastically.
Alnyx 19 Apr, 2024 @ 9:17pm 
Still having an issue with children & babies being set too low theyre out of the square. Is there a way to individually change a portrait or is it just *all* humans at a time?
Monkey Magic 17 Apr, 2024 @ 10:12am 
Just a heads up: This mod requires Harmony as it states here on this page. However, the mod itself does not have the flags set that state it requires Harmony so you will not be warned in the mod selection screen. Please ensure you have Harmony enabled to avoid errors.

@Nals - please check your About file and add the following text just prior to closing out the ModMetaData to set these flags in game ^^

[quote]
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<steamWorkshopUrl>https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=200946307</steamWorkshopUrl>
</li>
</modDependencies>
<loadAfter>
<li>brrainz.harmony</li>
</loadAfter>
[/quote]
helen keller did 9/11 10 Dec, 2023 @ 1:51pm 
any known incompatibilities? this doesnt do anything for me. like literally nothing happens.
Arky 31 Oct, 2023 @ 2:52am 
Why does it require hugslib but in the mod requirements it only lists harmony?
Victor 25 Aug, 2023 @ 5:43pm 
Beyond Disbelief 12 Feb, 2023 @ 1:49pm 
Hi Nals, thanks for the great mod! With BioTech in 1.4, children tends to be set too low in the portrait, leaving a large empty space on top. Is it possible to add a setting to adjust the Z-offset for children specifically?
중국인은구하기싫다 8 Jan, 2023 @ 4:25am 
Good
[For those having missing UI problem - Here's how I solved this problem.
Just simply open the mod setting for 'Custom portrait' mode once, save and load your colony.
Dunno why this solves the problem xD]
MadMage 30 Nov, 2022 @ 9:39pm 
Also noticed the weird gap caused by the displayed weapon icons and the portraits - can we get some options to adjust these, as well?
Afropenguinn 6 Nov, 2022 @ 4:36am 
This causes the weapons below the portrait to also scale, which both changes how much space the weapon takes up but also the spacing between the portrait and the weapon.
Iskamele 27 Oct, 2022 @ 1:53am 
@비온대요 really. Thank you
비온대요 25 Oct, 2022 @ 2:52pm 
For those having missing UI problem - Here's how I solved this problem.
Just simply open the mod setting for 'Custom portrait' mode once, save and load your colony.
Dunno why this solves the problem xD
mxdanger 24 Oct, 2022 @ 10:26pm 
Took me half an hour to figure out this was the culprit... damn it.
Douez 21 Oct, 2022 @ 5:38pm 
UI & pawn for me
aklto 28 Jul, 2022 @ 9:39am 
UI disappear now lol
MercuryDoll 16 Jul, 2022 @ 11:19am 
Any chance an option to customize after how many colonists a second row appears? Or being able to manually transfer colonists to a second row?
若月スバル 27 Jun, 2022 @ 7:13am 
makes UI disappear (tested with and only with this mod)
hope for fix
schmidty 3 Jun, 2022 @ 6:24am 
used to work, now makes UI disappear
rocketship 20 May, 2022 @ 4:26am 
not really compatible with color coded mood bars, the weapons will be blocked by the second row of portraits
Iskamele 15 May, 2022 @ 4:48am 
Fix please 🙏
Iskamele 11 Mar, 2022 @ 7:30am 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at CustomPortraits.CustomPortraitsModSettings.GetDataForRace (System.String raceName) [0x0000e] in <a736633b3274424a8401b85e813a2961>:0
at CustomPortraits.HarmonyPatches.MyGet (Verse.Pawn pawn, UnityEngine.Vector2& size, UnityEngine.Vector3& cameraOffset, System.Single& cameraZoom) [0x00043] in <a736633b3274424a8401b85e813a2961>:0
at (wrapper dynamic-method) RimWorld.PortraitsCache.RimWorld.PortraitsCache.Get_Patch1(Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
at Source.MyPatch.Prefix (RimWorld.ColonistBarColonistDrawer __instance, U
qbwkltnooxney6 5 Mar, 2022 @ 7:24pm 
Whether and other MOD conflict, leading to me into the game interface
NotTildaSwinton 1 Mar, 2022 @ 2:44pm 
thanks for the update all you guys
glad I looked!
Jesus Cat (Fwyrl) 27 Feb, 2022 @ 11:38am 
Can confirm, opening settings fixes the issue.
JotNyangE 26 Feb, 2022 @ 5:37pm 
this is a must-have mod for me so I am very happy to see that the issue was resolved immediately. Thank you.
ꙮktober 26 Feb, 2022 @ 3:33pm 
Can confirm, going to the mod's settings menu makes the UI come back.
Holeoe 26 Feb, 2022 @ 10:37am 
Same as below I entered the mod setting via the menu and soon as I went to the mod setting for this mod all my ui come back
塔洛斯_Talos 26 Feb, 2022 @ 9:46am 
若是更新後還是有UI介面消失的問題可以先到 [NL] Custom Portraits 的設定頁面隨便選取其他頭框功能,讓他重新讀取數據應該就能恢復正常了

If the UI interface still disappears after the update, you can go to the setting page of [NL] Custom Portraits and randomly select other header functions. Then let him read the data again and it will be restored to normal
Nals  [author] 26 Feb, 2022 @ 9:04am 
Thanks for your report in details.
I could reproduce the error. So, I fixed that bug and update this mod 40 minutes ago. I think a delay in downloading the latest update from Steam. I don't know how to tell you a method in non-Japanese, but can you do a "file consistency check" to download the latest file?
Cudon 26 Feb, 2022 @ 8:51am 
Hey, having the same problem as the others below. My UI was completely gone when I loaded the game today, with no changes made to my mod list.
杨白给 26 Feb, 2022 @ 8:47am 
There are some error logs in my game(with many mods),i hope can help you
杨白给 26 Feb, 2022 @ 8:46am 
Part 2:
RimWorld.ColonistBarColonistDrawer.RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch3(RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1(RimWorld.MapInterface)
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
杨白给 26 Feb, 2022 @ 8:46am 
Part 1:
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at CustomPortraits.CustomPortraitsModSettings.GetDataForRace (System.String raceName) [0x0000e] in <0cc5ded6c09945c6bab63f448664d206>:0
at CustomPortraits.HarmonyPatches.MyGet (Verse.Pawn pawn, UnityEngine.Vector2& size, UnityEngine.Vector3& cameraOffset, System.Single& cameraZoom) [0x00024] in <0cc5ded6c09945c6bab63f448664d206>:0
at (wrapper dynamic-method) RimWorld.PortraitsCache.RimWorld.PortraitsCache.Get_Patch1(Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
at (wrapper dynamic-method)