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SerenityBun 3 hours ago
the developer is alive, but guys... seriously. stop begging for 1.6 that hard.
this is not the typical "i'll just have a few small things" mod. this mod is much more complicated and even for the anomaly update, took 1-2 weeks after anomaly release to actually function, even longer than that to not have the FPS issues it had back then.
cut the dev some slack and just be patient.
https://pastebin.com/T6gwbF4i
@Nals - please check your About file and add the following text just prior to closing out the ModMetaData to set these flags in game ^^
[quote]
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<steamWorkshopUrl>https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=200946307</steamWorkshopUrl>
</li>
</modDependencies>
<loadAfter>
<li>brrainz.harmony</li>
</loadAfter>
[/quote]
[For those having missing UI problem - Here's how I solved this problem.
Just simply open the mod setting for 'Custom portrait' mode once, save and load your colony.
Dunno why this solves the problem xD]
Just simply open the mod setting for 'Custom portrait' mode once, save and load your colony.
Dunno why this solves the problem xD
hope for fix
at CustomPortraits.CustomPortraitsModSettings.GetDataForRace (System.String raceName) [0x0000e] in <a736633b3274424a8401b85e813a2961>:0
at CustomPortraits.HarmonyPatches.MyGet (Verse.Pawn pawn, UnityEngine.Vector2& size, UnityEngine.Vector3& cameraOffset, System.Single& cameraZoom) [0x00043] in <a736633b3274424a8401b85e813a2961>:0
at (wrapper dynamic-method) RimWorld.PortraitsCache.RimWorld.PortraitsCache.Get_Patch1(Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
at Source.MyPatch.Prefix (RimWorld.ColonistBarColonistDrawer __instance, U
glad I looked!
If the UI interface still disappears after the update, you can go to the setting page of [NL] Custom Portraits and randomly select other header functions. Then let him read the data again and it will be restored to normal
I could reproduce the error. So, I fixed that bug and update this mod 40 minutes ago. I think a delay in downloading the latest update from Steam. I don't know how to tell you a method in non-Japanese, but can you do a "file consistency check" to download the latest file?
RimWorld.ColonistBarColonistDrawer.RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch3(RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1(RimWorld.MapInterface)
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at CustomPortraits.CustomPortraitsModSettings.GetDataForRace (System.String raceName) [0x0000e] in <0cc5ded6c09945c6bab63f448664d206>:0
at CustomPortraits.HarmonyPatches.MyGet (Verse.Pawn pawn, UnityEngine.Vector2& size, UnityEngine.Vector3& cameraOffset, System.Single& cameraZoom) [0x00024] in <0cc5ded6c09945c6bab63f448664d206>:0
at (wrapper dynamic-method) RimWorld.PortraitsCache.RimWorld.PortraitsCache.Get_Patch1(Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
at (wrapper dynamic-method)